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Entity Data
JasperLorelai edited this page Nov 1, 2020
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This section explains how to properly configure entity data section in spells.
| Option | Description | Default Value |
|---|---|---|
| size | Sets the size of the entity (slime and pufferfish size) | 0 |
| baby | Spawns baby version of the entity | false |
| tamed | Spawns tamed version of the entity | false |
| angry | Spawns angry version of the entity | false |
| chested | Spawns chested version of the entity | false |
| powered | Spawns powered version of the entity | false |
| saddled | Spawns saddled version of the entity | false |
| sheared | Spawns sheared version of the entity | false |
| material | Defines the material. | "" |
| type | Defines entity type. | "" |
| color | Defines the entity color. | "" |
| pattern-color | Defines the pattern color. | "" |
| style | Defines the entity style | "" |
| entity | Defines the entity type | "" |
Supported entities and how options affect them:
| Entity | Options |
|---|---|
| player | - |
| wither_skeleton | - |
| zombie_villager | - |
| creeper | powered - makes the creeper powered |
| villager | type - sets the villager profession |
| sheep | color - sets the sheep color sheared - makes the sheep sheared |
| rabbit | type - sets the rabbit type |
| wolf | color - sets the wolf's collar color tamed - makes the wolf tamed angry - makes the wolf angry |
| pig | saddled - makes the pig saddled |
| iron_golem | - |
| mooshroom | - |
| magma_cube | size - sets the magma cube size |
| ocelot | - |
| snow_golem | - |
| wither | - |
| ender_dragon | - |
| horse | color - sets the horse color style - sets the horse style saddled - makes the horse wear a saddle |
| skeleton_horse | saddled - makes the horse wear a saddle |
| zombie_horse | saddled - makes the horse wear a saddle |
| mule | chested - makes the mule wear chests |
| donkey | chested - makes the mule wear chests |
| elder_guardian | - |
| slime | size - sets the slime size |
| cod | - |
| salmon | - |
| pufferfish | size - sets the pufferfish size |
| tropical_fish | type - sets the fish pattern color - sets the fish base color pattern-color - sets the pattern color |
| llama | color - sets the llama color material - sets the decor material |
| polar_bear | - |
| armor_stand | small - makes the armor stand small has-arms - should the armor stand have arms? marker - should it be a marker? (meaning it has a very small collision box) visible - should the armor stand be visible? has-base-plate - should the armor stand have its base plate? head-angle - head angle body-angle - body angle left-arm-angle - left arm angle right-arm-angle - right arm angle left-leg-angle - left leg angle right-leg-angle - right leg angle |
| bat | - |
| blaze | - |
| dolphin | - |
| enderman | material - sets the item in its hands |
| ghast | - |
| guardian | - |
| illusioner | - |
| vindicator | - |
| evoker | - |
| skeleton | - |
| spider | - |
| cave_spider | - |
| giant | - |
| zombie | baby - makes the zombie a baby |
| zombie_pigman | - |
| silverfish | - |
| witch | - |
| endermite | - |
| shulker | - |
| cow | - |
| chicken | - |
| squid | - |
| parrot | type - sets the parrot variant |
| turtle | - |
| phantom | size - sets the size of the phantom |
| drowned | - |
| falling_block | material - sets the falling block material |
| item | material - sets the item material |