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Blocks and Items

aeddddd edited this page Sep 29, 2026 · 3 revisions

Blocks & Items

This page lists the multiblock structures, interfaces, buses, devices, tools, machines and crafting components added by AE2Enhanced.


Multiblock Structures

Supercausal Assembly Hub

A 344-block crafting array comparable to a giant molecular assembler, built for extreme parallel autocrafting.

  • Parallelism up to Long.MAX_VALUE.
  • Encoded crafting patterns are uploaded to the nearest hub automatically.
  • Six upgrade module types are available (see Assembly Hub Upgrade Modules).

Hyperdimensional Storage Nexus

An unlimited-capacity storage structure (21 blocks).

  • Item counts are tracked with HugeCount (long fast path + BigInteger overflow), so astronomically large amounts stay exact.
  • Supports items, fluids, Mekanism gases and Thaumcraft essentia.
  • Data is persisted to external files (base snapshot + write-ahead log + idle checkpoints), which avoids save bloat and NBT overflow.
  • If data is corrupted, the structure falls back to a read-only safe mode.

Supercausal Computation Core

A super crafting CPU structure (~860 blocks) that hosts a managed pool of native AE2 CraftingCPUCluster instances.

  • One persistent cluster plus dynamic clusters created for concurrent orders.
  • Several orders can run at the same time, and idle clusters are reclaimed automatically.

Interfaces & Buses

Central ME Interface

An advanced ME Interface that binds remotely to target block entities and turns external crafting devices into native AE2 automation.

  • Remote binding at any distance, with an unlimited number of targets.
  • Unlimited, CPU-free one-to-many parallel dispatch.
  • Automatic product collection (including returned items such as empty buckets).
  • Automatic device adaptation for 13 mod device families plus a generic IItemHandler fallback - see Integration.
  • For recipes with primary and auxiliary materials, the primary material must be placed in the first pattern slot.
  • Virtual Parallel Cards (Tier 1-8): installing one switches supported targets to pure virtual batch crafting, with parallelism from 8 up to Long.MAX_VALUE. Targets with no physical interaction space (crafting-table-like devices) run virtually even without a card.
  • Bind targets with the Universal Memory Card.

Smart Pattern Interface

  • Converts the bound machine's JEI recipes into Smart Patterns in bulk.
  • One Smart Pattern can hold many recipes, each individually toggleable and lockable.
  • Supports JEI [+] filling, input/output rotation and batch replacement.
  • It is a pure manual configuration terminal and does not connect to the ME network.

Universal Import Bus / Universal Export Bus

  • A single bus handles all types: items, fluids, gases and essentia.
  • The Import Bus pulls into the ME network; the Export Bus pushes out to adjacent containers.

Stocking Bus

Maintains exact target amounts in external containers.

  • Up to 9 filter slots, each with an independent target amount.
  • Smart balancing: below target it exports from the network; above target it imports the excess back.
  • Middle-click a config slot to set the amount (math expressions such as 64*2 are supported).
  • Target amounts map 1:1 to their unit: items = count, fluids = mB, gases = units, essentia = units.

Energy Storage Bus

  • The RF counterpart of a normal storage bus: exposes adjacent RF containers (Forge Energy / Draconic Evolution extended RF) to the ME network.
  • Supports priority, access mode and whitelist.

Energy Devices

Network Access Node

  • Merges the former RF / Mana / Starlight access nodes into a single block.
  • Automatically performs the matching IO based on the adjacent block, and the input/output mode can be switched.

Chunk Power Node / Compressed Chunk Power Node

  • Draws RF from the ME network's RF storage channel and powers every FE device in the chunk (compressed variant: the surrounding 3x3 chunks).
  • Costs 1 channel.

Chunk Mana Node / Compressed Chunk Mana Node

  • Supplies Mana from the ME network to Botania mana consumers in the chunk (compressed variant: the surrounding 3x3 chunks).

EMC Interface

  • Requires ProjectE.
  • Exposes the bound player's EMC balance (BigInteger-level) as an item source for the ME network.
  • Reaching the EMC cap unlocks a creative mode.

Wireless Channels

Wireless Channel Transmitter

  • A block that broadcasts 32 dense channels.

Channel Receiver Card

  • Insert a blank card into the transmitter's GUI to bind it.
  • Insert the bound card into any AE2 device to give that device a remote wireless connection.
  • Unlimited distance and cross-dimension by default (configurable).

Tools

Universal Memory Card

A stronger memory card for building and maintaining large factories.

  • Copy (Shift+right-click): copy a block entity's configuration and upgrades.
  • Paste (right-click): paste the copied content.
  • Select (Ctrl+right-click): batch-select similar block entities and paste to all of them; single, chain and area selection modes are available.
  • Clear bindings (Alt+right-click); right-click air to open its GUI.
  • Copies configuration and upgrade cards across mods (Mekanism, Ender IO, Thermal Expansion and more).
  • Also used to bind Central ME Interface targets.

