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Ciarán Malone edited this page Apr 11, 2022 · 7 revisions

Here I will go through the minimum steps for setup.

1️⃣ Install the package via the Unity package manager.

  • In the package Manager window press the + plus button, and it will bring up a dropdown. Selected Add package from git URL.
  • Paste the git URL in the input field provided.
  • Press the Add button.

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2️⃣Tracking Data

To collect data you will need to introduce:

  • Tracker Components onto the gameobject you wish to track data on.
  • Tracker Manager gameobject to handle all tracker components in the project.

Tracker Manager

  • a prefab of the tracker manager can be brought into your project from the package manager.
Tracker Mananger Tutorial

Tracker Components

  • tracker component needs to be either put on the gameobject it tracking or pointed to the object it is being tracked.
  • In this example, we are using the movement tracker. Add the component to the gameobject you with to track movement on.
Tracker Components Tutorial
  • When the game starts it will track begin to track the player's movement.
  • When the game Stops the data will be saved.

3️⃣ Storing Data

  • The tool offers saving Session Data locally or remotely. In this example, we will set it to save locally.
  • Set the local saving path in the Playtesting tools settings Window.

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  • Now when you play the game Data will be collected, When you stop it will be saved locally to the specified folder.

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4️⃣ Visualising Data

Open the Path Visualiser located from the taskbar Tools > Playtesting Tool > Visualisers > Path Visualiser

  • In the Path Visualiser Window, you will be able to select the generated data. When selected it will display the path during the scene you played.
  • The timeline updates the position of each object along its drawn timeline.
Tracker Mananger Tutorial

Setting Path for Session Data

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