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API Compatibility
Home | API by Category | Complete API Index | API Compatibility
Status: GitHub Wiki source for Electron2D 0.1.0 Preview.
Updated: 2026-06-22.
Electron2D documents the agreed 2D runtime API subset here. This table is a release guard for public types included in the preview surface.
The clean rewrite baseline currently exports the first object-model, resource UID, 2D math, random number generator, identity, Variant value-carrier, C# scripting marker attributes, keyboard/mouse/gamepad/touch input event baseline, action input baseline, UI input dispatch/focus/layout baseline, UI theme resources, theme overrides, high-DPI scaling helpers, tooltip hooks, UI containers, basic UI controls, structured UI controls, display mobile state baseline, texture/viewport/shader, tile set and tile map layer runtime baseline, text/UI baseline, translation baseline, frame-based sprite animation, resource animation tracks, AnimationPlayer, Tween, AudioStream metadata baseline, AudioServer query boundary and bus routing, AudioStreamPlayer and AudioStreamPlayer2D playback nodes, rendering server boundary, physics server RID-boundary types, first 2D physics nodes, concrete 2D shape resources, physics material resource, Area2D overlap signals baseline, direct 2D physics query baseline, fixed physics tick, basic rigid body movement, CharacterBody2D kinematic movement baseline and debug collision shape hooks. Planned entries below describe the target public surface for future tasks, not implemented API.
| Status | Meaning |
|---|---|
| Supported | Implemented, tested and documented |
| Partial | Implemented only for the described subset |
| Experimental | Implemented but allowed to change before stable release |
| Planned | Required by 0.1.0 Preview, not implemented yet |
| API | Reference | Status | Notes |
|---|---|---|---|
Electron2D.AnimatedSprite2D |
AnimatedSprite2D |
Partial | Frame-based 2D animation node with SpriteFrames, autoplay, play/pause/stop, frame progress, loop handling and canvas submission of the current frame. |
Electron2D.Animation |
Animation |
Partial | Resource for value tracks and method call tracks with deterministic key ordering and interpolation for the supported Variant subset. |
Electron2D.Animation+InterpolationTypeEnum |
Animation.InterpolationType |
Partial | Nearest and linear interpolation modes for value tracks. |
Electron2D.Animation+LoopModeEnum |
Animation.LoopMode |
Partial | None and linear loop modes for resource animation playback. |
Electron2D.Animation+TrackTypeEnum |
Animation.TrackType |
Partial | Value and method track kinds for the 0.1 animation baseline. |
Electron2D.AnimationLibrary |
AnimationLibrary |
Partial | Named animation resource collection with deterministic name listing and add/remove/rename operations. |
Electron2D.AnimationPlayer |
AnimationPlayer |
Partial | Node that plays animation libraries, applies value tracks through NodePath, calls method tracks, queues animations and emits animation_finished. |
Electron2D.Area2D |
Area2D |
Partial | RID lifecycle, monitoring flags, priority, transform sync, AABB overlap snapshots, body_entered/body_exited and area_entered/area_exited signals. |
Electron2D.AtlasTexture |
AtlasTexture |
Partial | Atlas region resource with atlas, region, margin, filter clip and transparency delegation. |
Electron2D.ImageTexture |
ImageTexture |
Partial | Image-backed texture resource loaded from PNG files or mounted res:// project resources. |
Electron2D.AudioServer |
AudioServer |
Partial | Process-wide audio query boundary with mix rate, output latency, speaker mode, Master, user buses, routing path, bus volume, mute, solo and lock/unlock. Internal voice handles are not public API. |
Electron2D.AudioServer+SpeakerMode |
AudioServer.SpeakerMode |
Partial | Speaker layout values for stereo and surround output queries. |
Electron2D.AudioStream |
AudioStream |
Partial | Base audio stream resource with length, monophonic, meta-stream and sample eligibility metadata queries. |
Electron2D.AudioStreamPlayer |
AudioStreamPlayer |
