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TileSetSource
Eduard Gushchin edited this page Jun 24, 2026
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3 revisions
Home | API by Category | Complete API Index | API Compatibility
| Field | Value |
|---|---|
| Full name | Electron2D.TileSetSource |
| Namespace | Electron2D |
| Kind | class |
| Category | Rendering |
Provides the base resource for entries stored inside a Electron2D.TileSet.
public abstract class Electron2D.TileSetSource : Electron2D.ResourceProfile: Electron2D 0.1.0 2D
Status: Partial / Not verified
Out of profile: yes
Godot reference: TileSetSource
Base resource type for tile sources stored in TileSet.
TileSetSource is the common base for source resources that can provide
tiles to a Electron2D.TileMapLayer.
This type is not synchronized. Create and mutate tile set sources on the main scene thread or during loading.
This type is available since Electron2D 0.1.0 Preview.
Electron2D.TileSetElectron2D.TileSetAtlasSource
Electron2D 0.1.0 Preview API reference. Generated from 175 public runtime types.