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fplGamepadSettings Struct Reference
Stores the settings for controlling how gamepads are handled. More...
#include <final_platform_layer.h>
| Type | Name |
|---|---|
| uint32_t |
detectionFrequency Frequency in ms for detecting new or removed gamepads (Default: 1000). |
| fpl_gamepad_mapping_resolver_callback * |
mappingResolver Optional resolver invoked once per raw-HID controller connect to install a custom mapping (Default: fpl_null). |
| void * |
mappingResolverUserData Opaque user pointer forwarded to mappingResolver (Default: fpl_null). |
| uint32_t |
updateFrequency Frequency in ms for updating states of connected gamepads (Default: 0, 0 = As fast as possible). |
Stores the settings for controlling how gamepads are handled.
Definition at line 6689 of file final_platform_layer.h.
uint32_t fplGamepadSettings::detectionFrequencyFrequency in ms for detecting new or removed gamepads (Default: 1000).
Definition at line 6691 of file final_platform_layer.h.
fpl_gamepad_mapping_resolver_callback* fplGamepadSettings::mappingResolverOptional resolver invoked once per raw-HID controller connect to install a custom mapping (Default: fpl_null).
Definition at line 6695 of file final_platform_layer.h.
void* fplGamepadSettings::mappingResolverUserDataOpaque user pointer forwarded to mappingResolver (Default: fpl_null).
Definition at line 6697 of file final_platform_layer.h.
uint32_t fplGamepadSettings::updateFrequencyFrequency in ms for updating states of connected gamepads (Default: 0, 0 = As fast as possible).
Definition at line 6693 of file final_platform_layer.h.
The documentation for this struct was generated from the following file:
- Assertion & Debug
- Atomic operations
- Audio functions
- Clipboard functions
- Console functions
- Constants
- Display/Monitor functions
- Dynamic library loading
- Error Handling
- Files/IO functions
- Function macros
- Hardware Infos
- Input types and functions
- Localization functions
- Logging
- Memory Macros
- Memory functions
- Operating system Infos
- Path functions
- Platform functions
- Session Infos
- Settings & Configurations
- Storage class identifiers
- String functions
- Threading and synchronizations routines
- Timing functions
- Video functions
- Window events
- Window functions
- fplARMCPUCapabilities
- fplAudioChannelMap
- fplAudioDeviceID
- fplAudioDeviceInfo
- fplAudioFormat
- fplAudioSettings
- fplColor32
- fplConditionVariable
- fplConsoleSettings
- fplCPUCapabilities
- fplCPUIDLeaf
- fplDateTime
- fplDateTimeCreationResult
- fplDateTimeResult
- fplDisplayInfo
- fplDisplayMode
- fplDynamicLibraryHandle
- fplEndianess
- fplEvent
- fplFileEntry
- fplFileHandle
- fplFilePermissions
- fplFileTimeStamps
- fplGamepadButton
- fplGamepadData
- fplGamepadEvent
- fplGamepadInfo
- fplGamepadInputBinding
- fplGamepadMapping
- fplGamepadSettings
- fplGamepadState
- fplGamepadStates
- fplGraphicsApiSettings
- fplImageSource
- fplInputBackendMask
- fplInputBackendSupport
- fplInputDevice
- fplInputDeviceGuid
- fplInputSettings
- fplInternalConditionVariable
- fplInternalDynamicLibraryHandle
- fplInternalFileEntryHandle
- fplInternalFileHandle
- fplInternalFileRootInfo
- fplInternalMutexHandle
- fplInternalSemaphoreHandle
- fplInternalSignalHandle
- fplInternalThreadHandle
- fplKeyboardEvent
- fplKeyboardState
- fplLogSettings
- fplLogWriter
- fplLogWriterConsole
- fplLogWriterCustom
- fplMemoryAllocationSettings
- fplMemoryBlock
- fplMemoryInfos
- fplMemorySettings
- fplMouseEvent
- fplMouseState
- fplMutexHandle
- fplOpenGLSettings
- fplOSVersionInfos
- fplSemaphoreHandle
- fplSettings
- fplSignalHandle
- fplSpecificAudioSettings
- fplThreadHandle
- fplThreadParameters
- fplTimestamp
- fplVersionInfo
- fplVideoBackBuffer
- fplVideoRect
- fplVideoRequirements
- fplVideoRequirementsVulkan
- fplVideoSettings
- fplVideoSurface
- fplVideoSurfaceOpenGL
- fplVideoSurfaceVulkan
- fplVideoWindow
- fplVulkanSettings
- fplWindowCallbacks
- fplWindowDropFiles
- fplWindowEvent
- fplWindowPosition
- fplWindowSettings
- fplWindowSize
- fplX86CPUCapabilities