Partial | Scene node for non-positional playback with play/stop/pause/resume, seek, autoplay, loop metadata, bus selection, volume, pitch and polyphony. |
Electron2D.AudioStreamPlayer2D |
AudioStreamPlayer2D |
Partial | 2D playback node with the shared playback API plus bus selection, distance attenuation and left/right panning. |
Electron2D.BaseButton |
BaseButton |
Supported | Shared button input, focus, disabled state, toggle state, action mode and button_down/button_up/pressed/toggled signals. |
Electron2D.BaseButton+ActionModeEnum |
BaseButton.ActionMode |
Supported | Press and release activation modes for button controls. |
Electron2D.BoxContainer |
BoxContainer |
Supported | Single-axis UI container with separation, alignment, expand/fill size flags and spacer creation. |
Electron2D.BoxContainerAlignmentMode |
BoxContainer.AlignmentMode |
Supported | Begin, center and end alignment values for unexpanded space in a box container. |
Electron2D.Button |
Button |
Supported | Text button control backed by BaseButton input, signals, minimum size and basic text drawing. |
Electron2D.Callable |
Callable |
Partial | Target-method and C# action callable baseline for synchronous signal emission and deferred calls. |
Electron2D.CallbackTweener |
CallbackTweener |
Partial | Tween step that invokes a Callable once when the sequence reaches it. |
Electron2D.Camera2D |
Camera2D |
Partial | Current 2D camera selection, target/center/rotation queries, offset, zoom and documented smoothing no-op baseline. |
Electron2D.CanvasItem |
CanvasItem |
Partial | Visibility, inherited modulate, self-modulate, z-index, y-sort flag, show/hide and GetWorld2D() baseline. |
Electron2D.CanvasLayer |
CanvasLayer |
Partial | Layer, visibility and transform baseline for independent 2D canvas ordering. |
Electron2D.CapsuleShape2D |
CapsuleShape2D |
Partial | Capsule shape resource with radius/height validation, RID creation and AOT-safe serialization metadata. |
Electron2D.CenterContainer |
CenterContainer |
Supported | UI container that keeps direct child controls at minimum size and positions them around the center. |
Electron2D.CharacterBody2D |
CharacterBody2D |
Partial | Kinematic character body with Velocity, MoveAndSlide(), floor/wall/ceiling state, floor snap and platform velocity baseline. |
Electron2D.CharacterBody2D+MotionModeEnum |
CharacterBody2D.MotionMode |
Partial | Grounded and floating collision classification modes. |
Electron2D.CharacterBody2D+PlatformOnLeaveEnum |
CharacterBody2D.PlatformOnLeave |
Partial | Platform leave policy values reserved for the kinematic movement API. |
Electron2D.CheckBox |
CheckBox |
Supported | Toggle text button with check indicator, inherited button signals and default toggle behavior. |
Electron2D.CircleShape2D |
CircleShape2D |
Partial | Circle shape resource with radius validation, RID creation and AOT-safe serialization metadata. |
Electron2D.Collections.Array |
Array |
Partial | Mutable reference-like Variant list for the 0.1 closed Variant type set. |
Electron2D.Collections.Dictionary |
Dictionary |
Partial | Mutable reference-like Variant key/value map for the 0.1 closed Variant type set. |
Electron2D.CollisionObject2D |
CollisionObject2D |
Partial | Base collision object with GetRid(), collision layer/mask storage, RID lifecycle and transform sync. |
Electron2D.CollisionShape2D |
CollisionShape2D |
Partial | Shape reference, disabled/one-way flags, debug visualization color and concave-shape static-body validation. |
Electron2D.Color |
Color |
Partial | RGBA value type baseline with arithmetic, interpolation, clamp and HTML conversion. |
Electron2D.ConcavePolygonShape2D |
ConcavePolygonShape2D |
Partial | Concave segment-pair shape resource restricted to StaticBody2D through CollisionShape2D. |
Electron2D.ConnectFlags |
ConnectFlags |
Partial | Signal connection flag names are declared; advanced flag semantics are still planned. |
Electron2D.Container |
Container |
Supported | Base UI layout container with direct child control placement and queued sort baseline. |
Electron2D.Control |
Control |
