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Settings Configurations
This category contains global settings structures/enumerations and functions to initialize/set them. More...
| Type | Name |
|---|---|
| struct |
fplAudioChannelMap Stores the mapping of all audio channels to an audio speaker. More... |
| union |
fplAudioDeviceID Stores the ID of the underlying backend. More... |
| struct |
fplAudioDeviceInfo Stores the name and the ID of the audio device. More... |
| struct |
fplAudioFormat Stores audio format properties, such as type, sample rate, channels, etc. More... |
| struct |
fplAudioSettings Stores audio settings, such as format, device info, callbacks, backend, etc. More... |
| union |
fplColor32 Defines a 32-bit color in format BGRA. More... |
| struct |
fplConsoleSettings Stores the title and options for the console. More... |
| struct |
fplGamepadSettings Stores the settings for controlling how gamepads are handled. More... |
| struct |
fplGraphicsApiSettings Stores graphics API settings. More... |
| struct |
fplImageSource Stores data for working with an image source. More... |
| struct |
fplInputBackendMask Bitmask of enabled fplInputBackendType values. More... |
| struct |
fplInputSettings Stores input settings. More... |
| struct |
fplMemoryAllocationSettings Stores settings for memory allocation usage. More... |
| struct |
fplMemorySettings Stores memory settings for dynamic and temporary allocations. More... |
| struct |
fplOpenGLSettings Stores OpenGL video settings. More... |
| struct |
fplSettings Stores settings, such as window, video, etc. More... |
| union |
fplSpecificAudioSettings Stores backend-specific audio settings. More... |
| struct |
fplVideoSettings Stores video settings such as backend, v-sync, API-settings, etc. More... |
| struct |
fplVulkanSettings Stores Vulkan video settings. More... |
| struct |
fplWindowCallbacks Stores the window callbacks. More... |
| struct |
fplWindowPosition Stores the position of a window. More... |
| struct |
fplWindowSettings Stores window settings, such as size, title, etc. More... |
| struct |
fplWindowSize Stores the size of a window. More... |
| Type | Name |
|---|---|
| #define |
FPL_GAMEPAD_MAPPING_RESOLVE_CALLBACK(name) Defines a prototype for a gamepad mapping resolver function. |
| #define |
FPL_MAX_AUDIO_CHANNEL_COUNT Maximum number of audio channels. |
| #define |
FPL_MAX_INPUT_BACKEND_COUNT Maximum number of input backends that can be active at once. |
| Type | Name |
|---|---|
| typedef uint32_t |
fpl_audio_client_read_callback(const fplAudioFormat *deviceFormat, const uint32_t frameCount, void *outputSamples, void *userData) A function definition for a callback that is called to read audio samples from the client. |
| typedef bool |
fpl_gamepad_mapping_resolver_callback(const fplGamepadInfo *info, fplGamepadMapping *outMapping, void *userData) Optional callback invoked once per controller connect on raw-HID gamepad backends (DirectInput, Linux joystick/evdev, etc.) to install a custom fplGamepadMapping for the device. |
| typedef void * |
fpl_memory_allocate_callback(void *userData, const size_t size, const size_t alignment) A function definition for a custom memory allocation callback. |
| typedef void |
fpl_memory_release_callback(void *userData, void *ptr) A function definition for a custom memory release callback. |
| typedef bool |
fpl_window_event_callback(const fplPlatformType platformType, void *windowState, void *rawEventData, void *userData) A function definition for a callback executed for each raw window event. |
| typedef fpl_window_event_callback |
fpl_window_exposed_callback A function definition for a callback executed when the window needs to be exposed/repainted. |
| typedef uint64_t |
fplAudioFormatU64 Encoded audio format in 64-bit ([63] Unused 8-bit, Type 8-bit, Channels 16-bit, Sample rate 32-bit [0]). |
| typedef void |
fplVulkanValidationLayerCallback(void *userData, const char *message, const uint32_t messageSeverity, const uint32_t messageType, const void *debugUtilsMessengerCallbackData) A function definition for the debug callback that is called, when the validation layer writes something. |
| Type | Name |
|---|---|
| fpl_common_api fplColor32 |
fplCreateColorRGBA (const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a) Creates a 32-bit color structure from the specified R, G, B, A components. |
