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0.14.0

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@Solganis Solganis released this 07 Nov 18:32

Disruptor Recompiled and its launcher

Download

System File
Windows 10 or 11 x64 DisruptorRecomp-win-Setup.exe installs the launcher that updates itself
Windows, without installing DisruptorRecomp-win-Portable.zip the launcher that updates itself, no install
Linux x64, glibc 2.35 or newer DisruptorRecomp.AppImage the launcher that updates itself

In this release

Change
Launcher It can close itself once the game is on the screen
Fixes Triton's red pipe corridor, the sixth mission's enemies and its start, a patch of sky in a wall

Note

Before you update

  • Save states, settings, keys and memory cards stay as they are

Launcher

Setting Where Default
Close the launcher when the game starts Play page, under PLAY Off
  • The launcher closes once the game is on the screen
  • If the game stops with an error, the launcher comes back with the reason
The Play page with Close the launcher when the game starts

Fixes

Triton's red pipes

  • Behind the second drop down, in-between frames no longer drop out: the motion stays smooth instead of stepping down to half rate
  • There the far walls and the nearest pipes no longer flicker and change shape every other frame

Two frames in a row, standing still:

Two frames in a row by the red pipes in 0.13.0 and 0.14.0

The sixth mission

  • After the jump into the underground the game no longer closes to the desktop, broken since 0.10.0
  • Enemies and effects there no longer turn into squares
  • At the start, while you own no weapon, Vertical mouse look, the crosshair and the Draw distance you chose work now, 0.13.0 turned them off there

Looking down and up at the start, while you own no weapon:

Looking down and up at the start of the sixth mission in 0.13.0 and 0.14.0

Sky in a wall

  • A patch of sky no longer shows through a wall in front of you while you turn
A wall while turning in 0.13.0 and 0.14.0

Depth-sorted world

  • With Depth-sorted world on, turning near a pillar on the first mission's roof no longer draws the ledge over the pillar's foot at the edge of the screen
The pillar foot on the first mission's roof in 0.13.0 and 0.14.0

Install

Your own Disruptor (USA, SLUS-00224) disc image is needed

Windows 10 or 11 x64

  • Download DisruptorRecomp-win-Setup.exe and run it
  • It installs the game into %LocalAppData%\DisruptorRecomp, with shortcuts on the desktop and in the Start menu
  • Your files are kept in %LocalAppData%\DisruptorRecompData
  • Or, without installing, unpack DisruptorRecomp-win-Portable.zip into a folder of its own and run Disruptor Recompiled.exe
  • The portable copy needs the Microsoft Visual C++ x64 Redistributable
  • The portable copy keeps your files in its data folder

Linux x64, glibc 2.35 or newer

  • Download DisruptorRecomp.AppImage
  • Make it executable: chmod +x DisruptorRecomp.AppImage
  • Run it
  • Your files are kept in ~/.local/share/DisruptorRecompData

0.13.0

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@Solganis Solganis released this 06 Nov 22:18
f6a047b

Disruptor Recompiled and its launcher

Download

System File
Windows 10 or 11 x64 DisruptorRecomp-win-Setup.exe installs the launcher that updates itself
Windows, without installing DisruptorRecomp-win-Portable.zip the launcher that updates itself, no install
Linux x64, glibc 2.35 or newer DisruptorRecomp.AppImage the launcher that updates itself

In this release

Change
Mouse look Mouse turning and Vertical mouse look in one group, the crosshair on by default
Sky The sky moves with the view when you look up and down, the first mission's city no longer runs ahead of the roof
Launcher The Controls tabs in a new order
Fixes Vertical mouse look and Draw distance after Continue from mid mission

Note

Before you update

  • Mouse aim is called Mouse turning now, Smooth mouse turning is Smooth turning
  • The crosshair is on by default now, 0.12.0 had it off
  • A crosshair you turned off stays off
  • Save states, settings, keys and memory cards stay as they are

Mouse look

Setting Where Default
Mouse turning Controls, Mouse tab On
Vertical mouse look Under Mouse turning Off
Crosshair Under Vertical mouse look On
  • Turning and looking up and down are one group, Mouse look, in the launcher and in the game's menu
  • Smooth turning, Invert horizontal and Sensitivity stand under Mouse turning
  • Vertical mouse look needs Mouse turning, and so does tilting the view with the turning stick
  • Looking up and down answers sooner
  • In the launcher, turning Mouse turning off and on again keeps Vertical mouse look and the crosshair as you left them

Sky

Looking up and down

  • With Vertical mouse look the sky moves with the world now, 0.12.0 kept it still on the screen
  • Looking up shows more sky above the game's own sky picture, grown from it on your machine once per level

The first mission's city

  • Turning in place, the city painted in the sky no longer runs ahead of the roof in the middle of the screen
  • The city is drawn a little smaller and smooth, in its own shape

Launcher

  • The Controls page's tabs go Mouse, Gamepad, Weapons, Keybindings, and Keys is called Keybindings