Supported | UI base node with anchors, offsets, computed rect, minimum size, size flags, grow direction, clipping hit-test, theme inheritance, local theme overrides, high-DPI scaling, tooltip hooks, _GuiInput, MouseFilter, FocusMode, event acceptance and focus helpers. |
Electron2D.ConvexPolygonShape2D |
ConvexPolygonShape2D |
Partial | Convex polygon shape resource with finite point validation and AOT-safe array serialization. |
Electron2D.DisplayServer |
DisplayServer |
Partial | Display safe area, screen orientation and virtual keyboard request state without public native handles. |
Electron2D.DisplayServer+ScreenOrientation |
DisplayServer.ScreenOrientation |
Partial | Orientation request values for landscape, portrait, reverse and sensor-driven modes. |
Electron2D.DisplayServer+VirtualKeyboardType |
DisplayServer.VirtualKeyboardType |
Partial | Virtual keyboard layout request values for text, multiline, numeric, phone, email, password and URL input. |
Electron2D.Error |
Error |
Partial | Minimal signal/runtime error result values. |
Electron2D.ExportAttribute |
ExportAttribute / [Export]
|
Partial | Marker attribute for script fields/properties included in explicit serialization and Inspector metadata. |
Electron2D.FocusMode |
Control.FocusMode |
Supported | Focus mode values for disabled, click-only and direct/all focus in the UI input baseline. |
Electron2D.Font |
Font |
Supported | Base font resource with string measurement, glyph availability, fallback layout and internal cache. |
Electron2D.GridContainer |
GridContainer |
Supported | Row-major UI grid container with column count and theme separation constants. |
Electron2D.GrowDirection |
Control.GrowDirection |
Supported | Grow direction values used when Control minimum size expands the requested rectangle. |
Electron2D.HBoxContainer |
HBoxContainer |
Supported | Horizontal specialization of BoxContainer. |
Electron2D.HorizontalAlignment |
HorizontalAlignment |
Supported | Horizontal alignment values used by text drawing APIs. |
Electron2D.Input |
Input |
Partial | Process-wide action state queries for pressed, just-pressed, strength and four-action vectors. |
Electron2D.InputEvent |
InputEvent |
Partial | Base input event resource with device id for lifecycle dispatch. |
Electron2D.InputEventAction |
InputEventAction |
Partial | Direct action input event with action name, pressed state and strength for tests, tooling and automation. |
Electron2D.InputEventFromWindow |
InputEventFromWindow |
Partial | Window id layer for platform-backed keyboard and mouse events. |
Electron2D.InputEventJoypadButton |
InputEventJoypadButton |
Partial | Gamepad button press/release event with button index, pressed state, pressure and action binding support. |
Electron2D.InputEventJoypadMotion |
InputEventJoypadMotion |
Partial | Gamepad axis motion event with normalized axis value and signed action binding support. |
Electron2D.InputEventKey |
InputEventKey |
Partial | Keyboard key down/up, echo and native text input Unicode scalar baseline. |
Electron2D.InputEventMouse |
InputEventMouse |
Partial | Shared mouse position and button mask baseline. |
Electron2D.InputEventMouseButton |
InputEventMouseButton |
Partial | Mouse button down/up and wheel-as-button baseline. |
Electron2D.InputEventMouseMotion |
InputEventMouseMotion |
Partial | Mouse position, relative motion and button mask baseline. |
Electron2D.InputEventScreenDrag |
InputEventScreenDrag |
Partial | Multitouch drag event with index, position, relative motion, pressure, tilt and pen inversion fields. |
Electron2D.InputEventScreenTouch |
InputEventScreenTouch |
Partial | Multitouch press/release/cancel event with index, position, pressed, double-tap and canceled fields. |
Electron2D.InputEventWithModifiers |
InputEventWithModifiers |
Partial | Modifier state layer for keyboard and future mouse input events. |
Electron2D.InputMap |
InputMap |
Partial | Process-wide action registry with deadzones, keyboard/mouse/gamepad bindings, direct action matching and internal settings serialization. |
Electron2D.IntervalTweener |
IntervalTweener |
Partial | Tween step that consumes sequence time without writing properties or calling user callbacks. |
