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sound code == sega mark3.
extend emu. YM2413.

galibert added a commit that referenced this pull request Feb 19, 2015
SEGA:System-E::fantzn2 extend YM2413.
@galibert galibert merged commit 115d4e2 into mamedev:master Feb 19, 2015
@galibert
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Hi,

Your code is a little strange, the write to de00 specifically. Could you
explain it?

Best,

OG.

On Thu, Feb 19, 2015 at 8:55 AM, Hiromitsu Shioya notifications@github.com
wrote:

sound code == sega mark3.

extend emu. YM2413.

You can view, comment on, or merge this pull request online at:

#137
Commit Summary

  • SEGA:System-E::fantzn2 extend YM2413.

File Changes

Patch Links:


Reply to this email directly or view it on GitHub
#137.

@hiroshica
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Because that is adapted FM writing begins when the address value is entered
, it is rewritten by the value of dipSwitch.
I tried to appropriately translate translator . Will communicate meaning ?

2015-02-19 19:13 GMT+09:00 Olivier Galibert notifications@github.com:

Hi,

Your code is a little strange, the write to de00 specifically. Could you
explain it?

Best,

OG.

On Thu, Feb 19, 2015 at 8:55 AM, Hiromitsu Shioya <
notifications@github.com>
wrote:

sound code == sega mark3.

extend emu. YM2413.

You can view, comment on, or merge this pull request online at:

#137
Commit Summary

  • SEGA:System-E::fantzn2 extend YM2413.

File Changes

Patch Links:


Reply to this email directly or view it on GitHub
#137.


Reply to this email directly or view it on GitHub
#137 (comment).


                   しおち:hiroshica
                                          hiroshica@gmail.com

@galibert
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Hi,

The translator is sufficient.

You say, if I understand correctly, that writing 1 to de00 makes the game
use the chip. Does that mean it never uses it normally?

Best,

OG.

On Thu, Feb 19, 2015 at 11:42 AM, Hiromitsu Shioya <notifications@github.com

wrote:

Because that is adapted FM writing begins when the address value is entered
, it is rewritten by the value of dipSwitch.
I tried to appropriately translate translator . Will communicate meaning ?

2015-02-19 19:13 GMT+09:00 Olivier Galibert notifications@github.com:

Hi,

Your code is a little strange, the write to de00 specifically. Could you
explain it?

Best,

OG.

On Thu, Feb 19, 2015 at 8:55 AM, Hiromitsu Shioya <
notifications@github.com>
wrote:

sound code == sega mark3.

extend emu. YM2413.

You can view, comment on, or merge this pull request online at:

#137
Commit Summary

  • SEGA:System-E::fantzn2 extend YM2413.

File Changes

Patch Links:


Reply to this email directly or view it on GitHub
#137.


Reply to this email directly or view it on GitHub
#137 (comment).


しおち:hiroshica
hiroshica@gmail.com


Reply to this email directly or view it on GitHub
#137 (comment).

@hiroshica
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Originally to mastersystem of Japan have been FM is equipped with
I tried to hack to hear the rich sound in the game because the sound code
has been directly applied to SystemE

2015-02-19 20:34 GMT+09:00 Olivier Galibert notifications@github.com:

Hi,

The translator is sufficient.

You say, if I understand correctly, that writing 1 to de00 makes the game
use the chip. Does that mean it never uses it normally?

Best,

OG.

On Thu, Feb 19, 2015 at 11:42 AM, Hiromitsu Shioya <
notifications@github.com

wrote:

Because that is adapted FM writing begins when the address value is
entered
, it is rewritten by the value of dipSwitch.
I tried to appropriately translate translator . Will communicate meaning
?

2015-02-19 19:13 GMT+09:00 Olivier Galibert notifications@github.com:

Hi,

Your code is a little strange, the write to de00 specifically. Could
you
explain it?

Best,

OG.