The Controls page with its tabs in the new order

Fixes

Continue from mid mission

  • Vertical mouse look, the crosshair and the Draw distance you chose work after Continue from mid mission now, 0.12.0 turned them off to the end of the mission

Install

Your own Disruptor (USA, SLUS-00224) disc image is needed

Windows 10 or 11 x64

  • Download DisruptorRecomp-win-Setup.exe and run it
  • It installs the game into %LocalAppData%\DisruptorRecomp, with shortcuts on the desktop and in the Start menu
  • Your files are kept in %LocalAppData%\DisruptorRecompData
  • Or, without installing, unpack DisruptorRecomp-win-Portable.zip into a folder of its own and run Disruptor Recompiled.exe
  • The portable copy needs the Microsoft Visual C++ x64 Redistributable
  • The portable copy keeps your files in its data folder

Linux x64, glibc 2.35 or newer

  • Download DisruptorRecomp.AppImage
  • Make it executable: chmod +x DisruptorRecomp.AppImage
  • Run it
  • Your files are kept in ~/.local/share/DisruptorRecompData

0.12.0

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@Solganis Solganis released this 06 Nov 12:44
eef0d6b

Disruptor Recompiled and its launcher

Download

System File
Windows 10 or 11 x64 DisruptorRecomp-win-Setup.exe installs the launcher that updates itself
Windows, without installing DisruptorRecomp-win-Portable.zip the launcher that updates itself, no install
Linux x64, glibc 2.35 or newer DisruptorRecomp.AppImage the launcher that updates itself

In this release

Change
Vertical mouse look No longer experimental, smooth, with Auto-aim on/off and a crosshair
Fixes Items and enemies shaking while you look up or down with free look, a weapon's or power's name alone at the screen's side

Note

Before you update

  • With Vertical mouse look on, shots go where you look now, 0.11.0 raised them to the enemy the game picked
  • Auto-aim under Vertical mouse look brings that back
  • Save states, settings, keys and memory cards stay as they are

Vertical mouse look

Setting Where Default
Vertical mouse look Controls, Mouse tab Off
Auto-aim Under Vertical mouse look Off
Crosshair Under Vertical mouse look Off
Crosshair shape, size, colour, opacity Under Crosshair Dot, 100%, White, 90%

The Mouse tab of the Controls page:

The Mouse tab of the Controls page with the new rows framed

Vertical mouse look

  • No longer experimental
  • Looking up and down is smooth now, 0.11.0 moved the view in steps

Auto-aim

  • Off: a shot goes where you look
  • On: a shot rises or falls to the enemy the game picks, as in the original
  • Homing shots follow their target either way

Crosshair

  • A dot, a plus or a ring in the middle of the screen, shown only while you play
  • The Controls page shows how it will look

The crosshair as a dot, a plus and a ring

Fixes

Vertical mouse look

  • Items, bodies and enemies no longer shake while you look up or down and move
  • A shadow on the floor keeps its shape when you look up or down

Weapon and psionics lists

  • A weapon's or power's name no longer shows alone at the side of the screen for a frame after its list closes

A power's name alone at the screen's side in 0.11.0, gone in 0.12.0

Install

Your own Disruptor (USA, SLUS-00224) disc image is needed

Windows 10 or 11 x64

  • Download DisruptorRecomp-win-Setup.exe and run it
  • It installs the game into %LocalAppData%\DisruptorRecomp, with shortcuts on the desktop and in the Start menu
  • Your files are kept in %LocalAppData%\DisruptorRecompData
  • Or, without installing, unpack DisruptorRecomp-win-Portable.zip into a folder of its own and run Disruptor Recompiled.exe
  • The portable copy needs the Microsoft Visual C++ x64 Redistributable
  • The portable copy keeps your files in its data folder

Linux x64, glibc 2.35 or newer

  • Download DisruptorRecomp.AppImage
  • Make it executable: chmod +x DisruptorRecomp.AppImage
  • Run it
  • Your files are kept in ~/.local/share/DisruptorRecompData

0.11.0

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@Solganis Solganis released this 05 Nov 23:49
d98e721

Disruptor Recompiled and its launcher

Download

System File
Windows 10 or 11 x64 DisruptorRecomp-win-Setup.exe installs the launcher that updates itself
Windows, without installing DisruptorRecomp-win-Portable.zip the launcher that updates itself, no install
Linux x64, glibc 2.35 or newer DisruptorRecomp.AppImage the launcher that updates itself

In this release

Change
Save states The F1 to F11 slots in LOAD GAME and the pause menu: load, save, delete
Mouse in the menus Point and click in every menu of the game
Main menu No memory card or controller menus, saves on either card are found
Gamepad names Buttons named as your pad prints them, Nintendo and GameCube pads included
Audio Bass starts at Reduced
Performance Less processor time in busy scenes and in movies
Fixes Keys set in the launcher, a crash risk in movies, a gap in the sound

Note

Before you update

  • Save states (F1 to F11) made with an earlier version do not load in this one
  • Saved games in LOAD GAME, settings, keys and memory cards stay as they are
  • Bass starts at Reduced if you never chose one, a Bass you chose stays