Electron2D.ItemList |
ItemList |
Supported | Flat selectable UI list with item text, optional icons, disabled/selectable flags, single/multi selection, pointer activation and selection signals. |
Electron2D.ItemList+SelectModeEnum |
ItemList.SelectMode |
Supported | Single and multi-selection modes for ItemList. |
Electron2D.JoyAxis |
JoyAxis |
Partial | Standardized gamepad axis values for motion events, action bindings and Input.GetJoyAxis(). |
Electron2D.JoyButton |
JoyButton |
Partial | Standardized gamepad button values for button events, action bindings and Input.IsJoyButtonPressed(). |
Electron2D.Key |
Key |
Partial | Printable ASCII, core special key constants and mobile back/menu navigation keys used by keyboard mapping. |
Electron2D.KeyLocation |
KeyLocation |
Partial | Left/right modifier key location baseline. |
Electron2D.KinematicCollision2D |
KinematicCollision2D |
Partial | Collision result object returned by body movement methods, with collider, normal, travel, remainder and velocity data. |
Electron2D.Label |
Label |
Supported | Single-line plain text control backed by theme font overrides and CanvasItem.DrawString. |
Electron2D.LineEdit |
LineEdit |
Supported | Single-line text input with caret, max length, placeholder, secret drawing, editing keys and text changed/submitted/rejected signals. |
Electron2D.MarginContainer |
MarginContainer |
Supported | UI container that insets direct child controls using theme margin constants. |
Electron2D.Material |
Material |
Partial | Base visual material resource with NextPass and RenderPriority storage for future renderer ordering. |
Electron2D.Mathf |
Mathf |
Partial | Basic constants, approximate comparison, clamp, interpolation, angle conversion, modulo and snapping helpers. |
Electron2D.MouseButton |
MouseButton |
Partial | Left/right/middle, wheel and extra button constants for mouse events. |
Electron2D.MouseButtonMask |
MouseButtonMask |
Partial | Held mouse button bit flags converted from platform state. |
Electron2D.MouseFilter |
Control.MouseFilter |
Supported | Mouse filter values for stop, pass and ignore GUI input routing. |
Electron2D.NinePatchRect |
NinePatchRect |
Supported | Texture-backed nine-patch control with source region, margins, optional center drawing and stretch/tile/tile-fit center axes. |
Electron2D.NinePatchRect+AxisStretchModeEnum |
NinePatchRect.AxisStretchMode |
Supported | Stretch, tile and tile-fit center-axis expansion modes for NinePatchRect. |
Electron2D.Object |
Object |
Partial | Instance id, Free(), CallDeferred(), IsQueuedForDeletion() and IsInstanceValid() baseline. |
Electron2D.Node |
Node |
Partial | Lifecycle, hierarchy, Owner, groups, reparent/move, QueueFree() and GetViewport() baseline. |
Electron2D.Node2D |
Node2D |
Partial | Local/global 2D position, rotation, scale, transform conversion and transform-preserving reparent baseline. |
Electron2D.NodePath |
NodePath |
Partial | Relative/absolute node path parsing and GetNode()/GetNodeOrNull() resolution baseline. |
Electron2D.PackedScene |
PackedScene |
Partial | In-memory pack/instantiate baseline for owned node subtrees. |
Electron2D.ProcessMode |
Node.ProcessMode |
Partial | Node processing mode values for paused and unpaused scene tree callbacks. |
Electron2D.Panel |
Panel |
Supported | Rectangular UI panel control with basic canvas drawing and inherited layout/input state. |
Electron2D.PhysicsBody2D |
PhysicsBody2D |
Partial | Base class for body nodes with shared PhysicsMaterialOverride and MoveAndCollide() kinematic movement helper. |
Electron2D.PhysicsDirectSpaceState2D |
PhysicsDirectSpaceState2D |
Partial | Managed AABB baseline for IntersectRay, IntersectPoint and IntersectShape over active CollisionShape2D nodes. |
Electron2D.PhysicsMaterial |
PhysicsMaterial |
Partial | Body material resource with Friction, Bounce, Rough, Absorbent, validation and AOT-safe serialization metadata. |
Electron2D.PhysicsPointQueryParameters2D |
PhysicsPointQueryParameters2D |
Partial | Point query parameters for direct 2D physics queries, including mask, body/area flags and excluded RIDs. |
