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Roadmap

Dominique Devereaux edited this page Aug 24, 2026 · 2 revisions

Phase 1 — Game Jam Prototype

Format: 1v1, browser-based Engine: Unreal or Unity Scope: Core Violet vs. one Guilty character; single environment; base movement and psychic mechanic Entry gate: Players who complete Phase 1 receive access to the Discord playtesting server

Phase 2 — Early Access

Format: 1v4 online multiplayer Scope: Full asymmetric match structure; all four Guilty characters; evidence board and cumulative progress system; voice rooms and spectator mode Distribution: Browser and downloadable client

Phase 3 — Franchise and Console

Format: Console release; franchise expansion Scope: Season 2 arc; Violet's mother introduction; interactive/branching narrative model (Bandersnatch-style structure — any entry point converges on the same story rather than branching into multiple endings) Distribution: Console platforms; direct-to-fan exclusive releases via EVEN or equivalent before streaming

Distribution Philosophy

Rather than pursuing traditional streaming distribution first, the game build itself leads toward a Bandersnatch-style interactive narrative model. The Discord spaces and gameplay build are the input material that shows how the mechanic builds toward the mapped story.

Revenue model: milestone-based rev-share after cost recoupment and an operations reserve. Code MIT licensed. Art, audio, and lore CC BY-NC 4.0.

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