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sms and sg1000-mark3 uses a different palette for modes 0 to 3
besides the colour space got posterized into 4 levels (2 bits), that was "designed" from people that didn't care about using the closest colours, which results in a darker picture, and somehow different from what sg1000 mark1 and mark2 games displays
http://www.smspower.org/Development/Palette has more information about