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DefaultMMU
Janis Sprenger edited this page Feb 18, 2021
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The DefaultMMU represents the fallback MMU that is executed by default.
Property | Values |
---|---|
Name | DefaultMMU |
ID | daimler.com:.DefaultMMU/1.0 |
VendorDomain | daimler.com |
Vendor | Daimler Buses |
Author | Felix Gaisbauer |
Short description | Implementation of the default fallback MMU. |
Long description | Implementation of the default fallback MMU. |
Programming Language | C# |
Development Tools | Visual Studio 2017 |
Service dependencies | - |
MMU dependencies (Motion types) | - |
File dependencies | DefaultMMU.dll |
Application dependencies | requires .Net 4.5 or newer |
Additional Libraries | - |
MotionType | Default |
Events | - |
Basic MMU | yes |
License | MIT |
In the following an overview of the functionalities and parameters of the CarryMMU are provided.
The DefaultMMU does not require explicit runtime parameters.
The DefaultMMU does not require explicit scene parameters.
MInstruction defaultInstruction= new MInstruction("ID", "test", "Default");
The DefaultMMU does not generate any motion, instead solely a text with the instruction name is provided as output.
Provided as basic MMU with MIT license.
- What is the MOSIM Framework?
- Components of the Framework
- Repository Structure
- RPCs with Apache Thrift
- Setting up the MMI-Environment
- MMU Development
- Target Engine Integration
- Integration in Unity
- Integration in UE4
- Integration in 3rd Party Engines
- Service Development
-
Intermediate Skeleton & Retargeting
- Concept of the Intermediate Skeleton
- Retargeting Service and Configurator
- Retargeting in Unity
- Retargeting in UE4
- Constraints