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RigidBody2D FreezeModeEnum

Eduard Gushchin edited this page Jul 1, 2026 · 5 revisions

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Field Value
Full name Electron2D.RigidBody2D.FreezeModeEnum
Namespace Electron2D
Kind enum
Category Physics

Overview

Identifies how a frozen rigid body should interact with the simulation.

Syntax

public enum Electron2D.RigidBody2D.FreezeModeEnum : System.IComparable, System.IConvertible, System.IFormattable, System.ISpanFormattable

Godot 4.7 C# profile compatibility

Profile: Electron2D 0.1.0 2D
Status: Partial / Not verified
Out of profile: yes
Godot reference: RigidBody2D.FreezeMode

Freeze behavior values for RigidBody2D.

Remarks

This type is part of the Electron2D 0.1.0 Preview public API.

Since

This enum is available since Electron2D 0.1.0 Preview.

Members

Member Kind Summary
Kinematic Enum value Treat the frozen body like a kinematic body.
Static Enum value Treat the frozen body like a static body.

Member Details

Kinematic

Kind: Enum value

public const Electron2D.RigidBody2D.FreezeModeEnum Kinematic

Summary

Treat the frozen body like a kinematic body.

Remarks

Use this value with APIs that accept FreezeModeEnum.

Since

This API is available since Electron2D 0.1.0 Preview.

See Also

  • Electron2D.RigidBody2D.FreezeModeEnum

Static

Kind: Enum value

public const Electron2D.RigidBody2D.FreezeModeEnum Static

Summary

Treat the frozen body like a static body.

Remarks

Use this value with APIs that accept FreezeModeEnum.

Since

This API is available since Electron2D 0.1.0 Preview.

See Also

  • Electron2D.RigidBody2D.FreezeModeEnum

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