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Patrol Routes
Routes live in each preset under PatrolRoutes. Each route has a name and a list of waypoints. Waypoints are arrays of [X, Y, Z] world coordinates:
"PatrolRoutes": [
{
"RouteName": "Airfield Chernarus",
"Waypoints": [
[4926.7, 339.026, 9673.35],
[4826.51, 339.199, 9615.5],
[4706.21, 339.0, 9558.44],
[4411.38, 339.04, 10057.7]
]
}
]- X = west↔east, Z = south↔north, Y = height. The mod auto-snaps the BTR to ground height on spawn, so the Y value doesn't need to be exact.
- The BTR spawns at the first waypoint and drives the list in order, looping.
- You can define multiple routes in one preset; one is chosen at random per spawn.
Caution
Off-map coordinates fail silently. If the first waypoint's X/Z is outside the map (e.g. a typo like 41307 instead of 1307 on Chernarus, whose limit is ~15360), the BTR tries to spawn off-map and never appears. Double-check your first waypoint is inside the map.
Stand where you want a waypoint in-game and read your position from an admin tool (e.g. COT), or use an interactive map (iZurvive). Use the X and Z; Y can be 0 or any number.
Tip
BTR not spawning? See FAQ and Troubleshooting.
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