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K M Rejowan Ahmmed edited this page Sep 24, 2026 · 2 revisions

Tessera

A desktop library for game assets. Keep every pack you collect, with its licence and source on record. Find the piece you need in seconds, and copy it into your game with the credits written for you.

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Home

Start here

Installing Getting it onto macOS, Windows or Linux, and what each one will say
Your first library The first five minutes: a library, a pack, a search
Adding packs Dragging, choosing, downloading, and adding to a pack you already have
Licences and Review Why a pack waits, and what Tessera records

Using it

Finding things Search, filters, sorting, and what the viewer does
Collections Gathering packs and files, with rules
Games Linking assets into Unity, Godot, Unreal or any folder
Starred, archive and bin Keeping things to hand, out of the way, or recoverable
Backups and sync Kopia and Syncthing, both optional
AI agents The MCP server, its tools, and what they may do
Settings Everything in Settings, and what each thing changes

Knowing how it works

How a library is stored The folders, the files, and what you can do with them by hand
Architecture How the code fits together, for anyone reading it
Building from source Running it, testing it, packaging it
Privacy What stays here, and what leaves only when you ask
Troubleshooting When something looks wrong
FAQ The questions people ask

Tessera is free software under the GPL-3.0-or-later, made by K M Rejowan Ahmmed.

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