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Rename hinting mode 'Full' to 'Normal' to keep consistency#113927

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akien-mga merged 1 commit intogodotengine:masterfrom
MadeScientist:fix_dynamic_font_hinting_mode_word
Dec 12, 2025
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Rename hinting mode 'Full' to 'Normal' to keep consistency#113927
akien-mga merged 1 commit intogodotengine:masterfrom
MadeScientist:fix_dynamic_font_hinting_mode_word

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@MadeScientist MadeScientist commented Dec 12, 2025

The hinting mode 'Full' is described as 'Normal' elsewhere in the codebase.

options_general.push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), 1));

enum Hinting {
HINTING_NONE,
HINTING_LIGHT,
HINTING_NORMAL
};

The hinting mode is described as 'Normal' elsewhere in the codebase.
@MadeScientist MadeScientist requested a review from a team as a code owner December 12, 2025 11:48
@akien-mga akien-mga merged commit 2b4569d into godotengine:master Dec 12, 2025
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@akien-mga
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Thanks!

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@MadeScientist
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Thanks!

@MadeScientist MadeScientist deleted the fix_dynamic_font_hinting_mode_word branch December 12, 2025 16:57
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4 participants