Electron2D.PhysicsRayQueryParameters2D |
PhysicsRayQueryParameters2D |
Partial | Ray query parameters for direct 2D physics queries, including endpoints, mask, body/area flags, hit-from-inside and excluded RIDs. |
Electron2D.PhysicsServer2D |
PhysicsServer2D |
Partial | Low-level 2D physics server facade for RID allocation, spaces, shape kinds and internal backend swapping; no real simulation yet. |
Electron2D.PhysicsServer2D+ProcessInfo |
PhysicsServer2D.ProcessInfo |
Partial | Process statistic enum; values currently report 0 until real simulation is implemented. |
Electron2D.PhysicsServer2D+ShapeType |
PhysicsServer2D.ShapeType |
Partial | Shape type enum for physics server shape RID creation. |
Electron2D.PhysicsServer2D+SpaceParameter |
PhysicsServer2D.SpaceParameter |
Partial | Space parameter enum with value round-trip through the server boundary. |
Electron2D.PhysicsShapeQueryParameters2D |
PhysicsShapeQueryParameters2D |
Partial | Shape query parameters for direct 2D physics queries, including shape resource, transform, motion, margin, mask and excluded RIDs. |
Electron2D.PopupMenu |
PopupMenu |
Supported | Runtime command menu with text, icon, checkable and separator items, disabled state, popup rectangle, index/id activation signals and hide-after-activation behavior. |
Electron2D.ProgressBar |
ProgressBar |
Supported | Read-only Range visual with progress fill, percentage label option and indeterminate state flag. |
Electron2D.PropertyTweener |
PropertyTweener |
Partial | Tween step that captures a public property or field value and writes eased values until completion. |
Electron2D.RandomNumberGenerator |
RandomNumberGenerator |
Partial | RNG baseline with seed/state replay, integer/float ranges and PCG32 sequence policy for 0.1. |
Electron2D.Range |
Range |
Supported | Numeric range base with min/max, step, page, value, ratio, rounding, allow-limits flags and value_changed signal. |
Electron2D.RayCast2D |
RayCast2D |
Partial | Ray query settings, forced update and cached AABB hit result through PhysicsDirectSpaceState2D. |
Electron2D.Rect2 |
Rect2 |
Partial | Floating-point axis-aligned rectangle baseline with intersection, merge, grow and normalization helpers. |
Electron2D.Rect2I |
Rect2I |
Partial | Integer axis-aligned rectangle baseline with intersection, merge, grow and normalization helpers. |
Electron2D.RectangleShape2D |
RectangleShape2D |
Partial | Rectangle shape resource with size validation, RID creation and AOT-safe serialization metadata. |
Electron2D.RefCounted |
RefCounted |
Partial | Manual reference count baseline with Reference(), Unreference() and GetReferenceCount(). |
Electron2D.RenderingServer |
RenderingServer |
Partial | Singleton-style facade for active renderer profile and feature flags; concrete backends remain internal. |
Electron2D.RenderingServer+RenderingFeature |
RenderingServer feature enum |
Partial | 0.1 feature flags for compatibility and standard renderer profiles. |
Electron2D.RenderingServer+RenderingProfile |
RenderingServer profile enum |
Partial |
Compatibility and Standard renderer profiles. |
Electron2D.Resource |
Resource |
Partial |
ResourceName, ResourcePath, ResourceLocalToScene, ResourceSceneUniqueId and TakeOverPath(). |
Electron2D.ResourceUid |
ResourceUID / ResourceUid
|
Partial | Stable uid:// conversion and in-memory UID-to-path mapping for resource references. |
Electron2D.Rid |
RID |
Partial | Opaque resource identifier baseline with invalid ID 0, equality, hashing and ordering. |
Electron2D.RigidBody2D |
RigidBody2D |
Partial | RID lifecycle, stored rigid body properties, transform sync, fixed-step velocity movement and AABB sweep against static bodies. |
Electron2D.RigidBody2D+CenterOfMassModeEnum |
RigidBody2D.CenterOfMassMode |
Partial | Center-of-mass mode values for RigidBody2D. |
Electron2D.RigidBody2D+FreezeModeEnum |
RigidBody2D.FreezeMode |
Partial | Freeze behavior values for RigidBody2D. |
Electron2D.SceneTree |
SceneTree |
Partial | Initial root node, current scene, deterministic tree traversal for tests and future editor/runtime tools, debug collision hint, scene change, group queries/calls, deferred queue flush and queued deletion flush. |
