Skip to content
K M Rejowan Ahmmed edited this page Sep 24, 2026 · 1 revision

Games

Games

Setting one up

Point Tessera at your game folder. It works out what it is:

Engine How it knows Where assets go
Unity ProjectSettings/ProjectVersion.txt Assets/ThirdParty
Godot project.godot assets/third_party
Unreal a .uproject file Content/ThirdParty
Anything else nothing in particular assets

You can change where things go per game.

Linking

Link to a game copies the assets in:

  • In the format that engine prefers (glTF for Godot, FBX for Unity without glTFast, and so on)
  • With their textures, and any file the asset needs
  • With a licence file beside each pack's folder
  • With CREDITS.md at the top of the project, kept up to date

It is a copy, not a symlink: the game folder stands on its own, so you can hand it to someone else or build it on another machine without Tessera.

What a game has taken

The game's page lists every asset it has, which pack each came from, and under what licence. You can take assets back out, and the credits are updated.

The credits file

CREDITS.md lists each pack once, with its creator, its licence and the line that licence asks for. If you already have a credits file, Tessera keeps its own section in it and leaves the rest alone.

Clone this wiki locally