Save states

  • LOAD GAME shows SAVE STATES under the saved games: the eleven slots F1 to F11
  • A slot's card shows the moment it was saved, the mission, the difficulty and when it was saved
  • In LOAD GAME a state loads at once
  • In play, SAVE STATES under RESUME MISSION in the pause menu shows the slots
  • A state can be saved there too, a load or an overwrite asks first
  • A state can be deleted there after a question
  • A state of another version shows as such and does not load

LOAD GAME with its save states:

LOAD GAME with its save states

The pause menu's save states:

The pause menu's save states

Mouse in the menus

Tip

The menus and the pause menu have a mouse pointer now: point at a row and click

The pointer on a saved game in LOAD GAME:

The menu pointer on a saved game

  • Pointing moves the menu's cursor, a click chooses
  • That works in every menu: the main menu and its screens, the pause menu, and the screens after a death or a finished mission
  • On a volume, a yes or no, a save's mission or a letter of its name, a left click steps it on and a right click back
  • The menus draw their own arrow, in the colours of their letters
  • Escape goes back: to the main menu from its screens, to the mission from the pause menu
  • The strafe keys, A and D in Modern controls, step left and right in the menus
  • PASSWORD shows the key or button that types each symbol
  • On PASSWORD, Backspace takes a symbol back, a pad's Left as before

PASSWORD with its keys:

PASSWORD before and after

Main menu

  • MEMORY CARD OPTIONS and CONTROLLER OPTIONS are gone
  • Keys and buttons are set in the launcher
  • Saves on the right card are found too, the game used to read only the left one
  • The game speaks of save data instead of a memory card: NO SAVE DATA, COULD NOT READ SAVES and the like

The main menu before and after

Gamepad names

  • Buttons are named after the pad you press last: Xbox, PlayStation, Nintendo or GameCube, in the launcher and in the game's menu
  • A Nintendo pad shows B, A, Y, X, L, R, ZL, ZR, Minus and Plus
  • The launcher moves through its pages with whichever pad you press
  • Linux: the launcher and the game show the game's icon

Audio

  • Bass starts at Reduced: the deepest rumble under 80 Hz is softer

Performance

  • With Render thread on, busy scenes take the processor about a tenth less time
  • With In-between frames on, the in-between pictures of a scene full of enemies take about a third less time to prepare and look exactly as before
  • Movies and the game's wait for the next frame take less processor time

Fixes

Keys set in the launcher

  • Keys set in the launcher work in the game again in an installed or portable copy, since 0.10.0 the game used the keys it ships with
  • A problem report holds your keys too

Movies and save states

  • A save state made in the middle of a movie loads without the risk of a crash

Sound

  • After fast-forward or a skipped intro the sound goes on without a short gap

Install

Your own Disruptor (USA, SLUS-00224) disc image is needed

Windows 10 or 11 x64

  • Download DisruptorRecomp-win-Setup.exe and run it
  • It installs the game into %LocalAppData%\DisruptorRecomp, with shortcuts on the desktop and in the Start menu
  • Your files are kept in %LocalAppData%\DisruptorRecompData
  • Or, without installing, unpack DisruptorRecomp-win-Portable.zip into a folder of its own and run Disruptor Recompiled.exe
  • The portable copy needs the Microsoft Visual C++ x64 Redistributable
  • The portable copy keeps your files in its data folder

Linux x64, glibc 2.35 or newer

  • Download DisruptorRecomp.AppImage
  • Make it executable: chmod +x DisruptorRecomp.AppImage
  • Run it
  • Your files are kept in ~/.local/share/DisruptorRecompData

0.10.2

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@Solganis Solganis released this 02 Nov 21:49
d7eca81

Disruptor Recompiled and its launcher

Download

System File
Windows 10 or 11 x64 DisruptorRecomp-win-Setup.exe installs the launcher that updates itself
Windows, without installing DisruptorRecomp-win-Portable.zip the launcher that updates itself, no install
Linux x64, glibc 2.35 or newer DisruptorRecomp.AppImage the launcher that updates itself

Warning

0.10.2 may break things that worked in 0.9.0

  • The game moved to a new version of the framework it runs on, and that touched almost every feature
  • Not everything could be checked by hand before this release
  • If something works worse than in 0.9.0, please open an issue

Note

Before you update

  • Save states of 0.9.0, 0.10.0 and 0.10.1 do not load in 0.10.2
  • Save the game on a memory card first if a save state holds progress you need
  • Render thread is on by default since 0.10.0, 0.9.0 had it off: Display, Render thread turns it off
  • Settings, keys and memory cards stay as they are

Fixes

Important

The blocker of 0.10.0 and 0.10.1 is fixed

  • 0.10.0 was packed without the game's own enhancements and fixes, so none of them worked
  • 0.10.1 packed them, but the game still looked for them in the player's folder, so they stayed off when the launcher started it
  • 0.10.2 reads them from its own folder
0.10.0 and 0.10.1 0.10.2
The game's own enhancements and fixes Off On
Main menu, the item under CREDITS RETURN TO MAIN MENU, opens the death screen EXIT, closes the game
Starting a mission or loading a saved game Locks up in the teleport, only the music plays on Starts the mission
Restart mission on that death screen Never finishes loading That screen no longer opens
Display, Aspect ratio set to Match window Starts at the widest view, with black bars on a 16:9 or 16:10 screen Fills the screen
The game's own package missing The game starts broken without a word The game says so and does not start

