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Customize input options

jdeon edited this page Apr 19, 2026 · 6 revisions

The advanced options is a JSON object to customize the emitters. If one parameter is not defined in the input, the script take the default value.

Input Default Parameters

The input is a json file with the following paramaters. If the parameter is not define in the input, the script take the default value. This are all the parameters possible to use:

Note that if the value XXXend is not given, but the value XXXstart is given, the start value also overrides the default end value.

Parameter name Accepted value Description Default value
source Placeable object id or an object with x and y attributes with default pattern inside Source of the emission if it's a placeable object id, the source is the center of the object and it follow the object {x:0,y:0}
maxParticles Number Max particles allow at the same time for the emitter, if exceed we waiting for a particle to end before emitting another one 1000
spawningFrequence Number Frequence between each emission 3
spawningNumber Number Number of particles emit at during each frequence 1
emissionDuration Number End particles emission at the end of the duration loop infinitely if undefined
freezeOnPause boolean Does the emitter and particles stopduring game pause true
particleShape CIRCLE, TOR, STAR or DIAMOND Texture used for each sprite CIRCLE
particleVelocityStart Default pattern Velocity of the particle at spawning (in px/sec) 200%
particleVelocityEnd Default pattern Velocity of the particle at his end (in px/sec) 50%
particleRiseRateStart Default pattern between -1 and 1 (Since 2.3.0) Fration of the velocity use to elevate particle at his start (1 go only up, 0 is for horizontal particles and , -0.5 go 30° down) 0
particleRiseRateEnd Default pattern between -1 and 1 Fration of the velocity use to elevate particle at his end (1 go only up, 0 is for horizontal particles and , -0.5 go 30° down) 0
particleSizeStart Default pattern of number or object with x and y Size of the particle at the spawning (in px) 10
particleSizeEnd Default pattern of number or object with x and y Size of the particle at his end (in px) '10_25'
particleRotationStart Default pattern Rotation of the particle at the spawning (in degree) 0
particleRotationEnd Default pattern Rotation of the particle at his end (in degree) 0
particleLifetime Default pattern Duration of each particle (in millisec) [3500,4500]
particleColorStart Object with x, y and z attributes with default pattern between 0 and 255 Color of the particle at the spawning (in rgb (0 to 255)) {x:250,y:250, z: 50}
particleColorEnd Object with x, y and z attributes with default pattern between 0 and 255 Color of the particle at his end (in rgb (0 to 255)) {x:250,y:'50_100', z: 0}
alphaStart Default pattern between 0 and 1 Alpha color of the particle at the spawning 1
alphaEnd Default pattern between 0 and 1 Alpha color of the particle at his end 0
vibrationAmplitudeStart Default pattern between 0 and 1 Amplitude of vibration in perpendicular direction of velocity at the spawning (in px) 0
vibrationAmplitudeEnd Default pattern between 0 and 1 Amplitude of vibration in perpendicular direction of velocity at his end (in px) 0
vibrationFrequencyStart Default pattern between 0 and 1 Frequency of vibration in perpendicular direction of velocity at the spawning (in milli-sec) 0
vibrationFrequencyEnd Default pattern between 0 and 1 Frequency of vibration in perpendicular direction of velocity at his end (in milli-sec) 0
next Array More details on Workflow []

Spraying emission

Parameter name Accepted value Description Default value
target Placeable object id or an object with x and y attributes with default pattern inside The target of the emission, it use to change the angle of the direction and prolonge lifetime of the particles undefined
positionSpawning Object with x and y attributes with default pattern inside Gap coordinate between source and the real position spawning of the particle (in px) {x:0,y:0}
particleAngleStart Default pattern Direction of the particle at the spawning (in degrees) '0_360'
particleAngleEnd Default pattern Direction of the particle at his end (in degrees) undefined

Example To emit particles from a choosen tile direct to a specific token with a constant velocity of 100 px/s particlesFx.sprayParticles({source :tile.id, target: token.id , particleVelocityStart : 100, particleAngleStart : 0})

Graviting particles

In this method the particleVelocityStart and the particleVelocityEnd are angular velocities (degree/sec)

Parameter name Accepted value Description Default value
particleAngleStart Default pattern Angle where the particle spawn (in degree) '0_360'
particleRadiusStart Default pattern Distance between particle and source at the spawning (in px) '100%'
particleRadiusEnd Default pattern Distance between particle and source at his end (in px) '50%'
particleAxisElevationAngle Default pattern (Since 2.3.0) Angle of axis that elevate particles cut the horizontal plane of the source (in degree) 0
onlyEmitterFollow boolean If true only new particle is emit from the new position of the source if it move false

Example To emit particles graviting around a choosen token and ending at his center. The living particles will not move with the token particlesFx.gravitateParticles({source : token.id , particleRadiusStart : '200%', particleRadiusEnd : 5, onlyEmitterFollow : true})

Default patterns

For the majority of the parameters you can use multiple patterns :

  • Number (ex:9) : The direct value
  • String (ex:'9') : The value converted to Number
  • Percent (ex:'9%') : The value multiplied by the grid pixel (ex: if grid size is 50px, '10%' become 5px )
  • Undescored String (ex:'9_14') : A random value between the two inclusive boundaries, percent accepted (ex: '10%_30%')
  • Array (ex:[9,8,12]) : A random value of the array, the value can be a any of the default pattern (ex: [9,'8','12_15'])

Particle shape

It's corresponding to the texture gived to the generate sprite. The default one is CIRCLE, shown on all gif. But there also are :

diamond

/pfx spray breath diamond

star

/pfx spray breath star

tor

/pfx spray breath tor

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