Fix EditorScenePostImportPlugin::_get_internal_option_visibility() having no effect#118656
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Repiteo merged 1 commit intoApr 20, 2026
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There is also this comment at https://github.com/godotengine/godot/blob/master/editor/import/3d/resource_importer_scene.cpp#L2547 which may be referring to this bug but I'm not sure.
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aaronfranke
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Apr 17, 2026
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This fix is correct, I checked the code. If all calls return non-booleans it will still return true overall.
Should be squashed though. @ArokhSlade please do so, and see here for instructions: https://contributing.godotengine.org/en/latest/pull_requests/creating_pull_requests.html#the-interactive-rebase
…ving no effect post_import_plugin_skeleton_rest_fixer::_get_internal_option_visibility() gets called before user plugins. as it used to return true by default, it would always override/intercept any user implementation. now it returns null for those cases it is not explicitly coded to handle, indicating "ignore". see also: godotengine#118652
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aaronfranke
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Apr 17, 2026
EditorScenePostImportPlugin::_get_internal_option_visibility() having no effect
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Thanks! Congratulations on your first merged contribution! 🎉 |
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post_import_plugin_skeleton_rest_fixer::_get_internal_option_visibility() gets called before user plugins. as it used to return true by default, it would always override/intercept any user implementation.
now it returns null for those cases it is not explicitly coded to handle, indicating "ignore". see also: #118652
EditorScenePostImportPlugin's _get_internal_option_visibility had no effect
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