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07_index
Janis Sprenger edited this page Feb 19, 2021
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- MAgent
- MAJANService
- MBehaviorExecution
- MBlendingService
- MCollisionDetectionService
- MCoordinateSystemMapper
- MCoSimulation
- MCoSimulationAccess
- MCoSimulationEventCallback
- MGraspPoseService
- MInverseKinematicsService
- MMIAdapter
- MMIRegisterService
- MMIServiceBase
- MotionModelUnit
- MPathPlanningService
- MPostureBlendingService
- MRetargetingService
- MSceneAccess
- MServiceAccess
- MSkeletonAccess
- MWalkPointEstimationService
- MAccelerationConstraint
- MAdapterDescription
- MAvatar
- MAvatarDescription
- MAvatarPosture
- MAvatarPostureValues
- MBehavior
- MBoolResponse
- MBoxColliderProperties
- MBTAction
- MBTComposite
- MBTCondition
- MBTDecorator
- MBTScene
- MBTService
- MBTState
- MBTUpdate
- MCapsuleColliderProperties
- MChannel
- MCollider
- MColliderType
- MConeColliderProperties
- MConstraint
- MCoordinateSystemType
- MCylinderColliderProperties
- MDependency
- MDependencyType
- MDirection
- MDrawingCall
- MDrawingCallType
- MEndeffectorType
- MExecutableDescription
- MGeometry
- MGeometryConstraint
- MGeometryType
- MIKOperationType
- MIKProperty
- MIKServiceResult
- MInstruction
- MInterval
- MInterval3
- MIPAddress
- MJoint
- MJointConstraint
- MJointPathConstraint
- MJointType
- MMesh
- MMeshColliderProperties
- MMUDescription
- MNavigationMesh
- MParameter
- MPathConstraint
- MPhysicsInteraction
- MPhysicsInteractionType
- MPhysicsProperties
- MPostureConstraint
- MPropertyManipulation
- MQuaternion
- MRDFGraph
- MRotationConstraint
- MSceneManipulation
- MSceneObject
- MServiceDescription
- MSimulationEvent
- MSimulationResult
- MSimulationState
- MSphereColliderProperties
- MTransform
- MTransformManipulation
- MTranslationConstraint
- MTranslationConstraintType
- MVector
- MVector2
- MVector3
- MVelocityConstraint
- MVersion
- MWalkPoint
All of the interfaces are summarized again in the following excel file for easier sorting and adaptation in the future of the data above:
- What is the MOSIM Framework?
- Components of the Framework
- Repository Structure
- RPCs with Apache Thrift
- Setting up the MMI-Environment
- MMU Development
- Target Engine Integration
- Integration in Unity
- Integration in UE4
- Integration in 3rd Party Engines
- Service Development
-
Intermediate Skeleton & Retargeting
- Concept of the Intermediate Skeleton
- Retargeting Service and Configurator
- Retargeting in Unity
- Retargeting in UE4
- Constraints