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Elbows and Knees
YamiKhal edited this page Oct 17, 2026
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Emotes can bend the arms and legs in the middle. My own emotes don't use it, I like the classic straight look more, but it's there for emote packs that want it.
- Use
player_emote_template_bendable.geo.jsonfrom the Template. - Rotate the lower bones. That's all, there's nothing to turn on.
right_arm
└─ right_lower_arm the elbow
left_arm
└─ left_lower_arm
right_leg
└─ right_lower_leg the knee
left_leg
└─ left_lower_leg
forearm and shin work as names too (right_forearm, left_shin).
An emote that never keys these bones keeps straight limbs.
Pick one with bend_style in pack.json:
"stretch": { "bend_style": "split" }| Style | What it looks like |
|---|---|
smooth (default) |
the limb stays one piece and bends at the joint |
split |
two rigid halves turning into each other, like in Blockbench |
Skin, outer layer and armor follow either way. Held items and hand props follow the hand, particle locators follow the lower half.
Players can override it in their Settings: As Made, Smooth, Split or Off.
- Only rotation counts on the lower bones, position is ignored, and so is scale (scale the upper bone instead).
- Bends past about 130 degrees fold over themselves.
- Keep the pivots, they sit where the game bends the limb, in the middle.
- Limbs another mod draws its own way (Entity Model Features models, Figura avatars, bendy-lib) stay straight instead of breaking. 3D Skin Layers may keep the outer layer straight. If anything looks weird, Off in the settings is the way out.