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Home | API by Category | Complete API Index | API Compatibility
| Field | Value |
|---|---|
| Full name | Electron2D.Resource |
| Namespace | Electron2D |
| Kind | class |
| Category | Resources |
Represents the resource type.
public class Electron2D.Resource : Electron2D.RefCountedThis type is part of the Electron2D 0.1.0 Preview public API.
Instances of this type are not synchronized. Access them from the thread that owns the object unless the member documentation states otherwise.
This API is available since Electron2D 0.1.0 Preview.
| Member | Kind | Summary |
|---|---|---|
ResourceLocalToScene |
Property | Gets or sets the resource local to scene value. |
ResourceName |
Property | Gets or sets the resource name value. |
ResourcePath |
Property | Gets or sets the resource path value. |
ResourceSceneUniqueId |
Property | Gets or sets the resource scene unique id value. |
Electron2D.Resource() |
Constructor | Initializes a new instance of the Resource type. |
TakeOverPath(System.String) |
Method | Executes the take over path operation. |
Kind: Property
public System.Boolean ResourceLocalToScene { get; set; }Gets or sets the resource local to scene value.
This property follows the validation and lifetime rules of its declaring type.
The current resource local to scene value.
This member is not synchronized. Call it from the thread that owns the related object unless the declaring type states otherwise.
This API is available since Electron2D 0.1.0 Preview.
Electron2D.Resource
Kind: Property
public System.String ResourceName { get; set; }Gets or sets the resource name value.
This property follows the validation and lifetime rules of its declaring type.
The current resource name value.
This member is not synchronized. Call it from the thread that owns the related object unless the declaring type states otherwise.
This API is available since Electron2D 0.1.0 Preview.
Electron2D.Resource
Kind: Property
public System.String ResourcePath { get; }Gets or sets the resource path value.
This property follows the validation and lifetime rules of its declaring type.
The current resource path value.
This member is not synchronized. Call it from the thread that owns the related object unless the declaring type states otherwise.
This API is available since Electron2D 0.1.0 Preview.
Electron2D.Resource
Kind: Property
public System.String ResourceSceneUniqueId { get; set; }Gets or sets the resource scene unique id value.
This property follows the validation and lifetime rules of its declaring type.
The current resource scene unique id value.
This member is not synchronized. Call it from the thread that owns the related object unless the declaring type states otherwise.
This API is available since Electron2D 0.1.0 Preview.
Electron2D.Resource
Kind: Constructor
public Electron2D.Resource()Initializes a new instance of the Resource type.
The new instance follows the lifetime and validation rules of its declaring type.
This member is not synchronized. Call it from the thread that owns the related object unless the declaring type states otherwise.
This API is available since Electron2D 0.1.0 Preview.
Electron2D.Resource
Kind: Method
public System.Void TakeOverPath(System.String)(System.String path)Executes the take over path operation.
This method follows the validation and lifetime rules of its declaring type.
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path: The path value.
This member is not synchronized. Call it from the thread that owns the related object unless the declaring type states otherwise.
This API is available since Electron2D 0.1.0 Preview.
Electron2D.Resource
Electron2D 0.1.0 Preview API reference. Generated from 175 public runtime types.