Electron2D.ScrollContainer |
ScrollContainer |
Supported | Scrollable clipped UI container with programmatic offsets, axis modes and descendant reveal helper. |
Electron2D.ScrollHintMode |
ScrollContainer.ScrollHintMode |
Supported | Stored scroll hint policy values accepted by the preview scroll API. |
Electron2D.ScrollMode |
ScrollContainer.ScrollMode |
Supported | Axis scroll policy values for disabled, auto and scrollbar presentation modes. |
Electron2D.SegmentShape2D |
SegmentShape2D |
Partial | Segment shape resource with endpoint validation, RID creation and AOT-safe serialization metadata. |
Electron2D.Shader |
Shader |
Partial | Canvas item shader resource storing source code for import-time compilation. |
Electron2D.Shader+Mode |
Shader.Mode |
Partial | 0.1 canvas item shader mode subset. |
Electron2D.ShaderMaterial |
ShaderMaterial |
Partial | Material resource with Shader, supported uniform values, Texture2D samplers and fail-closed reserved built-in validation. |
Electron2D.Shape2D |
Shape2D |
Partial | Base shape resource for CollisionShape2D with lazy physics RID creation and cleanup. |
Electron2D.SignalAttribute |
SignalAttribute / [Signal]
|
Partial | Marker attribute for script delegates backed by explicit signal metadata and the existing Connect()/EmitSignal() API. |
Electron2D.SizeFlags |
Control.SizeFlags |
Supported | Layout flags used by containers for shrink, fill, expand, expand-fill and centered/end placement. |
Electron2D.Slider |
Slider |
Supported | Editable horizontal Range control with pointer, touch, keyboard and gamepad value input. |
Electron2D.Sprite2D |
Sprite2D |
Partial | Texture, centered/offset drawing rect, region rect, flip flags, pixel opacity and internal submission baseline. |
Electron2D.SpriteFrames |
SpriteFrames |
Partial | Resource for named texture-frame animations, frame durations, speed and loop modes consumed by AnimatedSprite2D. |
Electron2D.SpriteFrames+LoopModeEnum |
SpriteFrames.LoopMode |
Partial | Loop mode values for none, linear and pingpong playback. |
Electron2D.StaticBody2D |
StaticBody2D |
Partial | RID lifecycle, constant velocity storage and transform sync baseline. |
Electron2D.StringName |
StringName |
Partial | Immutable interned-name baseline with ordinal equality, hashing, empty/default semantics and string conversion. |
Electron2D.StyleBox |
StyleBox |
Supported | Base UI style-box resource with minimum-size margins and draw hooks for themed controls. |
Electron2D.StyleBoxFlat |
StyleBoxFlat |
Supported | Flat style-box resource with background color, border color and border-width drawing. |
Electron2D.TabContainer |
TabContainer |
Supported | Runtime tab container that treats direct child controls as tab pages, stores titles/icons/disabled/hidden state, switches by pointer input and emits tab_changed. |
Electron2D.TabContainer+AlignmentModeEnum |
TabContainer.AlignmentMode |
Supported | Left, center and right tab header alignment values. |
Electron2D.TabContainer+TabPositionEnum |
TabContainer.TabPosition |
Supported | Top and bottom tab header placement values. |
Electron2D.Texture2D |
Texture2D |
Partial | Abstract texture resource baseline for size, alpha, mipmaps and pixel opacity queries. |
Electron2D.TextureButton |
TextureButton |
Supported | Texture-state button with normal, pressed, hover, disabled, focused and click-mask texture properties plus stretch mode. |
Electron2D.TextureButton+StretchModeEnum |
TextureButton.StretchMode |
Supported | Scale, tile, keep, centered and aspect-preserving draw modes for TextureButton. |
Electron2D.TextureRect |
TextureRect |
Supported | Texture display control with expand mode, stretch mode, horizontal/vertical flip and minimum-size behavior. |
Electron2D.TextureRect+ExpandModeEnum |
TextureRect.ExpandMode |
Supported | Keep-size, ignore-size and fit width/height modes for texture minimum-size behavior. |
Electron2D.TextureRect+StretchModeEnum |
TextureRect.StretchMode |
Supported | Scale, tile, keep, centered and aspect-preserving draw modes for TextureRect. |
