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Animation LoopModeEnum

Eduard Gushchin edited this page Jul 1, 2026 · 5 revisions

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Field Value
Full name Electron2D.Animation.LoopModeEnum
Namespace Electron2D
Kind enum
Category Animation and Tweening

Overview

Describes how playback behaves when it reaches the end of the resource.

Syntax

public enum Electron2D.Animation.LoopModeEnum : System.IComparable, System.IConvertible, System.IFormattable, System.ISpanFormattable

Godot 4.7 C# profile compatibility

Profile: Electron2D 0.1.0 2D
Status: Partial / Not verified
Out of profile: yes
Godot reference: Animation.LoopMode

None and linear loop modes for resource animation playback.

Remarks

The loop mode is consumed by Electron2D.AnimationPlayer; the resource itself only stores the selected value.

Since

This enum is available since Electron2D 0.1.0 Preview.

Members

Member Kind Summary
Linear Enum value Playback wraps from Electron2D.Animation.Length back to the beginning.
None Enum value Playback stops when it reaches Electron2D.Animation.Length.

Member Details

Linear

Kind: Enum value

public const Electron2D.Animation.LoopModeEnum Linear

Summary

Playback wraps from Electron2D.Animation.Length back to the beginning.

Remarks

Use this value with APIs that accept LoopModeEnum.

Since

This API is available since Electron2D 0.1.0 Preview.

See Also

  • Electron2D.Animation.LoopModeEnum

None

Kind: Enum value

public const Electron2D.Animation.LoopModeEnum None

Summary

Playback stops when it reaches Electron2D.Animation.Length.

Remarks

Use this value with APIs that accept LoopModeEnum.

Since

This API is available since Electron2D 0.1.0 Preview.

See Also

  • Electron2D.Animation.LoopModeEnum

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