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RigidBody2D FreezeModeEnum
Eduard Gushchin edited this page Jul 1, 2026
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Home | API by Category | Complete API Index | API Compatibility
| Field | Value |
|---|---|
| Full name | Electron2D.RigidBody2D.FreezeModeEnum |
| Namespace | Electron2D |
| Kind | enum |
| Category | Physics |
Identifies how a frozen rigid body should interact with the simulation.
public enum Electron2D.RigidBody2D.FreezeModeEnum : System.IComparable, System.IConvertible, System.IFormattable, System.ISpanFormattableProfile: Electron2D 0.1.0 2D
Status: Partial / Not verified
Out of profile: yes
Godot reference: RigidBody2D.FreezeMode
Freeze behavior values for RigidBody2D.
This type is part of the Electron2D 0.1.0 Preview public API.
This enum is available since Electron2D 0.1.0 Preview.
| Member | Kind | Summary |
|---|---|---|
Kinematic |
Enum value | Treat the frozen body like a kinematic body. |
Static |
Enum value | Treat the frozen body like a static body. |
Kind: Enum value
public const Electron2D.RigidBody2D.FreezeModeEnum KinematicTreat the frozen body like a kinematic body.
Use this value with APIs that accept FreezeModeEnum.
This API is available since Electron2D 0.1.0 Preview.
Electron2D.RigidBody2D.FreezeModeEnum
Kind: Enum value
public const Electron2D.RigidBody2D.FreezeModeEnum StaticTreat the frozen body like a static body.
Use this value with APIs that accept FreezeModeEnum.
This API is available since Electron2D 0.1.0 Preview.
Electron2D.RigidBody2D.FreezeModeEnum
Electron2D 0.1.0 Preview API reference. Generated from 175 public runtime types.