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Alex Coulombe edited this page Jun 2, 2026 · 6 revisions

Cascade Countdown

A hand-tracked physics arcade game for Apple Vision Pro, built on the Godot game engine via Apple's official upstream visionOS XR contribution (PR #109975).

⚠️ Not affiliated with the Godot Foundation. Cascade Countdown is an independent app by Alex Coulombe, built with the open-source Godot engine. "Godot" is a trademark of the Godot Foundation.

▶️ Try it now (TestFlight)

Join the public beta → https://testflight.apple.com/join/bw1aeExJ

Install Apple's TestFlight app on your Vision Pro, open that link, tap Install, then launch Cascade Countdown from your Home View.

What it is

Emissive cubes cascade down through spinning bumpers and a prism splitter onto tilted catch plates in your immersive space. Reach in and pinch to grab and throw any cube into the goal ring. Keep cubes alive and bouncing to rack up points, then poke START for a 30-second countdown time-attack with a procedural soundtrack — every collision is a synthesized chime pitch-snapped to the key, so the chaos harmonises into a tune.

How to play

  • Grab & throw — pinch (index + thumb) near any glowing cube; it sticks where you grabbed it. Flick and release to throw it into the goal ring.
  • Score by longevity — a cube kept bouncing is worth far more than one dropped straight through. Keeping cubes in play is the winning strategy.
  • Resize the goal for a multiplier — two-hand-pinch the goal ring. Smaller goal = harder = bigger points multiplier (up to ×4); bigger = easier = fewer points.
  • 30-second time attack — poke START. Land cubes in the goal and chain fast surface hits for a combo multiplier. Beat your high score for fireworks and a crowd cheer.
  • Control panel — one grabbable panel with HANDS (mesh / both / real Persona arms), START, MUTE, GESTURES, SKY (immersion toggle), and RESET.

Links

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