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Building the Atomic Editor using Visual Studio 2015

JoshEngebretson edited this page Jul 30, 2015 · 7 revisions

Prerequisites

The Atomic Editor is very easy to build and requires minimal setup. You'll need Visual Studio 2015 from Microsoft and CMake: http://www.cmake.org/download

Step 1: Clone and generate the Visual Studio solution

Open a Visual Studio 2015 command prompt and clone the Atomic Game Engine source

git clone https://github.com/AtomicGameEngine/AtomicGameEngine

Make a build directory, change directory to it, and run cmake.

mkdir AtomicGameEngine-build
cd AtomicGameEngine-build
cmake ../AtomicGameEngine -G "Visual Studio 14 2015"

This will generate an the Visual Studio solution which you can now open.

Step 2: Build the Solution

Navigate to your build folder and open Atomic.sln

Once opened, select Build Solution from the Build menu

Step 3: Run the Editor and activate

Once built, select the Atomic Editor as the current project and run it by pressing CTRL-F5 or selecting Start without Debugging from the Debug menu

If you have not activated, you will need to activate using your product key. You can get a free product key from the Atomic Game Engine Store

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