Everything new in 0.10.0 is in this release too

Install

Your own Disruptor (USA, SLUS-00224) disc image is needed

Windows 10 or 11 x64

  • Download DisruptorRecomp-win-Setup.exe and run it
  • It installs the game into %LocalAppData%\DisruptorRecomp, with shortcuts on the desktop and in the Start menu
  • Your files are kept in %LocalAppData%\DisruptorRecompData
  • Or, without installing, unpack DisruptorRecomp-win-Portable.zip into a folder of its own and run Disruptor Recompiled.exe
  • The portable copy needs the Microsoft Visual C++ x64 Redistributable
  • The portable copy keeps your files in its data folder

Linux x64, glibc 2.35 or newer

  • Download DisruptorRecomp.AppImage
  • Make it executable: chmod +x DisruptorRecomp.AppImage
  • Run it
  • Your files are kept in ~/.local/share/DisruptorRecompData

0.10.1

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@Solganis Solganis released this 02 Nov 16:36

Disruptor Recompiled and its launcher

Download

System File
Windows 10 or 11 x64 DisruptorRecomp-win-Setup.exe installs the launcher that updates itself
Windows, without installing DisruptorRecomp-win-Portable.zip the launcher that updates itself, no install
Linux x64, glibc 2.35 or newer DisruptorRecomp.AppImage the launcher that updates itself

Warning

0.10.1 may break things that worked in 0.9.0

  • The game moved to a new version of the framework it runs on, and that touched almost every feature
  • Not everything could be checked by hand before this release
  • If something works worse than in 0.9.0, please open an issue

Note

Before you update

  • Save states of 0.9.0 and 0.10.0 do not load in 0.10.1
  • Save the game on a memory card first if a save state holds progress you need
  • Render thread is on by default since 0.10.0, 0.9.0 had it off: Display, Render thread turns it off
  • Settings, keys and memory cards stay as they are

Fixes

Important

A blocker of 0.10.0 is fixed

  • 0.10.0 was packed without the game's own enhancements and fixes, so none of them worked
  • 0.10.1 has them back
0.10.0 0.10.1
The game's own enhancements and fixes Off, their package was left out On
Main menu, the item under CREDITS RETURN TO MAIN MENU, opens the death screen EXIT, closes the game
Restart mission on that death screen Never finishes loading That screen no longer opens

Everything new in 0.10.0 is in this release too

Install

Your own Disruptor (USA, SLUS-00224) disc image is needed

Windows 10 or 11 x64

  • Download DisruptorRecomp-win-Setup.exe and run it
  • It installs the game into %LocalAppData%\DisruptorRecomp, with shortcuts on the desktop and in the Start menu
  • Your files are kept in %LocalAppData%\DisruptorRecompData
  • Or, without installing, unpack DisruptorRecomp-win-Portable.zip into a folder of its own and run Disruptor Recompiled.exe
  • The portable copy needs the Microsoft Visual C++ x64 Redistributable
  • The portable copy keeps your files in its data folder

Linux x64, glibc 2.35 or newer

  • Download DisruptorRecomp.AppImage
  • Make it executable: chmod +x DisruptorRecomp.AppImage
  • Run it
  • Your files are kept in ~/.local/share/DisruptorRecompData

0.10.0

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@Solganis Solganis released this 02 Nov 15:41

Disruptor Recompiled and its launcher

Download

System File
Windows 10 or 11 x64 DisruptorRecomp-win-Setup.exe installs the launcher that updates itself
Windows, without installing DisruptorRecomp-win-Portable.zip the launcher that updates itself, no install
Linux x64, glibc 2.35 or newer DisruptorRecomp.AppImage the launcher that updates itself

In this release

Change
Framework The game runs on PSXRecomp v0.3.4-alpha
Display Render thread on by default and with in-between frames, less processor time
Fixes Windows, sky and walls in all levels, settings, the launcher

Warning

0.10.0 may break things that worked in 0.9.0

  • The game moved to a new version of the framework it runs on, and that touched almost every feature
  • Not everything could be checked by hand before this release
  • If something works worse than in 0.9.0, please open an issue

Note

Before you update

  • Save states of 0.9.0 do not load in 0.10.0
  • Save the game on a memory card in 0.9.0 first if a save state holds progress you need
  • Render thread is on by default now, 0.9.0 had it off: Display, Render thread turns it off
  • Settings, keys and memory cards stay as they are

Framework

  • The game now runs on PSXRecomp v0.3.4-alpha, the framework the recompilation is built on
  • 0.9.0 ran on a build of it from August, after v0.3.1-alpha
  • Every enhancement and fix of the game was carried over to the new version. That was the largest piece of work in this release

Display

Setting Where Default For
Render thread Display On Better performance, most of all on slower processors and graphics cards

