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Play Area
So that you don't walk into furniture or walls while playing, the games know your room – much like on a Meta Quest. At the edge of your play area, a see-through wall appears.
You measure a room only once. All games AVP Play installs share that room. If you measure in Walkabout, for example, Beat Saber already knows the room afterwards.
In a new room, simply measure again. Up to ten rooms are stored.
Under Start you find the two most important settings – no need to go into the settings:

- Play area: Room scale (for walking about, with a measured room), Stationary (on the spot or seated) or Off.
- At the edge: Wall or Fade out (the game turns see-through near the edge). Greyed out when the play area is Off.
After Start everything stays in place but is greyed out – make changes before you start.
- Tap Measure room in the start window (or it comes by itself when no room is known yet).
- Look around: Look around slowly, at the floor too. A fine grid shows what has been captured. The card tells you which way something is still missing ("Turn to your left …").
- Suggestion: The app suggests the largest free floor around you (25 cm away from furniture). It appears as a line on the floor.
- Choose:
- Fits — save
- Scan again
- Draw it myself
Point a controller at the floor and hold the trigger (or pinch and drag with a hand). Letting go closes the line.
- Automatic (default): If what you circle lies mostly outside your area, it is added. If it lies mostly inside, it is cut out.
- Add / Cut out: always one or the other.
- Undo, Clear, Done.
Holes and separate islands never stay – the area you stand in is what counts.
When you tap Start, the game checks silently in the background which room you are in. The start window briefly shows "Finding the room …". When the room is recognised, the game starts right away – you don't see anything else.
Only if the room isn't recognised after about 8 seconds does a card appear in the room:
- Measure room – measure this room again
- Stationary / seated – play without a room
- Cancel
The search goes on behind the card – if the room is recognised after all, the game still starts.
Wall: When your head (about 35 cm) or a hand (about 25 cm) comes close to the edge, a see-through wall appears – barely visible at first, clearer the closer you get. The floor and tables never set it off.
Fade out: Instead of the wall, the game turns see-through near the edge and you see your real room. It starts late – 20 cm before the edge for your head, 10 cm for a hand – and very gently at first, so that swinging your arm (in Beat Saber, say) does not dim the game. This only works with the frame rate Up to 100; at Up to 120 the wall shows instead.
For games played standing on the spot or seated: instead of a measured room, there is a circle of 1.5 m around your head. Nothing to measure.
For one game: In the start window, tap Off next to Play area under Start – or turn off Settings › Play area › Use a play area in this game (it is the same setting). Then there is no check at the start and nothing near the edge.

For all new games: In AVP Play on the Mac, turn off Settings › Play area › Measure room in the games that are installed. This applies to games you install or update afterwards. For games already installed, turn it off in the game itself (see above).
To measure, the game needs permission to sense your surroundings. The Vision Pro asks once. If you declined: Settings › