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Changelog 0.3.x

asanetargoss edited this page Oct 27, 2018 · 16 revisions

Hardcore Alchemy Modpack (0.3.0)

  • Movement mode while incorporeal form from dissolution has been changed to make it easier for players to move over lava
  • Ex Nihilo hammers no longer bypass Iberia's hard stone challenge (Iberia has been updated to an unofficial version containing the needed fix)
  • First step of Ex Nihilo ore hammering now requires crafting with the ore, so harvesting ore with a pickaxe is now required
  • Ex Nihilo has been updated to a new unofficial version with a possible fix to a crash involving crucibles. The unofficial version also contains a fix which allows for properly removing default hammer and barrel crafting recipes.
  • Reduced distances between respawns (Iberia)
  • Adjusted the digging speeds on various pickaxes when digging hard stone from Iberia (Iberia has been updated to an unofficial version to make this enhancement possible)
  • Made it so coins from Village Box are no longer dropped randomly, and instead are crafted with copper ore
  • Updated ProjectE from 1.3.0 to 1.3.1 (fixes Transmutation GUI accepting EMC-less items, and changes condenser and furnace sidedness behavior)
  • Added a more reliable way to obtain the Eye of the Ancients from Embers via crafting recipe
  • Added crafting recipe for the Book of the Alchemist from ProjectE (the mod's WIP in-game guide)
  • Added the mod KleeSlabs (better slab breaking)
  • Fixed player morph sounds not working when switching dimensions (new custom Metamorph build)
  • Added recipe for filling a bucket with life essence using demon will obtained by a player

No changes for modpack versions 0.3.1 and 0.3.2 aside from the Hardcore Alchemy mod.

Hardcore Alchemy Modpack (0.3.3)

  • Enabled the armor toughness overlay from Potion Core

Hardcore Alchemy Modpack (0.3.4)

  • Disable Haunted Cow from Deadly Monsters. One surprise mob is enough, thank you very much!
  • Relegate Guardians to deep oceans. Hopefully this will reduce Guardian sniping.
  • Made mobs from Blood Moons die more quickly.

No changes for modpack version 0.3.5 aside from the Hardcore Alchemy mod.

Hardcore Alchemy Modpack (0.3.6)

  • Fixed main cause of long Nether death runs

Hardcore Alchemy Modpack (0.3.7)

  • Fixed pack not loading in 0.3.6
  • Updated Forge to 12.18.3.2511

Hardcore Alchemy Mod (0.3.0)

  • Added a guide for the modpack, craftable with two pieces of dirt.
  • Added dietary restriction values for Unique Crops, Ad Inferos, and Village Box
  • Made some permanent morphs not have the need for thirst
  • Fixed broken HarvestCraft config option cropsDropSeeds=true (no more cheesing crop growth by planting and harvesting seeds!)
  • Reduce the amount of screen clutter while in the incorporeal form from Dissolution
  • Fixed hunger and Tough As Nails thirst decreasing while incorporeal
  • Made hard the default difficulty level for new worlds
  • Added the ability to interact with a crop without harvesting it by holding a stick in your hand (fixes issue with HarvestCraft's right click to harvest and Unique Crops)

Hardcore Alchemy Mod (0.3.1)

  • Added ability to increase max humanity by acquiring the morphs of a variety of different mobs
  • Fixed morph nutrition and dietary restrictions not working for most morphs. (Cows are vegan again!)

Hardcore Alchemy Mod (0.3.2)

  • Fixed mod crash when certain mods are not present. Modpack was unaffected.

Hardcore Alchemy Mod (0.3.3)

  • Fixed melon/pumpkin stems not decaying in winter from Tough As Nails
  • Fixed interesting graphics issues when turning into a squid morph with the Tough As Nails thirst bar enabled (Note: this only affects a more recent Metamorph build with some behind-the scenes refactoring, which is not included in version 0.3.3 of the Hardcore Alchemy modpack)
  • Fixed Tough As Nails thirst bar disappearing when the Ars Magica mana bar was visible
  • Made Hardcore Alchemy expect Tough As Nails version 1.1.1.19. This is my way of reminding my future self to remove the Tough As Nails fixes from Hardcore Alchemy, once they are no longer needed.
  • Prevented hunger bar from theoretically not going down for a very long time after respawning with Dissolution installed
  • Fixed the humanity bar disappearing when the armor toughness overlay from Potion Core was enabled
  • Fixed being able to get certain morphs in a single kill that were meant to be unobtainable, like Villagers or Druids
  • Fixed the modpack guide section on Astral Sorcery mentioning the wrong crafting table

Hardcore Alchemy Mod (0.3.4)

  • Fixed Obsidian Sheepmen from Ad Inferos spawning zombies This fix was not functional in 0.3.4; it works in 0.3.5
  • The player is now prevented from morphing when it would cause suffocation damage
  • Fixed the morph blacklist, for real this time. Here's a general rule: if a mob doesn't have a level, you can't get its morph. This applies mainly to human-like creatures, bosses, and stuff that shouldn't be alive but technically is alive
  • As a side effect of the mob level blacklist fix, future Minecraft Comes Alive villages should no longer be abandoned/wiped from existence. Yep.
  • Fixed thirst decreasing in permanent morphs which had no thirst bar

Hardcore Alchemy Mod (0.3.5)

  • Actually fixed Obsidian Sheepmen from Ad Inferos spawning zombies

Hardcore Alchemy Mod (0.3.6)

  • Fixed Climbers from Dissolution attacking morphed players

Hardcore Alchemy Mod (0.3.7)

  • Added in-game guide to Alchemic Ash, crafted with two pieces of sand

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