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Recipes
Copy-paste configurations for the questions that come up most.
Tip
Each snippet only shows the fields you change — paste them into the matching section of your preset. Full field list: Configuration Reference. Complete template: Example Preset.
In the preset's Health:
"ArmorMultiplier": 1.0,
"BulletDamageMultiplier": 1.0ArmorMultiplier: 1.0 = full damage; BulletDamageMultiplier: 1.0 = bullets count (default 0.0 makes it immune to bullets). Lower MaxHealth too if you want it to go down faster.
"ArmorMultiplier": 1.0,
"BulletDamageMultiplier": 0.0Only rockets/grenades/explosives hurt it.
In Turret:
"ExplosiveCannon": 0Pure direct-hit cannon — no splash, no explosion visual/sound, and no tree felling from cannon impacts (hits show a bullet ricochet). (Changing CannonExplosionAmmo alone does not stop the blast.)
In Combat:
"AggroWhilePatrolling": 0It patrols peacefully and only retaliates once attacked. It still defends itself — and it still always engages enemy BTRs (see Faction System).
Give two different presets different faction names — that's all it takes:
// presets/patrol_east.json
"Faction": {
"Name": "East",
"AttackPlayers": 1,
"AttackOtherBTRs": 1,
"Enemies": ["ALL"],
"Allies": []
}// presets/patrol_west.json
"Faction": {
"Name": "West",
"AttackPlayers": 1,
"AttackOtherBTRs": 1,
"Enemies": ["ALL"],
"Allies": []
}Spawn one of each and they'll hunt each other on sight. For faster duels, lower Health.MaxHealth (e.g. 2500). Full guide with all scenarios: Faction System.
// East preset
"Faction": {
"Name": "East",
"Allies": ["West"]
}// West preset
"Faction": {
"Name": "West",
"Allies": ["East"]
}They ignore each other but both still hunt players.
In Turret:
"CoaxOnly": 1The cannon never fires — only the coaxial MG. Lighter, less lethal, great for low-pop or fresh-spawn areas. (Doesn't disable the grenade; keep Grenade.Enabled: 0 for that.)
In SmokeScreen:
"Enabled": 1,
"TriggerAtHealth": 0.4,
"RepeatEvery": 0,
"MaxDeployments": 1A single panic screen at 40% health. Set "Enabled": 0 to turn smoke off entirely. Details: Smoke Screen.
In Markers:
"ShowHealthOnMarker": 1The marker label becomes e.g. Hostile BTR-82A [67%] — players can tell how worn-down it is and coordinate the kill.
In BTR82_Global.json:
"MinEvents": 1,
"MaxEvents": 3In BTR82_Global.json, RespawnDelay (seconds). The timer starts when the wreck despawns, so also tune WreckLifetime in the preset's Event.
In Turret, swap AmmoClass for the direct-hit damage. Heavier caliber = more damage per hit:
"AmmoClass": "Bullet_762x54",
"DamageMultiplier": 2.0Full ammo list: Ammunition and Class Names.
Edit Loot.LootCategories (what can drop) and Loot.LootCrates (which crate gets what). Example item classes (weapons, mags, gear, medical) are in Ammunition and Class Names. A full filled-in loot block is in Example Preset.
In Event:
"BTRClassName": "BS_BTR_Patrol_Urban"All 12 skins: BTR Skins.
- Copy an existing file in
presets/, e.g.presets/patrol_hard.json(a full template is on Example Preset). - Edit its values.
- Add it to
BTR82_Global.json:{ "Preset": "patrol_hard", "Chance": 25.0 } - Restart.
Full field list: Configuration Reference · Global Config · Example Preset · Ammunition and Class Names
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