| fpl_common_api const char * |
fplGetAudioChannelTypeName (const fplAudioChannelType type) Audio speaker layout operator overloads for C++. |
| fpl_common_api const fplSettings * |
fplGetCurrentSettings (void) Gets the current settings. |
| fpl_common_api void |
fplInputBackendMaskDisable (fplInputBackendMask *mask, const fplInputBackendType type) Clears the bit for the given backend type in the mask. |
| fpl_common_api void |
fplInputBackendMaskEnable (fplInputBackendMask *mask, const fplInputBackendType type) Sets the bit for the given backend type in the mask. |
| fpl_common_api bool |
fplInputBackendMaskIsEnabled (const fplInputBackendMask *mask, const fplInputBackendType type) Returns true when the given backend type bit is set in the mask. |
| fpl_common_api fplSettings |
fplMakeDefaultSettings (void) Creates a full settings structure containing default values. |
| fpl_common_api const char * |
fplPlatformGetResultName (const fplPlatformResultType type) Gets the string representation of a platform result type. |
| fpl_common_api void |
fplSetDefaultAudioSettings (fplAudioSettings *audio) Resets the given audio settings to default settings (S16 PCM, 48 kHz, 2 Channels). |
| fpl_common_api void |
fplSetDefaultConsoleSettings (fplConsoleSettings *console) Resets the given console settings container to default settings. |
| fpl_common_api void |
fplSetDefaultGamepadSettings (fplGamepadSettings *gamepadSettings) Resets the given gamepad settings container to default values. |
| fpl_common_api void |
fplSetDefaultInputSettings (fplInputSettings *input) Resets the given input settings container to default values. |
| fpl_common_api void |
fplSetDefaultSettings (fplSettings *settings) Resets the given settings container to default values for window, video, audio, etc. |
| fpl_common_api void |
fplSetDefaultVideoSettings (fplVideoSettings *video) Resets the given video settings to default values. |
| fpl_common_api void |
fplSetDefaultWindowSettings (fplWindowSettings *window) Resets the given window settings container to default settings. |
This category contains global settings structures/enumerations and functions to initialize/set them.
#define FPL_GAMEPAD_MAPPING_RESOLVE_CALLBACK ( name)Defines a prototype for a gamepad mapping resolver function.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [in] | name | The name of the function. |
Returns: A boolean indicating the result.
Definition at line 6672 of file final_platform_layer.h.
#define FPL_MAX_AUDIO_CHANNEL_COUNTMaximum number of audio channels.
Definition at line 6269 of file final_platform_layer.h.
#define FPL_MAX_INPUT_BACKEND_COUNTMaximum number of input backends that can be active at once.
Definition at line 6752 of file final_platform_layer.h.
typedef uint32_t fpl_audio_client_read_callback(const fplAudioFormat *deviceFormat, const uint32_t frameCount, void *outputSamples, void *userData)A function definition for a callback that is called to read audio samples from the client.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [in] | deviceFormat | Reference to the source audio format structure fplAudioFormat. |
| [in] | frameCount | The number of frames the client should write at max. |
| [out] | outputSamples | Reference to the target samples. |
| [in] | userData | Reference to the user data specified in fplAudioSettings. |
Returns: Returns the number of written frames.
See also: Setting the client callback
Definition at line 6445 of file final_platform_layer.h.
typedef bool fpl_gamepad_mapping_resolver_callback(const fplGamepadInfo *info, fplGamepadMapping *outMapping, void *userData)Optional callback invoked once per controller connect on raw-HID gamepad backends (DirectInput, Linux joystick/evdev, etc.) to install a custom fplGamepadMapping for the device.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [in] | info | Backend-built description of the device that just connected. |
| [out] | outMapping | Mapping to fill in when the resolver wants to override the default convention. |
| [in] | userData | Opaque pointer the user supplied via fplGamepadSettings. |
Returns: true to install
outMappingfor this device, false to fall back to the default convention.
Note: The callback runs once at connect time on the platform input thread; do not block.
