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2.2 Background Research: technologies and key interactions

Trevor Hunter edited this page Oct 30, 2016 · 1 revision

Research Overview

An overview of the background research we conducted, is available in the read.me document for this repository.

The key resources are detailed below.

Primary Research

  • Ethnographic Study of Coffee Cafés
  • Paper Prototyping
  • Bodystorming
  • Critique Reflection
  • Storyboarding & Sketching
  • Scenario Building
  • User Testing Focus Groups
  • Observations
  • Cognitive Walkthroughs

Secondary Research

Design Café – company that produces interactive tables • http://multitouchtables.net/inventory/multitouch-tables/5-idc303-elegant-55-hd-led-multitouch-table/#prettyPhoto[product-gallery]/3/

Prototype for inspiration • http://multitouchtables.net/wp-content/uploads/2014/05/Cafe-Multitouch.jpg

Different interactions from existing models and designs

http://www.flong.com/projects/tables/

https://informationstrategyrsm.wordpress.com/2014/10/01/multi-touch-table-to-simplify-user-interactions/

https://informationstrategyrsm.wordpress.com/2014/10/01/multi-touch-table-to-simplify-user-interactions/

http://www.touchmagix.com/products/interactive-bar

Interactions of an interactive table • https://books.google.co.in/books?id=m8hIG59bIdkC&pg=PA194&lpg=PA194&dq=Interactive+table+interactions&source=bl&ots=s22dU3UpzC&sig=NxJgpA0psBS9l3cxtBMr387UwfE&hl=en&sa=X&ved=0ahUKEwip7uG_mo7PAhVp7YMKHU12BVUQ6AEIKjAC#v=onepage&q=Interactive%20table%20interactions&f=false

Academic references • https://books.google.co.in/books?id=m8hIG59bIdkC&pg=PA194&lpg=PA194&dq=Interactive+table+interactions&source=bl&ots=s22dU3UpzC&sig=NxJgpA0psBS9l3cxtBMr387UwfE&hl=en&sa=X&ved=0ahUKEwip7uG_mo7PAhVp7YMKHU12BVUQ6AEIKjAC#v=onepage&q=Interactive%20table%20interactions&f=false

Existing multi-touch applications • http://www.intuilab.com

Caballero, D., Wen, Y., Prieto, L. P., & Dillenbourg, P. (2014). Single locus of control in a tangible paper-based tabletop application: an exploratory study. In Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces (pp. 351–356). ACM. Retrieved from http://dl.acm.org/citation.cfm?id=2669545

Fiebrink, R., Morris, D., & Morris, M. R. (2009). Dynamic mapping of physical controls for tabletop groupware. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 471–480). ACM. Retrieved from http://dl.acm.org/citation.cfm?id=1518778

Gaver, W. W., Bowers, J., Boucher, A., Gellerson, H., Pennington, S., Schmidt, A., … Walker, B. (2004). The Drift Table: Designing for Ludic Engagement. In CHI ’04 Extended Abstracts on Human Factors in Computing Systems (pp. 885–900). New York, NY, USA: ACM. http://doi.org/10.1145/985921.985947

Gohring, E. M. and N. (2008, April 2). Microsoft coffee-table PCs “surface” at AT&T stores. Retrieved September 4, 2016, from http://www.computerworld.com/article/2536331/computer-hardware/microsoft-coffee-table-pcs--surface--at-at-t-stores.html

Harper, D., Brand, M., & Nelson, T. (n.d.). Globemasters. Retrieved September 4, 2016, from https://vimeo.com/23983508

Richter, S., Holz, C., & Baudisch, P. (2012). Bootstrapper: Recognizing Tabletop Users by Their Shoes. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1249–1252). New York, NY, USA: ACM. http://doi.org/10.1145/2207676.2208577

Wacom. (2016). Cintiq 27QHD touch | Wacom. Retrieved September 4, 2016, from http://www.wacom.com/en-us/products/pen-displays/cintiq-27-qhd-touch

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