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Controls

myMartek edited this page Nov 12, 2026 · 6 revisions

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Controls and controllers

PlayStation VR2 Sense controllers

Most Quest games expect controllers that are tracked in the room. On the Vision Pro these are the PlayStation VR2 Sense controllers. Pair them on the Vision Pro under Settings › Bluetooth. The games then pick them up by themselves.

Sense controller Becomes in the game
Left Create button Menu
Right Options button Menu
Face buttons A/B/X/Y as on the Quest
PS button belongs to the Vision Pro (Home) – the game doesn't get it

Ordinary game controller (DualSense, Xbox)

An ordinary controller works together with your hands: your hands show the game where they are and grab with a pinch. The controller adds the sticks and buttons.

Game controller Becomes
✕ / ○ / □ / △ A / B / X / Y
L2 / R2 triggers
L1 / R1 grip buttons
Options menu

Moss is set up for the game controller. Many other games need real VR controllers, though.

Surreal Touch

If you have Surreal Touch controllers: in the game's start window on the Vision Pro choose Controller Type › Surreal Touch, then start the game. It uses Surreal's own software: it connects the controllers when the game starts and keeps them lined up with your hands. Pair the controllers once in the Vision Pro's Settings › Bluetooth. Every game you install or rebuild has this software; the first time, your Mac downloads it (about 50 MB). In AVP Play's settings you choose which controller type new games start with.

If the hands drift away in a game, squeeze both grips five times within three seconds: both controllers vibrate, and you calibrate again as after the start.

Never use Surreal Touch? Switch off Controllers › Surreal Touch support in AVP Play's settings. Games you install or rebuild afterwards are then made for standard controllers only and show no controller type.

Hands only

A pinch (thumb and index finger together) works like the trigger. Most games can't be fully played this way, though.

Real hand tracking. Some games were made for hand tracking on the Quest. In those, the game sees your hands and every finger, the same way as on a Quest:

  • Elixir plays with hands only. Put the controllers aside. At the start, hold your hands flat over the rune to calibrate.
  • Angry Birds VR: Isle of Pigs uses the controllers while you hold them. Put them down and your hands take over: a fist grabs the slingshot, a pinch pulls it and presses buttons.

In the overview, the Hand Tracking filter lists these games.

Quitting and re-centring

  • Quit: press the Digital Crown. The game ends itself shortly after.
  • Re-centre (reset your forward direction): press and hold the Digital Crown – as in any other app.
  • Show your room: with Progressive immersion turned on, turn the Digital Crown (see On the Vision Pro).

Performance panel

In any game, hold Create and Options on the Sense controllers together for one second: a small panel appears just above the middle of your view. Do it again and it disappears.

It shows, among other things, frames per second, how busy the graphics chip and processor are, memory and heat. A red bar at a frame-rate drop means: a graphic was just translated for the first time (that only happens once).

Tapping both buttons briefly while the panel is open turns MetalFX on or off (where possible).

Mixed reality

Some games show your real room around the game: TRIANGLE STRATEGY, Demeo, Richie's Plank Experience, LES MILLS BODYCOMBAT, DreamSpace, Cubism, Banners & Bastions, LEGO® Bricktales and Angry Birds VR: Isle of Pigs. In the game list, find them with the Mixed Reality filter.


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