Definition at line 6683 of file final_platform_layer.h.
typedef void * fpl_memory_allocate_callback(void *userData, const size_t size, const size_t alignment)A function definition for a custom memory allocation callback.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [in] | userData | Reference to opaque user data. |
| [in] | size | The size to be allocated. |
| [in] | alignment | The alignment in bytes. |
Returns: Returns a reference to the allocated memory.
Definition at line 6820 of file final_platform_layer.h.
typedef void fpl_memory_release_callback(void *userData, void *ptr)A function definition for a custom memory release callback.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [in] | userData | Reference to opaque user data. |
| [in] | ptr | Reference to the memory to be released. |
Definition at line 6827 of file final_platform_layer.h.
typedef bool fpl_window_event_callback(const fplPlatformType platformType, void *windowState, void *rawEventData, void *userData)A function definition for a callback executed for each raw window event.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [in] | platformType | The current platform type fplPlatformType. |
| [in,out] | windowState | Reference to the opaque window state, mapping to the actual internal window state. |
| [in] | rawEventData | Reference to the raw event data structure for the current OS (XEvent for POSIX, MSG for Win32, etc.). |
| [in] | userData | Reference to the specific user data specified in fplWindowCallbacks. |
Returns: Needs to return true if the event is handled, false otherwise.
Definition at line 6524 of file final_platform_layer.h.
typedef fpl_window_event_callback fpl_window_exposed_callbackA function definition for a callback executed when the window needs to be exposed/repainted.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [in] | platformType | The current platform type fplPlatformType. |
| [in,out] | windowState | Reference to the opaque window state, mapping to internal window state. |
| [in] | rawEventData | Reference to the raw event data structure for the current OS (XEvent for POSIX, MSG for Win32, etc.). |
| [in] | userData | Reference to the specific user data specified in fplWindowCallbacks. |
Returns: Needs to return true if the event is handled, false otherwise.
Definition at line 6534 of file final_platform_layer.h.
typedef uint64_t fplAudioFormatU64Encoded audio format in 64-bit ([63] Unused 8-bit, Type 8-bit, Channels 16-bit, Sample rate 32-bit [0]).
Definition at line 6342 of file final_platform_layer.h.
typedef void fplVulkanValidationLayerCallback(void *userData, const char *message, const uint32_t messageSeverity, const uint32_t messageType, const void *debugUtilsMessengerCallbackData)A function definition for the debug callback that is called, when the validation layer writes something.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [in] | userData | Reference to opaque user data. |
| [in] | message | The message from the validation layer. |
| [in] | messageSeverity | The severity of the message. |
| [in] | messageType | The type of the message. |
| [in] | debugUtilsMessengerCallbackData | Reference to the debug utils messenger callback data. |
Definition at line 5915 of file final_platform_layer.h.
enum fplAudioBackendTypeAn enumeration of audio backend types.
| Name | Description |
|---|---|
| fplAudioBackendType_None | No audio backend. |
| fplAudioBackendType_Auto | Auto detect audio backend. |
| fplAudioBackendType_DirectSound | DirectSound audio backend. |
| fplAudioBackendType_WASAPI | WASAPI audio backend. |
| fplAudioBackendType_Alsa | ALSA audio backend. |
| fplAudioBackendType_PulseAudio | PulseAudio audio backend. |
| fplAudioBackendType_PipeWire | PipeWire audio backend. |
| fplAudioBackendType_OSS | OSS audio backend. |
| fplAudioBackendType_First | First fplAudioBackendType. |
| fplAudioBackendType_Last | Last fplAudioBackendType. |
Definition at line 6025 of file final_platform_layer.h.
enum fplAudioChannelLayoutAn enumeration of audio channel layouts.
Definition at line 6141 of file final_platform_layer.h.
enum fplAudioChannelTypeAn enumeration of audio channel types.
Definition at line 6178 of file final_platform_layer.h.
enum fplAudioDefaultFieldsAn enumeration of audio default fields.
