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Commands and Debug

fantastruco edited this page Aug 15, 2026 · 1 revision

Commands and Debug

Normal administration

/cobblecoop reload

Requires permission level 2. Reloads the server and Reward TOML files, closes pending co-op setup sessions, and keeps active battles running.

Use Minecraft /reload when changing datapacks.

Normal co-op battles do not use a command. Interact with a valid RCT Trainer.

Enable debug commands

Debug commands appear only when both conditions are true:

  1. menu.debugMode = true in the Player's client config.
  2. The Player has operator permission level 2.

Debug text is intentionally hardcoded in English.

Battle information

/cobblecoop debug battle info current
/cobblecoop debug battle info all
/cobblecoop debug battle info <pokemon>
  • current shows active enemy Pokemon.
  • all shows the complete enemy team.
  • <pokemon> shows one suggested enemy Pokemon.

The chat view is short. Detailed values remain in the server log for reports.

AI information

/cobblecoop debug battle log
/cobblecoop debug battle ai
  • log toggles readable live battle and AI decisions for that operator.
  • ai prints the current Competitive AI summary.

Battle Stage

/cobblecoop debug battle stage

Toggles the solo testing stage. By default it is preview-only and gives no real progression.

Real rewards require this server-only setting:

[debug]
battleStageRewards = true

Keep it false on public servers.

UI previews

/cobblecoop debug ui
/cobblecoop debug ui mode
/cobblecoop debug ui team
/cobblecoop debug ui handicap
/cobblecoop debug ui ally
/cobblecoop debug ui invite boss
/cobblecoop debug ui invite multi
/cobblecoop debug ui pokemon
/cobblecoop debug ui summary
/cobblecoop debug ui config

These screens are for visual testing and may use simulated information.

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