Render thread

  • Works with In-between frames on now, 0.9.0 left it without effect there
  • On by default now, 0.9.0 had it off

Other changes

  • The game asks less of the processor at the same settings
  • Busy scenes, such as a field of fallen enemies, take the graphics card less time to draw
  • The sky is drawn pixel by pixel from the level's whole panorama now. This is the base for a high-resolution sky and a real skybox later

Fixes

All levels

  • A window no longer shows a green wedge between the sky and its frame
  • Through a window you no longer see the next room in place of the sky, standing or walking past it
  • A green square no longer shows at the edge of a window seen through a doorway
  • Thin green ticks no longer flicker along a window's frame as you move past it
  • With In-between frames on, the sky in a window no longer lags behind and stretches at the window's edge while you turn
  • Outdoors, a thin green line no longer runs along the bottom edge of the screen, and no longer grows when you jump
  • In widescreen, the sky beside a pillar no longer shows a thin line of the fog colour where two parts of the sky meet
  • In widescreen, a wall you stand pressed against no longer turns see-through at the edge of the screen
  • A thin light line no longer runs down the edge of some wall textures

Settings

  • Dynamic resolution now works on a graphics card below 15 FPS, and after a few slow steps it can still raise the resolution again
  • Dynamic resolution with In-between frames on no longer counts the in-between pictures as the game's own drawing
  • Loading a save state with Render thread on no longer turns the picture one flat colour
  • With a longer Draw distance and Smooth distance fade, a far wall at the end of a long corridor no longer opens a lighter hole into the fog

Launcher

  • The launcher's page titles no longer show letters of another size after a while, as the S in "DiSplay"

Thanks

  • Discord user M-state, for the reports that many of these fixes came from

Install

Your own Disruptor (USA, SLUS-00224) disc image is needed

Windows 10 or 11 x64

  • Download DisruptorRecomp-win-Setup.exe and run it
  • It installs the game into %LocalAppData%\DisruptorRecomp, with shortcuts on the desktop and in the Start menu
  • Your files are kept in %LocalAppData%\DisruptorRecompData
  • Or, without installing, unpack DisruptorRecomp-win-Portable.zip into a folder of its own and run Disruptor Recompiled.exe
  • The portable copy needs the Microsoft Visual C++ x64 Redistributable
  • The portable copy keeps your files in its data folder

Linux x64, glibc 2.35 or newer

  • Download DisruptorRecomp.AppImage
  • Make it executable: chmod +x DisruptorRecomp.AppImage
  • Run it
  • Your files are kept in ~/.local/share/DisruptorRecompData

0.9.0

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@Solganis Solganis released this 29 Oct 22:29
a18d424

Disruptor Recompiled and its launcher

Download

System File
Windows 10 or 11 x64 DisruptorRecomp-win-Setup.exe installs the launcher that updates itself
Windows, without installing DisruptorRecomp-win-Portable.zip the launcher that updates itself, no install
Linux x64, glibc 2.35 or newer DisruptorRecomp.AppImage the launcher that updates itself

In this release

Change
Gamepad Dual analog sticks, with Classic and Southpaw
Second keys Every action takes a second key, a mouse button too
Launcher CHD disc images, a quicker start
Display CPU and GPU usage optimizations, Resolution, Dynamic resolution, Render thread
Sprites face the camera Enemies, pickups and shots turn to face you
Main menu EXIT closes the game
Loading No pause at the prison's H Block
Fixes Ceilings, sky, near walls and floors, bodies behind walls, a crash
Memory cards and save states A crash while saving no longer damages a card

Note

Before you update

  • A gamepad uses Dual analog by default now, 0.8.0 worked as Classic
  • Stick layout on the Gamepad tab brings Classic back
  • Settings, keys and memory cards stay as they are

Gamepad

Setting Where Default
Stick layout Controls, Gamepad tab, and the game's Controls tab Dual analog
Turning speed Gamepad tab 100%
Turning dead zone Gamepad tab 20%
Invert vertical stick Gamepad tab Off

Stick layout

  • Dual analog: the left stick moves and strafes, the right stick turns
  • Classic: the left stick moves and turns, as in 0.8.0
  • Southpaw: Dual analog with the sticks swapped

Turning speed and Turning dead zone

  • Turning speed sets how fast a full push turns, from 25% to 300%
  • Turning dead zone is how far the stick moves before it counts, raise it if the view drifts on its own

Looking up and down

  • With Vertical mouse look on, the right stick looks up and down too
  • Invert vertical stick turns that around

The Gamepad tab of the Controls page:

launcher gamepad

Second keys

  • Every action on the Keys tab takes a second key
  • A second key may be a mouse button: left, right, Mouse 4 or Mouse 5
  • Key profiles keep the second keys too

The Keys tab with its second column:

launcher second keys

Launcher

  • The launcher takes the game disc and a language disc as a CHD made with chdman, about 425 MiB in place of 607 MiB
  • The game starts about 2 seconds sooner when no mod is on
  • A launcher opened while the game runs holds settings, Play and updates back until the game closes

