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Capsule CharacterBody3D moving with move_and_slide gets stuck between a StaticBody3D with 2x BoxShape3D and keep jittering excessively when trying to move:
CharacterStuck3D.mp4
Trying to move away:
CharacterStuck3D2.mp4
Other issues
This is different from #75399 and #70453 as those ones are related to Convex Hulls stutters and ConcavePolygonShape3D stuck.
Collision setup
Steps to reproduce
Add a StaticBody3D and 2 BoxShape3D close to one another
Move with a Capsule CharacterBody3D move_and_slide against the StaticBody3D
Character will get stuck and jittering in place
Minimal reproduction project
Run project and move forward against the ramp, then hold W to keep moving forward or try to get out of the stuck geometry.
Godot version
4.0.2
System information
Windows 10
Issue description
Capsule CharacterBody3D moving with
move_and_slidegets stuck between a StaticBody3D with 2x BoxShape3D and keep jittering excessively when trying to move:CharacterStuck3D.mp4
Trying to move away:
CharacterStuck3D2.mp4
Other issues
This is different from #75399 and #70453 as those ones are related to Convex Hulls stutters and ConcavePolygonShape3D stuck.
Collision setup
Steps to reproduce
move_and_slideagainst the StaticBody3DMinimal reproduction project
Run project and move forward against the ramp, then hold W to keep moving forward or try to get out of the stuck geometry.
StuckGeometryCollisionBoxShape3D.zip