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MoveMMU

Janis Sprenger edited this page Feb 18, 2021 · 1 revision

Move MMU

Scope

The MoveMMU is a basic MMU that allows to move objects from one location to further ones. The MMU allows to define single points as target locations, as well as trajectories.

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Overall Data

Property Values
Name MoveMMU
ID daimler.com:MoveMMU/1.0
VendorDomain daimler.com
Vendor Daimler Buses
Author Felix Gaisbauer
Short description A move MMU which models both, one handed and both handed motions.
Long description A move MMU realized using inverse kinematics. It moreover supports concurrent motions.
Programming Language C#
Development Tools Visual Studio 2017
Service dependencies IKService
MMU dependencies (Motion types) -
File dependencies MoveMMU.dll
Application dependencies requires .Net 4.5 or newer
Additional Libraries -
MotionType Object/Move
Events end
Basic MMU yes
License MIT

Functionalities

In the following an overview of the functionalities and parameters of the MoveMMU are provided.

Parameters

Runtime Parameters

Name Type Required Description
TargetID MGeometryConstraint(ID) yes The id of the target location (object).
SubjectID MGeometryConstraint(ID) yes The id of the object hat should be moved.
Hand {Left,Right} yes The hand used for moving the object.
Trajectory MPathConstraint(ID) no ID of the MPathConstraint constraint", "An optionally specified trajectory.
Velocity float no An optionally defined velocity.
AngularVelocity float no An optionally defined angular velocity.
HoldDuration float no An optional time, the move is held.
CollisionAvoidance bool no Flag defines whether local collision avoidance using steering behavior is used.

For utilizing the MoveMMU three parameters are crucial, namely TargetID, SubjectID and Hand. Whereas the first describes the target location that should be established after moving the object, the SubjectID describes the object that should be moved. Moreover, the Hand parameters describes which hand should be moved for the move operation. The MMU furthermore supports several optional parameters such as Trajectory, Velocity or AngularVelocity. It is noteworthy that the MMU supports optionaly collision avoidance which is based on local steering behaviors.

Scene Parameters

The MoveMMU does not require explicit scene parameters.

Examples

MInstruction moveObject = new MInstruction(MInstructionFactory.GenerateID(), "move object", "Object/Move")
{
     Properties = PropertiesCreator.Create("SubjectID", UnitySceneAccess.Instance["GraspObject"].ID, "Hand", "Right", "TargetID", UnitySceneAccess.Instance["PositioningTarget"].ID),
};

Known Issues

Technical Information

The MoveMMU is a model-driven MMU based on local motion planning in conjunction with inverse kinematics. For each frame, the next posture of the object and hand is planned using local motion planning. The IK is consecutively used to compute a feasible posture.

Licensing

Provided as basic MMU with MIT license.

MOSIM Documentation

Introduction

Documentation

Known Issues

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