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Presets and VRAM

Trooper edited this page Nov 4, 2026 · 1 revision

Quality presets and VRAM estimate

Low / Medium / High / Ultra plus Apply set render scale, MSAA, draw and LOD distance, every shadow option, SSAO, sun shafts, haze, packed HDR, and turn on the Native renderer, dynamic shadows and bloom. Applying a preset only changes what's on screen; nothing is saved until you press Save or PLAY.

Preset Render scale MSAA Draw / LOD Shadow tile PCSS Static shadows SSAO
Low 1x Off 1.0x Game default Off Off Off
Medium 1x 2x 1.5x 2048 Off 2048 Half-res
High 2x 4x 2.0x 2048 On 4096 Half-res
Ultra 3x 8x 3.0x 4096 On 8192 Full-res

Est. VRAM under the preset picker updates live as you change settings. It's a rough model of game assets plus render targets (scaled by render scale, MSAA and HDR format) plus shadow maps, and it's compared against the VRAM of the GPU the game will use. It turns yellow above 90% of that card's memory. Treat it as a guide, not a measurement.

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