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Commands and Debug
fantastruco edited this page Aug 15, 2026
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/cobblecoop reload
Requires permission level 2. Reloads the server and Reward TOML files, closes pending co-op setup sessions, and keeps active battles running.
Use Minecraft /reload when changing datapacks.
Normal co-op battles do not use a command. Interact with a valid RCT Trainer.
Debug commands appear only when both conditions are true:
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menu.debugMode = truein the Player's client config. - The Player has operator permission level 2.
Debug text is intentionally hardcoded in English.
/cobblecoop debug battle info current
/cobblecoop debug battle info all
/cobblecoop debug battle info <pokemon>
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currentshows active enemy Pokemon. -
allshows the complete enemy team. -
<pokemon>shows one suggested enemy Pokemon.
The chat view is short. Detailed values remain in the server log for reports.
/cobblecoop debug battle log
/cobblecoop debug battle ai
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logtoggles readable live battle and AI decisions for that operator. -
aiprints the current Competitive AI summary.
/cobblecoop debug battle stage
Toggles the solo testing stage. By default it is preview-only and gives no real progression.
Real rewards require this server-only setting:
[debug]
battleStageRewards = trueKeep it false on public servers.
/cobblecoop debug ui
/cobblecoop debug ui mode
/cobblecoop debug ui team
/cobblecoop debug ui handicap
/cobblecoop debug ui ally
/cobblecoop debug ui invite boss
/cobblecoop debug ui invite multi
/cobblecoop debug ui pokemon
/cobblecoop debug ui summary
/cobblecoop debug ui config
These screens are for visual testing and may use simulated information.
CobbleCoop Wiki
- Home
- Installation
- Configuration
- Handicaps
- Battle Presets
- Rewards
- Reward Datapacks
- Commands and Debug
- Compatibility and Help
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