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Health and Damage
How the BTR takes damage, why it shrugs off bullets, and how to tune how tough it is. All settings live in the Health block of a preset (field table in Configuration Reference).
"Health": {
"MaxHealth": 5000.0,
"ArmorMultiplier": 1.0,
"BulletDamageMultiplier": 0.0,
"ExplosionRadius": 15.0,
"DeathExplosionAmmo": "Explosion_40mm_Ammo"
}-
ArmorMultiplier— a single global multiplier on all incoming damage.1.0= full damage,0.3= takes 30%,0.0= invulnerable. -
BulletDamageMultiplier— applies on top, but only to bullets (firearm rounds).0.0= immune to bullets,1.0= bullets do full damage.
Effective bullet damage ≈ raw × ArmorMultiplier × BulletDamageMultiplier.
Explosives/grenades ignore BulletDamageMultiplier and use only ArmorMultiplier.
flowchart LR
HIT(["💥 Incoming hit"]) --> T{Type?}
T -->|"🔫 Bullet"| A1["× ArmorMultiplier"] --> B1["× BulletDamageMultiplier"] --> HP
T -->|"🧨 Explosive / grenade / rocket"| A2["× ArmorMultiplier"] --> HP["❤️ Health lost"]
B1 -. "default 0.0 → ❌ no damage" .-> X(["immune"])
style HIT fill:#8b1a1a,color:#fff
style HP fill:#1a5c1a,color:#fff
style X fill:#444,color:#fff
Important
With the default BulletDamageMultiplier: 0, rifles and machine guns do nothing to the BTR — only explosives, grenades and rockets hurt it. This is intentional (it's an armored vehicle). To let bullets chip it, raise BulletDamageMultiplier toward 1.0.
| Source | Damages the BTR? |
|---|---|
| Rifle / MG bullets | Only if BulletDamageMultiplier > 0
|
| Explosives, grenades, rockets, RPGs | ✅ Always (scaled by ArmorMultiplier) |
| Another BTR's coaxial MG | ❌ No (it's bullet fire, and BTRs default to bullet-immune) |
| Another BTR's cannon | ✅ Yes — via the shell's explosion (requires Turret.ExplosiveCannon: 1) |
Note
This is why in Faction System duels the machine guns look harmless and only the cannon lands real hits. Keep Turret.ExplosiveCannon at 1 for BTRs to be able to kill each other.
| Goal | Settings |
|---|---|
| Any rifle can take it down |
MaxHealth: 2500, ArmorMultiplier: 1.0, BulletDamageMultiplier: 1.0
|
| Explosives-only armored beast |
MaxHealth: 12000, ArmorMultiplier: 1.0, BulletDamageMultiplier: 0.0
|
| Faster BTR-vs-BTR duels | Lower MaxHealth (e.g. 2000) and/or raise ArmorMultiplier
|
| Near-invulnerable set-piece | ArmorMultiplier: 0.1 |
The shipped example presets use ArmorMultiplier: 1.0. Difficulty templates set different MaxHealth/armor — see Difficulty Templates.
When the BTR dies it triggers an explosion (DeathExplosionAmmo) with radius ExplosionRadius, then spawns a burning wreck with loot and defenders. The death blast can catch anything nearby — including other BTRs — so wrecks can chain in a tight brawl.
More damage-related knobs (accuracy, ranges, explosive cannon) are on the Turret in Configuration Reference. Loot and defenders after death: see the Loot and Defenders sections there.
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