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With settings, you can activate automatic emission upon the use of an item.
It only works for the system DnD 5e and PF2e.
How It Works
For DnD 5e & PF2e
Players need to select their token and a target token:
For melee attacks in range, it generates a slash animation.
For melee attacks out of range or ranged attacks, it generates a missile animation.
For buff spells, it generates an aura animation.
For spells with saves, it generates a vortex animation.
The Color
For DnD 5e
The color depends on the damage type or the spell school.
For PF2e
The color depends on the damage type or a mix of all the spell traditions.
Contribute for New Systems
To add new systems, you can contribute to this module. You can add a new file in the script\autoGeneration\system folder. The class needs to export these methods:
automationInitialisation to handle the system hooks
getColorsFromDamageRolls to find a color for system damage
getItemIdFromTemplate to get the item ID from a placed template
This class needs to be imported in script\autoGeneration\automaticGeneration.service.js under the SUPPORTED_SYSTEM object with the ID of the system.