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John Novak edited this page
Jul 22, 2026
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Finding the DOS I/O delay bug — a debugging story
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Home
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Adding utilities
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Application issues
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Applications
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Audio configuration recommendations
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Audio mixer signal flow diagram
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Audio tests
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AUTOTYPE candidates
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Controller issues
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CPU tests
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Creative 4MB GMGSMT
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Dev articles
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DOS 32A compatibility list
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DOS filesystem tests
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DOS ROM format
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DOS tests
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Dual mouse gaming
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Dual OPL2 and OPL3 games
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Finding the DOS I O delay bug — a debugging story
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Frequently asked questions
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Game issues
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Games with CD DA, GUS and MIDI audio
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Games with enhanced Tandy & PCjr graphics and sound
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Input tests
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Intel compiler tips
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Joysticks
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Keymapper
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Learning DOS programming
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MIDI
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Multiplayer & serial ports
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Performance tests
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Release process
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Setting up games
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Sound cards
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Sound issues
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Sourceport links of classic DOS first person shooters
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Special keys
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Tips & tricks
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True 16 bit audio games
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UniVBE
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Video cards
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Video tests — Auto CRT shaders
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Video tests — Presentation
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Video tests — Video modes
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Windows
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Windows 1.0x
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Windows 2.x
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Windows 3.0
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Windows 3.1x
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Windows 9x
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Working with disc images on Windows 3.x
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General
FAQ
Tips & tricks
How-to's
Adding utilities
Applications
Dual-mouse gaming
Joysticks and Gamepads
Keymapper
Multiplayer & serial ports
Windows
Lists
AUTOTYPE candidates
CDDA / GUS / MIDI games
DOS/32A compatibility
Dual OPL2 and OPL3 games
Games with enhanced Tandy & PCjr graphics and sound
Special keys
Audio
Audio mixer signal flow diagram
Audio configuration recommendations
MIDI
Sound cards
True 16-bit audio games
Video
UniVBE
Video cards
Issues
Application issues
Controller issues
Game issues
Sound issues
Dev
How to contribute
Release process
Audio tests
CPU tests
DOS tests
Input tests
Performance tests
Video tests — Auto CRT shaders
Video tests — Presentation
Video tests — Video modes
Learning DOS programming
Intel compiler tips
Dev articles
Misc
Setting up games
Sourceports of classic FPS games
Working with disc images on Windows 3.x
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