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Building the Atomic Editor using Visual Studio 2015
The Atomic Editor is very easy to build and requires minimal setup. You'll need Visual Studio 2013 from Microsoft and CMake: http://www.cmake.org/download
Open a Visual Studio 2015 command prompt and clone the Atomic Game Engine source
git clone https://github.com/AtomicGameEngine/AtomicGameEngine
Make a build directory, change directory to it, and run cmake.
mkdir AtomicGameEngine-build
cd AtomicGameEngine-build
cmake ../AtomicGameEngine -G "Visual Studio 14 2015"
This will generate an the Visual Studio solution which you can now open.

Navigate to your build folder and open Atomic.sln

Once opened, select Build Solution from the Build menu

Once built, select the Atomic Editor as the current project and run it by pressing CTRL-F5 or selecting Start without Debugging from the Debug menu

If you have not activated, you will need to activate using your product key. You can get a free product key from the Atomic Game Engine Store

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Building From Source
- Quick and Easy Method
- Building using Visual Studio 2015
- Building using XCode
- Building using QtCreator
Android Deployment