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fplGamepadStates Struct Reference

Finalspace edited this page May 29, 2026 · 1 revision

A struct containing the full state for all gamepad devices. More...

#include <final_platform_layer.h>

Data Fields

Type Name
fplGamepadState deviceStates [FPL_MAX_GAMEPAD_STATE_COUNT]
Device states.

Detailed Description

A struct containing the full state for all gamepad devices.

Definition at line 9350 of file final_platform_layer.h.

Field Documentation

deviceStates

fplGamepadState fplGamepadStates::deviceStates[FPL_MAX_GAMEPAD_STATE_COUNT]

Device states.

Definition at line 9352 of file final_platform_layer.h.


The documentation for this struct was generated from the following file:

Final Platform Layer

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