Skip to content

Settings Text

Stephan Rosin edited this page Oct 8, 2026 · 9 revisions

Settings: Text

What the texts on the title row and the bars show, the damage and heal numbers, how the texts read, and the font.

The Text tab on each frame's page in /fuf. The last column says which frames have the option; a default that differs per frame is listed per frame.

Level, class and race reads e.g. 60 Mage Gnome, or 60 Humanoid for a creature.

On this page: Title row · Health bar text · Power bar text · Combat numbers · Presentation · Font

Title row

Option What it does Choices Default Frames
Title row, left text None, Name, Level and name, Level, Current, Current / max, Percent, Deficit, Level, class and race Name all
Title row, center text Left and right then keep to a third each None, Name, Level and name, Level, Current, Current / max, Percent, Deficit, Level, class and race None all
Title row, right text None, Name, Level and name, Level, Current, Current / max, Percent, Deficit, Level, class and race Player, Target, Focus, Party: Level; Target of Target, Pet: None all
Title text color Class: players in their class color, NPCs in reaction color Class (players), Reaction, White Class (players) all
AFK/DND badge Gold AFK or red DND badge after the name On, Off On all
Show class icon Players only, as a round badge on the frame's top right corner On, Off On Player, Target, Target of Target, Focus, Party
Class icon size Diameter of the badge, ring included 10 – 48 30 Player, Target, Target of Target, Focus, Party
Class icon X Badge center from the frame's right edge; negative moves it inside -64 – 64 Player, Target: 0; Target of Target, Focus, Party: -3 Player, Target, Target of Target, Focus, Party
Class icon Y Badge center from the frame's top edge; positive moves it up -64 – 64 -7 Player, Target, Target of Target, Focus, Party
Badge ring Ring thickness around the icon; 0 = no ring 0 – 4 2 Player, Target, Target of Target, Focus, Party
Badge ring color Color of the badge's ring Color #c7c7cc Player, Target, Target of Target, Focus, Party

Health bar text

Each row (title, health and power) can have a center text as well. While one is set, the row's left and right texts keep to their third of the row and are cut off with "..." where they reach it; empty, the left and right texts share the row as before.

Option What it does Choices Default Frames
Health bar, left text None, Name, Level and name, Level, Current, Current / max, Percent, Deficit, Level, class and race Player, Target, Party: Current / max; Target of Target, Pet: Name; Focus: None all
Health bar, center text Left and right then keep to a third each None, Name, Level and name, Level, Current, Current / max, Percent, Deficit, Level, class and race None all
Health bar, right text None, Name, Level and name, Level, Current, Current / max, Percent, Deficit, Level, class and race Player, Target, Focus, Pet, Party: Percent; Target of Target: None all

Power bar text

Option What it does Choices Default Frames
Power bar, left text None, Name, Level and name, Level, Current, Current / max, Percent, Deficit, Level, class and race Player, Target, Party: Current / max; Target of Target, Focus, Pet: None all
Power bar, center text Left and right then keep to a third each None, Name, Level and name, Level, Current, Current / max, Percent, Deficit, Level, class and race None all
Power bar, right text None, Name, Level and name, Level, Current, Current / max, Percent, Deficit, Level, class and race Player, Target, Pet, Party: Percent; Target of Target, Focus: None all

Combat numbers

Option What it does Choices Default Frames
Damage and heal numbers Shown briefly inside the frame On, Off Player, Target, Focus, Pet, Party: On; Target of Target: Off all
Place Center: as always; left and right: the health bar's edge Left, Center, Right Center all
Offset X -200 – 200 0 all
Offset Y -200 – 200 0 all
Font Font, or the frame's font The frame's font all
Size A plain number; a critical one is half again as big. Auto: from the frame's font size 6 – 48 (0: Auto) Auto all
Font style The frame's style, None, Outline, Thick outline, Monochrome, Soft outline The frame's style all

Presentation

Option What it does Choices Default Frames
Level color Red, orange, yellow, green, gray against your level Text color, By difficulty Player, Target of Target, Focus, Pet, Party: Text color; Target: By difficulty all
Name color in bar texts Only names on the health or power bar; the title row has its own White, Class, Reaction White all
Info: class in color Level, class and race: only the class or creature type colored On, Off Off all
Compact values 1234/1234 instead of 1234 / 1234 On, Off Off all
Show secondary name Surname next to the first name On, Off Player, Target, Focus, Pet: On; Target of Target, Party: Off all

Font

Option What it does Choices Default Frames
Font Font Friz Quadrata all
Font size 6 – 32 12 all
Value font size Health and power numbers; Auto: the font size 0 – 32 (0: Auto) Auto all
Font style None, Outline, Thick outline, Monochrome, Soft outline Outline all
Font shadow On, Off On all

Clone this wiki locally