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Bot Architecture
Violet_88 (ibloud/violets-revenge repo)
- violet_bot.py — autonomous message listener; Violet reacts to card mentions in her channels without needing commands
- violetAI.js — chess-only AI; handles chess move logic for Violet
- violetCardsAI.js — dedicated card game AI; separated from violetAI.js after a bug where the chess engine was incorrectly called from the card exhibition loop (TypeError reading board[r][c] since the card game has no board property)
Pennywise / Sewers and Shadows Bot (ibloud/sewers-and-shadows-bot) Separate repo from Violet's bot. Has a bot folder containing:
- float-chess-engine.js
- test-float-chess.js
- config folder
- src folder
More built out than Violet's side. Pennywise was designed to play both chess and cards with Violet.
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Narration failures (Narration hiccupped this turn) were caused by a malformed ANTHROPIC_API_KEY value in Railway — Headers.append TypeError. Fixed by re-entering the key cleanly with no quotes or whitespace.
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The hybrid trigger approach for exhibition matches: timer-based as the default cadence, plus a join-triggered check that starts a game if none is active or the last one finished more than a cooldown window ago.
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AiGuild bot was removed from the server entirely — not providing useful functionality.
- Discord Server Structure — channel map and role routing
- Contributing — how to work on the bots