Display

Setting Where Default For
Resolution Display Desktop A set window size or fullscreen mode
Dynamic resolution Display Off Weaker graphics cards
Render thread Display Off Slower processors and integrated graphics

Resolution

  • Sets the display mode in exclusive fullscreen and the window's size in a window
  • Borderless fullscreen keeps the desktop's size
  • Exclusive fullscreen with Desktop takes the desktop's display mode now, 0.8.0 took the window's size

Dynamic resolution

  • Lowers the internal resolution while the graphics card cannot keep up, and raises it back when it can
  • Meant for weaker graphics cards, integrated ones above all

Render thread

  • Can make the game smoother on slower processors and integrated graphics
  • Has no effect with in-between frames on

Other changes

  • 16x MSAA and 16x SSAA are gone, a saved 16x reads as 8x
  • In a window or borderless fullscreen on Windows each frame is shown at once, as with Immediate
  • The game asks less of the graphics card at the same settings, the picture stays the same

The Display page with Resolution, Dynamic resolution and Render thread:

launcher display

Sprites face the camera

Setting Where Default
Sprites face the camera Enhancements, the game's menu Off
  • Enemies, pickups and shots stand in the world like cut-outs and face you
  • Without it they turn with the view when you turn on the spot
  • Toward the screen's sides they get wider, as walls there do
facing-sprites.mp4

Main menu

  • EXIT under CREDITS closes the game
  • It is translated for the game's German and French discs: BEENDEN and QUITTER

The main menu with EXIT chosen:

main menu exit

Loading

  • The level data the game streams during play arrives at once instead of at the console drive's speed
  • The pause of about a second and a half near the prison's H Block is gone

Fixes

Near H Block

  • With a longer Draw distance or the smooth fade, the game no longer stops for several seconds near the prison's H Block
hblock-stall.mp4

A crash after long play

  • The game no longer closes with an access violation (0xC0000005) after an hour or more of play

The teleport at a level's end

  • The green wave and the fade after it stay in widescreen now, 0.8.0 showed them at 4:3 with black bars
teleport-wave.mp4

The pause menu under 60 FPS gameplay

  • With many enemies, bodies or pickups in view, the pause menu no longer shows broken pictures and streaks of text
pause-menu.mp4

The menu's demo

  • With a longer draw distance or a wide screen the menu's demo no longer runs slow

Ceilings at the screen's edge

  • Ceilings at the screen's edge no longer show grey patches
ceilings.mp4

Sky

  • Looking out of a doorway, the sky no longer turns into a flat purple rectangle

A doorway onto the sky:

sky-doorway.mp4
  • Where the skies of two rooms meet, the clearer one shows now, 0.8.0 left a pale band of sky beside a pillar

The sky beside a pillar:

sky-meet.mp4
  • With geometry correction on, walking beside a wall with smooth mouse aim no longer flashes a strip of sky at the screen's edge

A pillar's edge with the depth-sorted world

  • With the depth-sorted world on, the line between two faces of a pillar no longer jumps back and forth

At half speed:

pillar-line-slow.mp4

Walls and floors right in front of you

  • A texture right in front of you, such as the striped frame round a wall button, no longer changes its shape while you turn

A wall button's frame up close:

near-texture.mp4
near-texture-turn.mp4
  • The floor or wall right beside you no longer opens onto the sky at the screen's corner

The floor under a wall button:

floor-corner.mp4

Staircases

  • Climbing a staircase onto its landing no longer opens a strip of empty background under the landing's edge
staircase.mp4

Bodies and enemies behind walls

  • A body behind a column no longer shows through the column's base
  • An enemy just behind a wall no longer shows over the wall

Fog

  • With Smooth distance fade on, far shapes in the fog no longer show a faint blue line along an edge, as the terraformer's claws on Triton did

Memory cards and save states

  • A game that closes or crashes while saving no longer leaves the memory card empty or cut short
  • A save the disk refuses shows as failed in the game, it was reported as saved
  • A memory card that cannot be read is left as it is, it was replaced by a blank card
  • A save state that cannot be loaded is refused and the game goes on as it was
  • Save states of 0.8.0 are carried over by the launcher on the first start

Thanks

  • Discord user M-state, for the reports that many of these fixes came from

Install

Your own Disruptor (USA, SLUS-00224) disc image is needed

Windows 10 or 11 x64

  • Download DisruptorRecomp-win-Setup.exe and run it
  • It installs the game into %LocalAppData%\DisruptorRecomp, with shortcuts on the desktop and in the Start menu
  • Your files are kept in %LocalAppData%\DisruptorRecompData
  • Or, without installing, unpack DisruptorRecomp-win-Portable.zip into a folder of its own and run Disruptor Recompiled.exe
  • The portable copy needs the Microsoft Visual C++ x64 Redi...
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0.8.0

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@Solganis Solganis released this 24 Oct 05:11

Disruptor Recompiled and its launcher

Download

System File
Windows 10 or 11 x64 DisruptorRecomp-win-Setup.exe installs the launcher that updates itself
Windows, without installing DisruptorRecomp-win-Portable.zip the launcher that updates itself, no install
Linux x64, glibc 2.35 or newer DisruptorRecomp.AppImage the launcher that updates itself

