The emission methods are used to interpret the input and manage the particles during their lifetime. The method returns its id.
The spray particles are emitted from a source and move with a velocity in a direction defined by an angle.
The graviting particles turn around the source with a velocity at a distance defined by a radius.
The missile method emits a spray particles that are used to emit sub particles.
To stop all emissions in the scene and reset the particle emitters ids index.
To stop a specific emission, you need to use a macro to call the method particlesFx.stopEmissionById with an id parameter :
particlesFx.stopEmissionById
And a boolean parameter, true for instant delete of particles already emitted, false to stop only the emission (living particles are not killed).
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