Definition at line 6081 of file final_platform_layer.h.
enum fplAudioFormatTypeAn enumeration of audio format types.
| Name | Description |
|---|---|
| fplAudioFormatType_None | No audio format. |
| fplAudioFormatType_U8 | Unsigned 8-bit integer PCM. |
| fplAudioFormatType_S16 | Signed 16-bit integer PCM. |
| fplAudioFormatType_S24 | Signed 24-bit integer PCM. |
| fplAudioFormatType_S32 | Signed 32-bit integer PCM. |
| fplAudioFormatType_S64 | Signed 64-bit integer PCM. |
| fplAudioFormatType_F32 | 32-bit IEEE_FLOAT. |
| fplAudioFormatType_F64 | 64-bit IEEE_FLOAT. |
| fplAudioFormatType_First | First fplAudioFormatType. |
| fplAudioFormatType_Last | Last fplAudioFormatType. |
Definition at line 6053 of file final_platform_layer.h.
enum fplAudioLatencyTypefplAudioDefaultFields operator overloads for C++.
An enumeration of audio latency types.
| Name | Description |
|---|---|
| fplAudioLatencyType_Conservative | Conservative latency. |
| fplAudioLatencyType_Low | Low latency. |
Definition at line 6104 of file final_platform_layer.h.
enum fplAudioModeAn enumeration of audio modes that combines conservative/latency and exclusive/shared.
Definition at line 6126 of file final_platform_layer.h.
enum fplAudioShareModeAn enumeration of audio share modes.
| Name | Description |
|---|---|
| fplAudioShareMode_Shared | Shared mode. |
| fplAudioShareMode_Exclusive | Exclusive mode. |
Definition at line 6115 of file final_platform_layer.h.
enum fplImageTypeAn enumeration of image types.
| Name | Description |
|---|---|
| fplImageType_None | No image type. |
| fplImageType_RGBA | RGBA image type. |
Definition at line 6494 of file final_platform_layer.h.
enum fplInitFlagsAn enumeration of initialization flags.
| Name | Description |
|---|---|
| fplInitFlags_None | No init flags. |
| fplInitFlags_Console | Create a console window. |
| fplInitFlags_Window | Create a single window. |
| fplInitFlags_Video | Use a video backbuffer (This flag ensures that fplInitFlags_Window is included always). |
| fplInitFlags_Audio | Use asynchronous audio playback. |
| fplInitFlags_Gamepad | Enable the gamepad input source. Initializes the input subsystem if not already requested. |
| fplInitFlags_Keyboard | Enable the keyboard input source. Initializes the input subsystem if not already requested. |
| fplInitFlags_Mouse | Enable the mouse input source. Initializes the input subsystem if not already requested. |
| fplInitFlags_Input | Convenience alias enabling keyboard, mouse and gamepad input sources together. |
| fplInitFlags_All | All init flags. |
Definition at line 5770 of file final_platform_layer.h.
enum fplInputBackendTypeInputSourceType operator overloads for C++.
Identifies a concrete input backend implementation.
Definition at line 6730 of file final_platform_layer.h.
enum fplInputSourceTypeA bitmask of input source kinds (keyboard, mouse, gamepad).
Definition at line 6711 of file final_platform_layer.h.
enum fplMemoryAllocationModeAn enumeration of dynamic memory allocation modes.
| Name | Description |
|---|---|
| fplMemoryAllocationMode_Automatic | Use OS memory allocation. |
| fplMemoryAllocationMode_Custom | Use custom memory allocation. |
Definition at line 6833 of file final_platform_layer.h.
enum fplOpenGLCompatibilityFlagsAn enumeration of OpenGL compatibility flags.
Definition at line 5876 of file final_platform_layer.h.
enum fplPlatformResultTypeAn enumeration of platform result types.
| Name | Description |
|---|---|
| fplPlatformResultType_FailedWindow | Window creation failed. |
| fplPlatformResultType_FailedAudio | Audio initialization failed. |
| fplPlatformResultType_FailedVideo | Video initialization failed. |
| fplPlatformResultType_FailedPlatform | Platform initialization failed. |
| fplPlatformResultType_OutOfMemory | Failed allocating required memory. |
| fplPlatformResultType_AlreadyInitialized | Platform is already initialized. |
| fplPlatformResultType_NotInitialized | Platform is not initialized. |
| fplPlatformResultType_Success | Everything is fine. |
| fplPlatformResultType_First | First fplPlatformResultType. |
| fplPlatformResultType_Last | Last fplPlatformResultType. |
Definition at line 5819 of file final_platform_layer.h.
enum fplPlatformTypeInitFlags operator overloads for C++.