On Thu, Feb 19, 2015 at 8:55 AM, Hiromitsu Shioya <
notifications@github.com>
wrote:

sound code == sega mark3.

extend emu. YM2413.

You can view, comment on, or merge this pull request online at:

#137
Commit Summary

  • SEGA:System-E::fantzn2 extend YM2413.

File Changes

Patch Links:


Reply to this email directly or view it on GitHub
#137.


Reply to this email directly or view it on GitHub
#137 (comment).


しおち:hiroshica
hiroshica@gmail.com


Reply to this email directly or view it on GitHub
#137 (comment).


Reply to this email directly or view it on GitHub
#137 (comment).


                   しおち:hiroshica
                                          hiroshica@gmail.com

@hiroshica
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gamecode of mastersystem is I've been notified that the FM-hard is
installed in de00 to but System-E is
Originally it will not be notified because nothing is resting FM-hard.

2015-02-19 20:34 GMT+09:00 Olivier Galibert notifications@github.com:

Hi,

The translator is sufficient.

You say, if I understand correctly, that writing 1 to de00 makes the game
use the chip. Does that mean it never uses it normally?

Best,

OG.

On Thu, Feb 19, 2015 at 11:42 AM, Hiromitsu Shioya <
notifications@github.com

wrote:

Because that is adapted FM writing begins when the address value is
entered
, it is rewritten by the value of dipSwitch.
I tried to appropriately translate translator . Will communicate meaning
?

2015-02-19 19:13 GMT+09:00 Olivier Galibert notifications@github.com:

Hi,

Your code is a little strange, the write to de00 specifically. Could
you
explain it?

Best,

OG.

On Thu, Feb 19, 2015 at 8:55 AM, Hiromitsu Shioya <
notifications@github.com>
wrote:

sound code == sega mark3.

extend emu. YM2413.

You can view, comment on, or merge this pull request online at:

#137
Commit Summary

  • SEGA:System-E::fantzn2 extend YM2413.

File Changes

Patch Links:


Reply to this email directly or view it on GitHub
#137.


Reply to this email directly or view it on GitHub
#137 (comment).


しおち:hiroshica
hiroshica@gmail.com


Reply to this email directly or view it on GitHub
#137 (comment).


Reply to this email directly or view it on GitHub
#137 (comment).


                   しおち:hiroshica
                                          hiroshica@gmail.com

npwoods added a commit to npwoods/mame that referenced this pull request Aug 2, 2016
This is a redo of the split first submitted in mamedev#137, with the following differences:
* The newly refactored rom_entry data structure is used
* I've kept the refactored softlist code in src/emu, in order to defer the mechanical process of moving it
* I've kept includes of softlist[_dev].h out of diimage.h, so that changes to either do not trigger an emu.h recompilation
* Obviously, this goes against the latest master
DopefishJustin added a commit that referenced this pull request Jan 2, 2018
-----------------------------------
ibm5150: A-Train, Arcade Blockbusters! (Ghosts'n Goblins & Sarge) [Justin Kerk]
ibm5170: A-Train Construction Set, Aces of the Pacific, Aces of the Pacific Expansion Disk - WWII: 1946, Aces Over Europe (French), Byte Size Software #137 - Boppin' & Dits and Dats, Byte Size Software #149 - AJ's Quest & Machine Nation, Spectre Challenger (V1.1, 1993-11-08) [Justin Kerk]

New NOT_WORKING software list additions
---------------------------------------
ibm5150: ABC's Wide World of Sports Boxing [Justin Kerk]
Zoltan45 pushed a commit to Zoltan45/mame-mkp that referenced this pull request Jun 28, 2021
Zoltan45 pushed a commit to Zoltan45/mame-mkp that referenced this pull request Jun 28, 2021
ICEknigh7 added a commit to ICEknigh7/mame that referenced this pull request Jun 8, 2022
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- Demolition (type-in, MicroHobby mamedev#128) [Ignacio Prini]
- Basket Trainer (type-in, MicroHobby mamedev#129) [Ignacio Prini]
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2 participants