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The Four Towers

LlaGuiTo edited this page Oct 3, 2026 · 1 revision

The Four Towers

Applies to Arcane Towers 0.0.0-beta.6 for Minecraft 1.21.1 (NeoForge).

There are four towers, one for each biome family. A tower only generates in its own biomes, so the landscape you are standing in decides which one you will find.

Tower Biomes Guardian
Tower of Arcane Stone Plains, sunflower plains, meadows, forests Guardian of the Arcane Stone, a Tauren
Frost Tower Snowy plains, snowy taiga, groves, snowy slopes, ice spikes Guardian of the Frost, a Goliath
Sandstone Tower Deserts, badlands, savannas Guardian of the Sands, a Centaur
Umbral Tower Dark forests, swamps, mangrove swamps Guardian of the Umbra, a Goliath

What sets them apart

Each tower is built from its own materials, and each is garrisoned differently.

  • Tower of Arcane Stone — andesite, deepslate, stone bricks, tuff bricks and weathered copper. Its floors hold goblins, elves and gnomes.
  • Frost Tower — packed ice, blue ice, calcite and snow, lit with sea lanterns and soul lanterns. Its floors hold dire wolves and satyrs, and a soul campfire burns on one of the levels. It is the only tower with no stairs in its template, so treat the climb with care.
  • Sandstone Tower — sandstone, chiseled sandstone and glazed terracotta, with gold and copper blocks worked into it. Its floors hold goblins and arcane mages.
  • Umbral Tower — deepslate bricks, polished basalt and black stained glass, overgrown with vines and cobwebs, and heavy with sculk: sculk sensors, sculk and sculk veins throughout. Its floors hold the undead, arcane mages and satyrs. It is the tallest-looking and the most hostile of the four.

The guardians

Each tower keeps one guardian in its deepest hall, beside the vault chest. The guardian appears the first time a player enters that hall, and only once: the mod remembers which halls it has already populated, so a second player entering the same hall finds it already awake.

Guardians are tougher than their usual form — they get +50% maximum health on top of whatever Majestic Bestiary gives them. They also persist, so a guardian cannot be skipped by reloading the world or logging out.

If the deepest hall of a tower failed to generate, the tower unseals itself the first time a player enters it rather than trapping them, so an incomplete tower is never a dead end.

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