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Animation LoopModeEnum
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| Field | Value |
|---|---|
| Full name | Electron2D.Animation.LoopModeEnum |
| Namespace | Electron2D |
| Kind | enum |
| Category | Animation and Tweening |
Describes how playback behaves when it reaches the end of the resource.
public enum Electron2D.Animation.LoopModeEnum : System.IComparable, System.IConvertible, System.IFormattable, System.ISpanFormattableProfile: Electron2D 0.1.0 2D
Status: Partial / Not verified
Out of profile: yes
Godot reference: Animation.LoopMode
None and linear loop modes for resource animation playback.
The loop mode is consumed by Electron2D.AnimationPlayer; the resource
itself only stores the selected value.
This enum is available since Electron2D 0.1.0 Preview.
| Member | Kind | Summary |
|---|---|---|
Linear |
Enum value | Playback wraps from Electron2D.Animation.Length back to the beginning. |
None |
Enum value | Playback stops when it reaches Electron2D.Animation.Length. |
Kind: Enum value
public const Electron2D.Animation.LoopModeEnum LinearPlayback wraps from Electron2D.Animation.Length back to the beginning.
Use this value with APIs that accept LoopModeEnum.
This API is available since Electron2D 0.1.0 Preview.
Electron2D.Animation.LoopModeEnum
Kind: Enum value
public const Electron2D.Animation.LoopModeEnum NonePlayback stops when it reaches Electron2D.Animation.Length.
Use this value with APIs that accept LoopModeEnum.
This API is available since Electron2D 0.1.0 Preview.
Electron2D.Animation.LoopModeEnum
Electron2D 0.1.0 Preview API reference. Generated from 175 public runtime types.