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K M Rejowan Ahmmed edited this page Sep 24, 2026
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A desktop library for game assets. Keep every pack you collect, with its licence and source on record. Find the piece you need in seconds, and copy it into your game with the credits written for you.
Download · Source · Discussions

| Installing | Getting it onto macOS, Windows or Linux, and what each one will say |
| Your first library | The first five minutes: a library, a pack, a search |
| Adding packs | Dragging, choosing, downloading, and adding to a pack you already have |
| Licences and Review | Why a pack waits, and what Tessera records |
| Finding things | Search, filters, sorting, and what the viewer does |
| Collections | Gathering packs and files, with rules |
| Games | Linking assets into Unity, Godot, Unreal or any folder |
| Starred, archive and bin | Keeping things to hand, out of the way, or recoverable |
| Backups and sync | Kopia and Syncthing, both optional |
| AI agents | The MCP server, its tools, and what they may do |
| Settings | Everything in Settings, and what each thing changes |
| How a library is stored | The folders, the files, and what you can do with them by hand |
| Architecture | How the code fits together, for anyone reading it |
| Building from source | Running it, testing it, packaging it |
| Privacy | What stays here, and what leaves only when you ask |
| Troubleshooting | When something looks wrong |
| FAQ | The questions people ask |
Tessera is free software under the GPL-3.0-or-later, made by K M Rejowan Ahmmed.
Tessera · free software under the GPL-3.0-or-later · Releases · Discussions