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Patrol Routes

cjcarw edited this page Jul 15, 2026 · 1 revision

🧭 Patrol Routes

Routes live in each preset under PatrolRoutes. Each route has a name and a list of waypoints. Waypoints are arrays of [X, Y, Z] world coordinates:

"PatrolRoutes": [
    {
        "RouteName": "Airfield Chernarus",
        "Waypoints": [
            [4926.7, 339.026, 9673.35],
            [4826.51, 339.199, 9615.5],
            [4706.21, 339.0, 9558.44],
            [4411.38, 339.04, 10057.7]
        ]
    }
]
  • X = west↔east, Z = south↔north, Y = height. The mod auto-snaps the BTR to ground height on spawn, so the Y value doesn't need to be exact.
  • The BTR spawns at the first waypoint and drives the list in order, looping.
  • You can define multiple routes in one preset; one is chosen at random per spawn.

Caution

Off-map coordinates fail silently. If the first waypoint's X/Z is outside the map (e.g. a typo like 41307 instead of 1307 on Chernarus, whose limit is ~15360), the BTR tries to spawn off-map and never appears. Double-check your first waypoint is inside the map.


📍 Getting coordinates

Stand where you want a waypoint in-game and read your position from an admin tool (e.g. COT), or use an interactive map (iZurvive). Use the X and Z; Y can be 0 or any number.


Tip

BTR not spawning? See FAQ and Troubleshooting.

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