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Building the Atomic Editor from Source
Josh Engebretson edited this page Nov 2, 2015
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- Install VS2015 and cmake, making sure cmake is on your path
- Clone the repo, double click or run Build_AtomicEditor.bat in the root folder
- The latest AtomicEditor.exe will be built in the Artifacts/AtomicEditor
- Clone the AtomicExamples repo for some example projects: https://github.com/AtomicGameEngine/AtomicExamples
- Install XCode and cmake, making sure cmake is on your path
- Clone the repo, open a shell, and from the root run: ./Build_AtomicEditor.sh
- The latest AtomicEditor.app will be built in Artifacts/AtomicEditor
- Clone the AtomicExamples repo for some example projects: https://github.com/AtomicGameEngine/AtomicExamples
Please note: Building from source code is intended for licensees who need to customize the C++ runtime and editor. For most users, we recommend the supported binary releases available for DOWNLOAD on the Atomic Game Engine website.
Home | Copyright (c) 2014 - 2016 THUNDERBEAST GAMES LLC
Building From Source
- Quick and Easy Method
- Building using Visual Studio 2015
- Building using XCode
- Building using QtCreator
Android Deployment