An enumeration of platform types.
| Name | Description |
|---|---|
| fplPlatformType_Unknown | Unknown platform. |
| fplPlatformType_Windows | Windows platform. |
| fplPlatformType_Linux | Linux platform. |
| fplPlatformType_Unix | Unix platform. |
| fplPlatformType_First | First fplPlatformType. |
| fplPlatformType_Last | Last fplPlatformType. |
Definition at line 5799 of file final_platform_layer.h.
enum fplVideoBackendTypeAn enumeration of video backend types.
Definition at line 5855 of file final_platform_layer.h.
enum fplVulkanValidationLayerModeAn enumeration of Vulkan validation layer modes.
Definition at line 5921 of file final_platform_layer.h.
enum fplVulkanValidationSeverityAn enumeration of Vulkan validation layer logging severity.
Definition at line 5934 of file final_platform_layer.h.
fpl_common_api fplColor32 fplCreateColorRGBA ( const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a )Creates a 32-bit color structure from the specified R, G, B, A components.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [in] | r | The red component in range of 0-255. |
| [in] | g | The green component in range of 0-255. |
| [in] | b | The blue component in range of 0-255. |
| [in] | a | The alpha component in range of 0-255. |
Returns: The resulting
fpl_common_api const char * fplGetAudioChannelTypeName ( const fplAudioChannelType type)Audio speaker layout operator overloads for C++.
Gets the name of the specified audio channel type.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [in] | type | Audio channel type enumeration value fplAudioChannelType. |
Returns: Returns the name of the audio channel type.
fpl_common_api const fplSettings * fplGetCurrentSettings ( void )Gets the current settings.
Returns: Returns a reference to the source settings structure
See also: Tips
fpl_common_api void fplInputBackendMaskDisable ( fplInputBackendMask * mask, const fplInputBackendType type )Clears the bit for the given backend type in the mask.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [in,out] | mask | Reference to the mask to modify. |
| [in] | type | The backend type to disable. |
fpl_common_api void fplInputBackendMaskEnable ( fplInputBackendMask * mask, const fplInputBackendType type )Sets the bit for the given backend type in the mask.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [in,out] | mask | Reference to the mask to modify. |
| [in] | type | The backend type to enable. |
fpl_common_api bool fplInputBackendMaskIsEnabled ( const fplInputBackendMask * mask, const fplInputBackendType type )Returns true when the given backend type bit is set in the mask.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [in] | mask | Reference to the mask to query. |
| [in] | type | The backend type to test. |
fpl_common_api fplSettings fplMakeDefaultSettings ( void )Creates a full settings structure containing default values.
Returns: Returns a default settings structure
See also: Tips
fpl_common_api const char * fplPlatformGetResultName ( const fplPlatformResultType type)Gets the string representation of a platform result type.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [in] | type | The platform result type enumeration value fplPlatformResultType. |
Returns: Returns the string representation of a platform result type.
See also: Result/Error checking
fpl_common_api void fplSetDefaultAudioSettings ( fplAudioSettings * audio)Resets the given audio settings to default settings (S16 PCM, 48 kHz, 2 Channels).
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [out] | audio | Reference to the target audio settings structure fplAudioSettings. |
Note: This will not change any audio settings! To change the actual settings you have to pass the entire
fplSettings container as an argument in
See also: Notes
fpl_common_api void fplSetDefaultConsoleSettings ( fplConsoleSettings * console)Resets the given console settings container to default settings.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [out] | console | Reference to the target structure fplConsoleSettings. |
Note: This will not change any console settings! To change the actual settings you have to pass the entire
fplSettings container as an argument in
fpl_common_api void fplSetDefaultGamepadSettings ( fplGamepadSettings * gamepadSettings)Resets the given gamepad settings container to default values.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [out] | gamepadSettings | Reference to the target structure fplGamepadSettings. |
Note: This will not change any input settings! To change the actual settings you have to pass the entire
fplSettings container as an argument in
fpl_common_api void fplSetDefaultInputSettings ( fplInputSettings * input)Resets the given input settings container to default values.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [out] | input | Reference to the target structure fplInputSettings. |
Note: This will not change any input settings! To change the actual settings you have to pass the entire
fplSettings container as an argument in
See also: Input configuration
fpl_common_api void fplSetDefaultSettings ( fplSettings * settings)Resets the given settings container to default values for window, video, audio, etc.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [out] | settings | Reference to the target structure fplSettings. |
Note: This will not change the active settings! To change the actual settings you have to pass this settings container as an argument in
See also: Initialization with custom settings
fpl_common_api void fplSetDefaultVideoSettings ( fplVideoSettings * video)Resets the given video settings to default values.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [out] | video | Reference to the target structure fplVideoSettings. |
Note: This will not change any video settings! To change the actual settings you have to pass the entire
fplSettings container as an argument in
See also: Notes
fpl_common_api void fplSetDefaultWindowSettings ( fplWindowSettings * window)Resets the given window settings container to default settings.