In this release

Change
RetroAchievements The game counts Disruptor's 52 achievements
Launcher Works from the keyboard and a gamepad
Text on a small HUD A shrunk HUD keeps its text readable
Mission 9 The reactor at 60 FPS: teleport, timer, voice
Fixes Abort mission, the menu's demo, quicker psionic keys
Changes No Cheats tab, Experimental later, occlusion without experimental values, quicker psionic keys
Save states States from 0.7.0 load as they are

RetroAchievements

  • The game counts Disruptor's RetroAchievements set: 52 achievements
  • They are for finishing levels, finding hidden areas and clearing a whole map

Sign in

  1. Make an account on retroachievements.org if you have none
  2. Open the launcher's Achievements page
  3. Enter the account's name and password and press Sign in
  4. Start the game: it signs in and shows how many achievements you have

Signing in on the launcher:

Signing in on the launcher

  • The password is sent to retroachievements.org once and is not stored
  • The launcher keeps the token the site returns
  • On Windows the token is sealed for your Windows account
  • A problem report never includes it
  • Sign out, on the same page or in the game's menu, removes it

In the game

  • An unlock shows a card in a corner of the screen and plays a chime
  • The card has the achievement's picture, name, points and description

Finishing the Reactor:

Finishing the Reactor

  • The game's menu, opened with Backquote (`), has an Achievements tab
  • It lists every achievement with its picture, points and description
  • A counting one shows how far it has come, such as the kills and pickups of a level's 100%
  • All, Locked and Unlocked filter the list
  • The tab shows your count of achievements and points
  • It links to your profile and to Disruptor's page on the site

The Achievements tab of the game's menu:

The Achievements tab of the game's menu

Settings

  • They are on the launcher's Achievements page and in the game's tab

Signed in, with the settings below:

Signed in, with the settings below

Setting Default What it changes
Count achievements On Off plays without them, the account stays signed in
Show notifications On The card of each unlock
Notification time 12 seconds 3, 5, 8, 12, 15 or 30 seconds
Notification corner Top right Any corner of the screen
Progress indicator Off A short note when a count moves
Unlock sound On The chime, at the game's volume
Sound file The chime A WAV of your own in place of the chime
Encore Off Achievements you have can trigger again, with their card
Unofficial achievements On Also the set's three unofficial ones, which the site does not record
  • Achievement pictures are downloaded once and kept with your files, the grey ones of locked achievements too

Save states

  • A save state keeps how far each achievement has counted, in a file beside it
  • After a load, a 100% achievement still counts the kills made before the save
  • Loading a state does not stop an unlock

Casual only

  • Unlocks count as casual on your profile
  • Hardcore stays off until RetroAchievements approves our client
  • Any copy of the disc counts as the USA one, a language disc too

Details: RetroAchievements in the player's guide

Launcher

  • The whole launcher works from the keyboard
  • Tab and the arrows move through a page, Space or Enter presses, Escape goes back to the side bar
  • On the side bar, Right or Space opens a page
  • Ctrl+Tab steps through the pages
  • A gamepad moves through it too: the D-pad, A to press, B to go back, LB and RB for the pages
  • The cursor shows as a light frame
  • Enter starts the game only on the home page, while no control has the cursor
  • Default keys, Default weapon and psionic keys and Default buttons ask first
  • They are grey while nothing would change
  • Save to 1 or 2 asks before it replaces a key profile saved earlier
  • A settings.toml that cannot be read no longer leaves the pages grey
  • The page says why and offers Start over with defaults, keeping the file as settings.unreadable.toml
  • A change that cannot be written is named on the page it was made on
  • On a wide window the settings stand in a column in the middle of the page
  • Every page keeps its own scroll
  • Group headings such as Picture and Notifications are larger and red
  • On the Controls page the names in a hint stand in a column of their own, with one fact a line beside them
  • Anti-aliasing moved from Experimental to Enhancements, in the launcher and in the game's menu
  • The side bar fits short windows, 125% on a 1366 by 768 screen included
  • Troubleshooting lists the steps of a bug report
  • Report a problem moved there from the side bar, beside Detailed logging

The keyboard cursor on a switch:

The keyboard cursor on a switch

Troubleshooting:

Troubleshooting

Text on a small HUD

  • Below HUD size 100 the game's text shrank with the HUD and its one-pixel strokes got thin
  • Now it is drawn bolder and with a dark edge, so a small line stays readable
  • Dark text, such as the weapon and psionic names, gets no edge
  • At 100% and in 4:3 the text is as before

HUD 50, before and after:

HUD 50, before and after

Mission 9

The reactor under 60 FPS gameplay (#51):

  • After the lever the teleport comes before the explosion again, as at 30 FPS
  • Before, the explosion came first and killed you

60 FPS, before and after:

issue51-teleport.mp4
  • The countdown line no longer flickers with a pickup's message
  • A message stays as long as at 30 FPS, before it stayed half as long