Advanced ME Omni Tool

  • Four modes: Universal / Placement / Rotate / Travel.
  • Silk touch and fortune options.
  • Drop routing: normal / your inventory / the ME network.
  • Press C to open its configuration GUI.
  • Supports upgrades such as Chaos Core, Bedrock Breaker and Travel Staff.

ME Placement Tool

  • Places blocks, AE2 parts, facades and cables directly from the ME network.
  • Press G for a radial selection menu.
  • Batch placement with direction locking.

AE2Enhanced Guide

  • A Markdown-based in-game guide book: 28 pages, English and Chinese, 4 themes.
  • Hold G while hovering a related item to jump straight to the matching page.

Machines

Singularity Processing Chamber

A late-game single-block, high-parallelism processing machine.

  • Aggregates recipes from Black Hole Crafting, the AE2 Inscriber (including merged multi-step chains), crystal charging / fluix aggregation / seed growth and the AE2 Grinder, plus custom recipes via CraftTweaker.
  • Inputs enter long-scale buffer slots (pipes or the GUI).
  • Virtual Parallel Cards set the parallel channel count; batches of the same recipe merge into a single job; speed cards shorten processing time.
  • Output is injected into the ME network first, with an internal output buffer as fallback.
  • The GUI offers three redstone modes (ignore / high / low).

Advanced ME Collector

  • Intercepts dropped items before they spawn as entities and injects them into the ME network.
  • Internal buffer, 63-slot filter inventory and a configurable collection area.

ME Network Recycler

  • Manages remote and cross-dimension recycling targets.
  • Products are written directly into the Hyperdimensional Storage Nexus.

Display Panel + Display Frame

  • A free-form multiblock display wall, 216 x 29.
  • Shows ME network statistics with 5 chart types: Line / Area / Delta / Rate / Stacked.
  • Display Frames (Dark / Light) provide the border of the wall.

Crafting Systems

Black Hole Crafting

  • Create a Micro Singularity through the Micro Singularity Ritual, then right-click it to run Black Hole recipes.
  • The Micro Singularity lasts 300 seconds by default.
  • Recipes can be added or removed with CraftTweaker - see Integration.

Micro Singularity Ritual

  • Throw 64 AE2 Singularities and 4 Nether Stars onto the ground.
  • Then hold a Nether Star and right-click an ME Controller to obtain a Constrained Micro Singularity.

Singularity Fuel

Fuels extend the lifetime of a Micro Singularity when you right-click it:

Item Effect
Stable Spacetime Manifold +600 s lifetime
Differential Form Stabilizer +2400 s lifetime
Conformal Invariant Charge permanent existence

Other Items

Personal Dimension Core

  • Right-click air to open the configuration GUI; right-click a block to teleport; Shift+right-click a block to bind an entry point (inside your own dimension only).
  • Configurable rules include mob spawning, weather/time lock, daylight cycle, flight, movement speed and flight inertia.
  • See Personal Dimension.

Micro Singularity / Constrained Micro Singularity / Singularity Constrictor

  • Micro Singularity - the block form created by the ritual; lasts 300 seconds and is right-clicked to craft.
  • Singularity Constrictor - right-click a Micro Singularity to constrain it into item form. Throwing the singularity on the ground restores the block form and returns the empty constrictor on the spot.
  • Constrained Micro Singularity - the item form of the singularity; its countdown runs at 1/30 speed while in item form.

Smart Blank Pattern / Smart Pattern

Components of the Smart Pattern Interface: a Smart Blank Pattern is written into a Smart Pattern, which holds many recipes at once.

Virtual Parallel Card (Tier 1-8)

  • Installed into the Central ME Interface or the Singularity Processing Chamber.
  • Switches supported targets to pure virtual batch crafting; parallelism scales from 8 up to Long.MAX_VALUE.
  • Each virtual craft consumes AE, with the cost shown on the tooltip.

Assembly Hub Upgrade Modules

Module Type Effect
Temporal Fold Module Parallel Raises the batch-crafting parallel limit; tiers reach 64 / 2,048 / 65,536 / 2,097,152 / 67,108,864 / infinite
Spacetime Dilation Module Speed Reduces batch crafting cooldown; each tier halves it (minimum 1 tick)
Energy Optimization Module Efficiency Lowers crafting power draw; each tier halves it, and a maxed stack gives free crafting
Dimensional Fold Module Capacity Adds 480 pattern slots (5 pages) per tier
Auto-Upload Module Upload Automatically uploads encoded crafting patterns from the ME Pattern Terminal to the nearest Assembly Hub
Timeline Divergence Module Cross-recipe parallel Lets the hub advance several recipes within one cycle; concurrent recipes double per tier

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