Parameters
| Direction | Parameter | Description |
|---|---|---|
| [out] | window | Reference to the target structure fplWindowSettings. |
Note: This will not change any window settings! To change the actual settings you have to pass the entire
fplSettings container as an argument in
See also: Notes
- Assertion & Debug
- Atomic operations
- Audio functions
- Clipboard functions
- Console functions
- Constants
- Display/Monitor functions
- Dynamic library loading
- Error Handling
- Files/IO functions
- Function macros
- Hardware Infos
- Input types and functions
- Localization functions
- Logging
- Memory Macros
- Memory functions
- Operating system Infos
- Path functions
- Platform functions
- Session Infos
- Settings & Configurations
- Storage class identifiers
- String functions
- Threading and synchronizations routines
- Timing functions
- Video functions
- Window events
- Window functions
- fplARMCPUCapabilities
- fplAudioChannelMap
- fplAudioDeviceID
- fplAudioDeviceInfo
- fplAudioFormat
- fplAudioSettings
- fplColor32
- fplConditionVariable
- fplConsoleSettings
- fplCPUCapabilities
- fplCPUIDLeaf
- fplDateTime
- fplDateTimeCreationResult
- fplDateTimeResult
- fplDisplayInfo
- fplDisplayMode
- fplDynamicLibraryHandle
- fplEndianess
- fplEvent
- fplFileEntry
- fplFileHandle
- fplFilePermissions
- fplFileTimeStamps
- fplGamepadButton
- fplGamepadData
- fplGamepadEvent
- fplGamepadInfo
- fplGamepadInputBinding
- fplGamepadMapping
- fplGamepadSettings
- fplGamepadState
- fplGamepadStates
- fplGraphicsApiSettings
- fplImageSource
- fplInputBackendMask
- fplInputBackendSupport
- fplInputDevice
- fplInputDeviceGuid
- fplInputSettings
- fplInternalConditionVariable
- fplInternalDynamicLibraryHandle
- fplInternalFileEntryHandle
- fplInternalFileHandle
- fplInternalFileRootInfo
- fplInternalMutexHandle
- fplInternalSemaphoreHandle
- fplInternalSignalHandle
- fplInternalThreadHandle
- fplKeyboardEvent
- fplKeyboardState
- fplLogSettings
- fplLogWriter
- fplLogWriterConsole
- fplLogWriterCustom
- fplMemoryAllocationSettings
- fplMemoryBlock
- fplMemoryInfos
- fplMemorySettings
- fplMouseEvent
- fplMouseState
- fplMutexHandle
- fplOpenGLSettings
- fplOSVersionInfos
- fplSemaphoreHandle
- fplSettings
- fplSignalHandle
- fplSpecificAudioSettings
- fplThreadHandle
- fplThreadParameters
- fplTimestamp
- fplVersionInfo
- fplVideoBackBuffer
- fplVideoRect
- fplVideoRequirements
- fplVideoRequirementsVulkan
- fplVideoSettings
- fplVideoSurface
- fplVideoSurfaceOpenGL
- fplVideoSurfaceVulkan
- fplVideoWindow
- fplVulkanSettings
- fplWindowCallbacks
- fplWindowDropFiles
- fplWindowEvent
- fplWindowPosition
- fplWindowSettings
- fplWindowSize
- fplX86CPUCapabilities