Use blender executable instead of blender directory#74409
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CharlieQLe wants to merge 3 commits intogodotengine:masterfrom
Open
Use blender executable instead of blender directory#74409CharlieQLe wants to merge 3 commits intogodotengine:masterfrom
CharlieQLe wants to merge 3 commits intogodotengine:masterfrom
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RedMser
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Mar 5, 2023
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RedMser
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On Windows, there is also a second .exe file in the Blender folder blender-launcher.exe. Need to make sure picking either of those works fine (passing along launch parameters, possibly keep stdin/stdout for the future).
Better solution: You can add a filter to the file picker. If you can filter by filename in there, doing a filter for blender / blender.exe would negate my concerns.
Member
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Are you able to push the changes to fix the whitespace error? |
Author
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Haven't had time to continue working on this, especially since I found a workaround to the PR for the Godot Flatpak. I would still like to get this to select the Blender executable however, for consistency. |
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This is an implementation of my proposal here.
In my very limited testing, it works, but there may be errors that occur on other systems since I'm running Godot in a Fedora 37 container. There may also be files that need to be corrected too, but this should be a good place to start.