60 FPS, before and after:

issue51-message.mp4
  • The reactor's voice says its whole line again, before it stopped at "sec"
  • The countdown stays on screen while the weapon or psionics list is open
  • The list shows the chosen item's name beside it
  • The same holds when a weapon or psionic key opens the list
  • The original game hid the countdown and showed only the name

The original game, the name without the countdown:

The original game, the name without the countdown

Now, the countdown and the name:

Now, the countdown and the name

Fixes

  • Abort mission no longer flashes the world behind the darkening pause screen
  • In widescreen that world was half-drawn, with see-through floors
  • The reactor mission's end: the "0 SECONDS" line no longer blinks while the screen fades
  • A list's name no longer shows alone for a frame before its box, as the original game drew it
  • The menu's demo: the mouse no longer turns its camera and number keys no longer change its weapon
  • A click still ends the demo
  • With Psionic keys use the power a power's key uses it 9 to 13 frames after the press, it was 21 to 23
  • For that the game reads the power's pictures from the disc at 4x
  • Under 60 FPS gameplay a sound that does not loop plays its full 8 seconds again, it was cut after 4

Changes

  • The Cheats tab of the game's menu is gone from this release
  • God Mode and all weapons and psionics are no longer offered
  • The Debug tab keeps Detailed logging and the capsules
  • Record the screen and the diagnostic views are left out
  • The Experimental page holds a note: what is tried there comes in a later version
  • Anti-aliasing, its one setting in 0.7.0, is on Enhancements
  • Occlusion strength is 100% at first, it was 80%, and goes up to 100%
  • Occlusion reach goes up to 160
  • A saved occlusion value past the new end is taken as the default
  • Psioni...
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0.7.0

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@Solganis Solganis released this 22 Oct 18:18
a28fc59

Disruptor Recompiled and its launcher

Download

System File
Windows 10 or 11 x64 DisruptorRecomp-win-Setup.exe installs the launcher that updates itself
Windows, without installing DisruptorRecomp-win-Portable.zip the launcher that updates itself, no install
Linux x64, glibc 2.35 or newer DisruptorRecomp.AppImage the launcher that updates itself

In this release

Change
Movie filter The game's movies without their square blocks and grain
Launcher Controls in four tabs, long paths and every window width handled
Fixes Mars pickups, Prison walls, cracks along walls
Save states States from 0.6.0 load as they are

Movie filter

  • A new setting on the Enhancements page: Movie filter, Smooth at first
  • Smooth takes away the square blocks of the PlayStation's video compression and the grain in flat areas
  • The movies are drawn smoothly at the size of your screen
  • Original shows every pixel of a movie as a square, as before
  • It is in the game's menu too, on Enhancements

The first mission's movie:

mission1-movie.mp4

The second mission's movie:

mission2-movie.mp4

Launcher

  • The Controls page has four tabs: Keys, Weapons, Mouse and Gamepad
  • A slider shows its value beside the track, where the handle no longer covers it
  • The settings' controls stand in one column on every page
  • About shortens a long folder path in the middle
  • The whole path shows when you point at it
  • Folder names in Japanese, Chinese or Korean show correctly
  • An available update shows green, a download amber
  • The launcher fits its smallest window, 900 pixels wide, without cut text
  • Help shows its F1 key
  • PLAY says that Enter starts the game too
  • Switches and tabs move smoothly, unless Windows has its animations turned off

controls tabs

Fixes

  • Mars (mission 6): pickups no longer turn into pink or cyan squares after the second part of the level loads (#49)
  • Prison (mission 12): windows and gates are no longer solid green up close with Smooth distance fade (#49)
  • Smooth distance fade: each texture fades with its own palettes on every level
  • Walls no longer show light cracks along the edges of their polygons
  • They showed in widescreen, with Smooth distance fade or with a longer draw distance
  • Detailed logging also counts the pictures shown and the longest gap between them

The ice level, before and after:

ice-wall.mp4

The same in the shading view, where the cracks show best:

ice-wall-shading.mp4

Save states

  • The game's code did not change in this version
  • Save states from 0.6.0 load as they are
  • Capsules from 0.6.0 load, but the game leaves their recording at once
  • Memory card saves are not affected

Install

Your own Disruptor (USA, SLUS-00224) disc image is needed

Windows 10 or 11 x64

  • Download DisruptorRecomp-win-Setup.exe and run it
  • It installs the game into %LocalAppData%\DisruptorRecomp, with shortcuts on the desktop and in the Start menu
  • Your files are kept in %LocalAppData%\DisruptorRecompData
  • Or, without installing, unpack DisruptorRecomp-win-Portable.zip into a folder of its own and run Disruptor Recompiled.exe
  • The portable copy needs the Microsoft Visual C++ x64 Redistributable
  • The portable copy keeps your files in its data folder

Linux x64, glibc 2.35 or newer

  • Download DisruptorRecomp.AppImage
  • Make it executable: chmod +x DisruptorRecomp.AppImage
  • Run it
  • Your files are kept in ~/.local/share/DisruptorRecompData