Electron2D.Theme |
Theme |
Supported | UI theme resource with colors, constants, fonts, font sizes, icons, style boxes, defaults, AOT-safe value serialization and branch lookup through Control. |
Electron2D.TileData |
TileData |
Partial | Tile metadata resource with modulation, texture origin, z-index and per-layer collision polygon settings. |
Electron2D.TileMapLayer |
TileMapLayer |
Partial | Runtime tile map layer with cell storage, coordinate conversion, canvas submission, body RID queries and one-way tile collision shapes. |
Electron2D.TileSet |
TileSet |
Partial | Tile set resource with tile size, source id mapping, source lookup and deterministic source listing. |
Electron2D.TileSetAtlasSource |
TileSetAtlasSource |
Partial | Atlas-backed tile source with texture region size, tile registration, tile data lookup and source rectangle queries. |
Electron2D.TileSetSource |
TileSetSource |
Partial | Base resource type for tile sources stored in TileSet. |
Electron2D.ToolAttribute |
ToolAttribute / [Tool]
|
Experimental | Marker attribute for editor-time script intent; current metadata marks it experimental and sandboxed. |
Electron2D.Transform2D |
Transform2D |
Partial | 2D basis/origin transform baseline with point transforms, composition and inverse. |
Electron2D.Translation |
Translation |
Partial | Locale-bound resource with source message keys, optional contexts and deterministic message listing. |
Electron2D.TranslationServer |
TranslationServer |
Partial | Process-wide locale selection, translation registry, exact/base/fallback lookup and key fallback. |
Electron2D.Tree |
Tree |
Supported | Hierarchical UI control with root item, hidden-root mode, columns, titles, visible-item hit testing, selection state, collapsed descendants and selection/collapse signals. |
Electron2D.Tree+SelectModeEnum |
Tree.SelectMode |
Supported | Single, row and multi-selection mode values for Tree. |
Electron2D.TreeItem |
TreeItem |
Supported | Tree row object with parent/child navigation, per-column text/icon/selectable/selected state and collapsed visible traversal support. |
Electron2D.Tween |
Tween |
Partial | Sequential runtime tween with property, interval and callback steps, easing, pause/play/stop, kill, manual stepping and completion signals. |
Electron2D.Tween+EaseType |
Tween.EaseType |
Partial | Ease mode enum for in, out, in-out and out-in interpolation. |
Electron2D.Tween+TransitionType |
Tween.TransitionType |
Partial | Transition curve enum for linear and deterministic curved interpolation modes. |
Electron2D.Tweener |
Tweener |
Partial | Public base type for concrete tween sequence steps. |
Electron2D.VBoxContainer |
VBoxContainer |
Supported | Vertical specialization of BoxContainer. |
Electron2D.Variant |
Variant |
Partial | Closed 0.1 value carrier for nil, primitives, enum-as-int, 2D math, identity handles, Object-derived values, Callable and Electron2D collections. |
Electron2D.Variant+Type |
Variant.Type |
Partial | Closed 0.1 Variant type enum; 3D, Signal and packed arrays are intentionally excluded for now. |
Electron2D.Vector2 |
Vector2 |
Partial | Floating-point 2D vector baseline with arithmetic, length, dot/cross, interpolation and formatting. |
Electron2D.Vector2I |
Vector2I |
Partial | Integer 2D vector baseline with arithmetic, length, aspect and conversions. |
Electron2D.VerticalAlignment |
VerticalAlignment |
Supported | Vertical alignment values used by text controls. |
Electron2D.Viewport |
Viewport |
Partial | Runtime 2D viewport subset with current camera, visible rect, canvas transform, pixel snapping, root instance and input handled-state baseline. |
Electron2D.ViewportTexture |
ViewportTexture |
Partial | Dynamic viewport texture returned by Viewport.GetTexture() with scene-local texture metadata. |
Electron2D.World2D |
World2D |
Partial | 2D world object exposing DirectSpaceState for direct physics queries without backend handles. |
| API | Reference | Status | Notes |
|---|---|---|---|
Electron2D.Timer |
Timer |
Planned | Timer node. |
Electron2D 0.1.0 Preview API reference. Generated from 175 public runtime types.