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Settings Text
What the texts on the title row and the bars show, the damage and heal numbers, how the texts read, and the font.
The Text tab on each frame's page in /fuf. The last column says which frames have the option; a default that differs per frame is listed per frame.
Level, class and race reads e.g. 60 Mage Gnome, or 60 Humanoid for a creature.
On this page: Title row · Health bar text · Power bar text · Combat numbers · Presentation · Font
| Option | What it does | Choices | Default | Frames |
|---|---|---|---|---|
| Title row, left text | None, Name, Level and name, Level, Current, Current / max, Percent, Deficit, Level, class and race | Name | all | |
| Title row, center text | Left and right then keep to a third each | None, Name, Level and name, Level, Current, Current / max, Percent, Deficit, Level, class and race | None | all |
| Title row, right text | None, Name, Level and name, Level, Current, Current / max, Percent, Deficit, Level, class and race | Player, Target, Focus, Party: Level; Target of Target, Pet: None | all | |
| Title text color | Class: players in their class color, NPCs in reaction color | Class (players), Reaction, White | Class (players) | all |
| AFK/DND badge | Gold AFK or red DND badge after the name | On, Off | On | all |
| Show class icon | Players only, as a round badge on the frame's top right corner | On, Off | On | Player, Target, Target of Target, Focus, Party |
| Class icon size | Diameter of the badge, ring included | 10 – 48 | 30 | Player, Target, Target of Target, Focus, Party |
| Class icon X | Badge center from the frame's right edge; negative moves it inside | -64 – 64 | Player, Target: 0; Target of Target, Focus, Party: -3 | Player, Target, Target of Target, Focus, Party |
| Class icon Y | Badge center from the frame's top edge; positive moves it up | -64 – 64 | -7 | Player, Target, Target of Target, Focus, Party |
| Badge ring | Ring thickness around the icon; 0 = no ring | 0 – 4 | 2 | Player, Target, Target of Target, Focus, Party |
| Badge ring color | Color of the badge's ring | Color | #c7c7cc |
Player, Target, Target of Target, Focus, Party |
Each row (title, health and power) can have a center text as well. While one is set, the row's left and right texts keep to their third of the row and are cut off with "..." where they reach it; empty, the left and right texts share the row as before.
| Option | What it does | Choices | Default | Frames |
|---|---|---|---|---|
| Health bar, left text | None, Name, Level and name, Level, Current, Current / max, Percent, Deficit, Level, class and race | Player, Target, Party: Current / max; Target of Target, Pet: Name; Focus: None | all | |
| Health bar, center text | Left and right then keep to a third each | None, Name, Level and name, Level, Current, Current / max, Percent, Deficit, Level, class and race | None | all |
| Health bar, right text | None, Name, Level and name, Level, Current, Current / max, Percent, Deficit, Level, class and race | Player, Target, Focus, Pet, Party: Percent; Target of Target: None | all |
| Option | What it does | Choices | Default | Frames |
|---|---|---|---|---|
| Power bar, left text | None, Name, Level and name, Level, Current, Current / max, Percent, Deficit, Level, class and race | Player, Target, Party: Current / max; Target of Target, Focus, Pet: None | all | |
| Power bar, center text | Left and right then keep to a third each | None, Name, Level and name, Level, Current, Current / max, Percent, Deficit, Level, class and race | None | all |
| Power bar, right text | None, Name, Level and name, Level, Current, Current / max, Percent, Deficit, Level, class and race | Player, Target, Pet, Party: Percent; Target of Target, Focus: None | all |
| Option | What it does | Choices | Default | Frames |
|---|---|---|---|---|
| Damage and heal numbers | Shown briefly inside the frame | On, Off | Player, Target, Focus, Pet, Party: On; Target of Target: Off | all |
| Place | Center: as always; left and right: the health bar's edge | Left, Center, Right | Center | all |
| Offset X | -200 – 200 | 0 | all | |
| Offset Y | -200 – 200 | 0 | all | |
| Font | Font, or the frame's font | The frame's font | all | |
| Size | A plain number; a critical one is half again as big. Auto: from the frame's font size | 6 – 48 (0: Auto) | Auto | all |
| Font style | The frame's style, None, Outline, Thick outline, Monochrome, Soft outline | The frame's style | all |
| Option | What it does | Choices | Default | Frames |
|---|---|---|---|---|
| Level color | Red, orange, yellow, green, gray against your level | Text color, By difficulty | Player, Target of Target, Focus, Pet, Party: Text color; Target: By difficulty | all |
| Name color in bar texts | Only names on the health or power bar; the title row has its own | White, Class, Reaction | White | all |
| Info: class in color | Level, class and race: only the class or creature type colored | On, Off | Off | all |
| Compact values | 1234/1234 instead of 1234 / 1234 | On, Off | Off | all |
| Show secondary name | Surname next to the first name | On, Off | Player, Target, Focus, Pet: On; Target of Target, Party: Off | all |
| Option | What it does | Choices | Default | Frames |
|---|---|---|---|---|
| Font | Font | Friz Quadrata | all | |
| Font size | 6 – 32 | 12 | all | |
| Value font size | Health and power numbers; Auto: the font size | 0 – 32 (0: Auto) | Auto | all |
| Font style | None, Outline, Thick outline, Monochrome, Soft outline | Outline | all | |
| Font shadow | On, Off | On | all |
Settings
Raid frames: General
Raid frames: per size
Raid frames: Profiles