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Ammunition and Class Names
Reference for the class-name strings you put in the config. Anywhere the config asks for a class, it must be an exact, valid class name (vanilla DayZ or from another loaded mod). A typo = that field silently does nothing, so copy carefully.
Note
How to verify a class exists: if something doesn't spawn, check the mod's dedicated log (see Performance and Logs) — invalid classes are usually reported there.
Jump to: Turret/damage ammo · Explosion ammo · Loot — weapons · Loot — magazines & ammo piles · Loot — gear · Loot — medical · Defenders — infected · BTR & crates
Used by Turret.AmmoClass (the direct-hit damage of the cannon and coaxial). These are the Bullet_* damage classes. Higher-caliber = more damage per hit.
| Class | Caliber / used by |
|---|---|
Bullet_762x39 |
7.62×39 (AKM, SKS) — default |
Bullet_545x39 |
5.45×39 (AK-74, AKS-74U) |
Bullet_556x45 |
5.56×45 (M4A1, AUG) |
Bullet_762x54 |
7.62×54R (Mosin, SVD, PKP) — punchy |
Bullet_308Win |
.308 (Winchester 70, B95) |
Bullet_9x19 |
9mm (pistols, MP5) |
Bullet_45ACP |
.45 ACP (FNX-45, UMP) |
Bullet_12gaSlug |
12ga slug (shotgun) — heavy hit |
Bullet_12gaPellets |
12ga buckshot |
The
AmmoClassonly changes the damage profile of a direct hit, not the visuals. For a hard-hitting non-explosive cannon,Bullet_762x54is a good pick.
Used by Turret.CannonExplosionAmmo, Grenade.ExplosionAmmo, and Health.DeathExplosionAmmo. These produce a blast + area damage.
| Class | Notes |
|---|---|
Explosion_40mm_Ammo |
40mm grenade-launcher blast — default for all three. Balanced. |
Grenade_ExplosiveAmmo |
Frag-grenade explosion. |
ExplosiveAmmo |
Generic explosive charge blast (larger). |
Warning
Pointing Turret.CannonExplosionAmmo at a bullet class does not disable the explosion — use Turret.ExplosiveCannon: 0 for that. See Configuration Reference → Turret.
Used as LootClass (in LootCategories) or ClassName (in DeathLoot).
| Class | Weapon |
|---|---|
AKM |
AKM |
AK74 |
AK-74 |
AK101 |
AK-101 |
AKS74U |
AKS-74U |
M4A1 |
M4A1 |
M16A2 |
M16A2 |
FAL |
FN FAL |
SVD |
SVD (Dragunov) |
Mosin9130 |
Mosin |
Winchester70 |
Winchester 70 |
VSS |
VSS Vintorez |
B95 |
B95 double rifle |
CZ527 |
CZ 527 |
Ruger1022 |
Ruger 10/22 |
Glock19 |
Glock 19 |
FNX45 |
FNX-45 |
MP5_Compensator |
MP5 |
Saiga |
Saiga shotgun |
Mag_* = magazines (can be attachments or loot). Ammo_* = loose ammo piles (loot).
| Class | What |
|---|---|
Mag_AKM_30Rnd |
AKM 30-round mag |
Mag_AKM_Drum75Rnd |
AKM 75-round drum |
Mag_AK74_30Rnd |
AK-74 30-round mag |
Mag_STANAG_30Rnd |
STANAG 30-round (M4) |
Mag_CMAG_40Rnd |
40-round STANAG |
Mag_SVD_10Rnd |
SVD 10-round mag |
Mag_Glock_15Rnd |
Glock mag |
Mag_MP5_30Rnd |
MP5 mag |
Ammo_762x39 |
7.62×39 pile |
Ammo_556x45 |
5.56×45 pile |
Ammo_545x39 |
5.45×39 pile |
Ammo_762x54 |
7.62×54R pile |
Ammo_45ACP |
.45 ACP pile |
Ammo_12gaSlug |
12ga slug pile |
Example — a rifle with mag + attachments as a single loot entry:
{ "LootClass": "AKM", "LootAttachments": ["Mag_AKM_30Rnd", "AK_WoodBttstck", "AK_WoodHndgrd", "PSO1Optic"], "SpawnChance": 1.0 }Common AK attachments:
AK_WoodBttstck,AK_WoodHndgrd,AK_PlasticBttstck,AK_Suppressor,PSO1Optic,KobraOptic. Common M4/STANAG attachments:M4_OEBttstck,M4_RISHndgrd,ACOGOptic,M68Optic,M4_Suppressor.
| Class | Item |
|---|---|
PlateCarrierVest |
Plate carrier (vest) |
PlateCarrierHolster |
Plate carrier + holster |
PlateCarrierPouches |
Plate carrier pouches |
PressVest_Blue |
Press vest |
HighCapacityVest_Black |
High-capacity vest |
Mich2001Helmet |
MICH helmet |
NVGoggles |
Night-vision goggles |
GhillieSuit_Woodland |
Ghillie suit |
AssaultBag_Black |
Assault backpack |
HuntingBag |
Hunting backpack |
| Class | Item |
|---|---|
BandageDressing |
Bandage |
Morphine |
Morphine |
SalineBagIV |
Saline bag |
BloodBagIV |
Blood bag |
Epinephrine |
Epinephrine |
TetracyclineAntibiotics |
Antibiotics |
VitaminBottle |
Vitamins |
CharcoalTablets |
Charcoal tablets |
Used as Defenders[].ClassName with IsExpansionBot: 0. (For Expansion-AI armed bots, set IsExpansionBot: 1 and use the eAI classes from that mod — see Mod Integrations.)
| Class | Type |
|---|---|
ZmbM_SoldierNormal |
Military zombie |
ZmbM_PatrolNormal |
Patrol zombie |
ZmbM_usSoldier_normal_Woodland |
US soldier (woodland) |
ZmbM_usSoldier_Heavy_Woodland |
Heavy US soldier (woodland) |
ZmbM_SoldierTankNormal |
Tanker zombie |
ZmbM_PolicemanNormal |
Policeman zombie |
ZmbM_CitizenASkinny_Brown |
Civilian zombie |
Example — mixed infected defenders, more at night:
"Defenders": [ { "ClassName": "ZmbM_SoldierNormal", "Count": 6, "AdditionalNight": 3, "SpawnRadius": 25.0, "IsExpansionBot": 0 }, { "ClassName": "ZmbM_usSoldier_Heavy_Woodland", "Count": 3, "AdditionalNight": 1, "SpawnRadius": 20.0, "IsExpansionBot": 0 } ]
-
BTR skins (
Event.BTRClassName): full list on BTR Skins — e.g.BS_BTR_Patrol,BS_BTR_Patrol_Camo2,BS_BTR_Patrol_Urban. -
Loot crate models (
Loot.CrateClasses/LootCrates[].ClassName): full list on Loot Crates — e.g.BS_Tank_Box1,BS_Tank_Box2_Black.
Note
These are common examples, not an exhaustive list — any valid item/ammo class from vanilla or another loaded mod works. If a class doesn't appear in-game, it's almost always a typo or a class from a mod that isn't loaded.
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