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Changelog 0.3.8

asanetargoss edited this page May 5, 2019 · 2 revisions

Hardcore Alchemy Modpack Changelog (0.3.8)

  • Added a MultiMC icon
  • Disabled right click tool placement from Survival Tweaks more thoroughly. This should fix a bug where some items cannot be used on blocks.
  • Reduced Deadly Monsters spawn rates by 50-75%
  • Aroma Backup count reduced from 15 to 5
  • Added Webshooter, Born in a Barn, and Bed Patch
  • Added Thaumcraft and Baubles
  • Added Aspect Tweaker and added aspects to some modded items
  • Updated Metamorph and added required library mod mclib
  • Thaumcraft retrogen enabled. You should see Thaumcraft stuff appear in existing worlds.
  • Thaumcraft primal vis crystals can now be crafted into other primal vis crystals in a cyclical manner, so getting started with Thaumcraft is easier.
  • Disabled obtaining blaze powder from cinder pearls
  • Streamlined candle recipes around Thaumcraft candles
  • Nitor can now be used as a heat source in Ex Nihilo
  • Removed Dissolution (afterlife idea may be re-explored in the distant future)
  • Ex Nihilo crafting options have been refined
  • Hid a bunch of items in JEI
  • Nutrition effects have been tweaked. Debuffs only occur when nutrition is very low, and there are no buffs. This is to accommodate a new feature in the Hardcore Alchemy mod which causes Nutrition to decay rapidly when drinking dirty water from Tough As Nails.
  • Disabled the Moving Wand from Not Enough Wands due to bugginess.
  • Removed a few smiths from Alchemic Ash
  • Removed the experience bottle recipe from Mystical Agriculture
  • Added recipes to make clean drinking water using Water Essence from Mystical Agriculture
  • Fixed Tough As Nails filtered water canteens not smelting into clean water canteens
  • Made the Harvestcraft well only obtainable in a special way
  • Made the market craftable with any wool color
  • Made Thaumcraft wood craftable into existing Quark chests
  • Changed the recipe for the Philosopher Stone from ProjectE. It now requires Magma Blocks instead of Nether Quartz.
  • Fixed a crash when using the Ritual of the Steadfast Heart from Animus
  • Fixed the player losing their acquired morphs when returning from the End
  • Fixed the player taking damage from their own morph
  • Added the java library dependencies to the modpack, to reduce the need to connect to the internet when installing the pack

Hardcore Alchemy Mod Changelog (0.3.8)

  • Rewrote a lot of networking. Hopefully this means less network usage, although there might be a few bugs hidden somewhere.
  • Added a new section in the in-game guidebook (Traveling Alchemist) for morphing. Some sections of the guidebook have been updated as well with new information.
  • Villagers from Village Box no longer respawn when killed
  • Removed the mechanic which caused players to be locked to their human form when using spells from Ars Magica
  • Removed the mechanic which allowed some permanent morphs to always be able to use high magic. Permanent morphs are now all equally bad at using high magic.
  • Added Potion of Unhindered Magic, allowing permanent morphs to use all forms of magic for a limited time
  • Added a Metamorph ability to Squids, Guardians, and Elder Guardians which allows them to fish underwater
  • Made Thaumcraft knowledge and warp become temporarily forgotten on death. The player will rediscover their Thaumaturgical knowledge after repeating a small amount of Thaumcraft's early-game
  • Made the code for determining whether high magic items and blocks can be used a bit more robust, preventing issues like players being unable to place things on top of magical blocks.
  • Made witches only attack unmorphed players and made their morph obtainable. Did the opposite with villagers from Village Box.
  • Added the instinct system, with one instinct so far: Players who are stuck as an aggressive mob will have to attack prey when they spend too much time around them, or face serious debuffs. The mechanic is pretty self-explanatory, but very heavy-handed, so beware! Feedback is welcome. There is currently a known issue with large ground morphs.
  • Fixed wolves attacking players morphed as wolves
  • Fixed duplicate chat notifications
  • Nutrition from the Nutrition mod now decays when the player has the Thirst potion effect from Tough As Nails. The Nutrition debuffs for the modpack have been adjusted accordingly.
  • Morphing into anything other the player now costs humanity instead of hunger. The cost is small, but random, adding a bit of risk when morphing when your humanity is in the red warning text zone. This change should also prevent weirdness with the golden hunger saturation overlay being higher than your hunger value.
  • Changed the player camera to scale with the height of their current morph. Blocks will look bigger when the player is small.
  • Fixed some magic items being craftable even when the player cannot use high magic
  • Fixed rare ConcurrentModificationException when loading chunks
  • Removed the chat message that was displayed when a player fails to craft a magic item
  • Fixed right click harvesting for Mystical Agriculture crops
  • The Transmutation Table from ProjectE can now only be used during a full moon. This also affects the tablet.

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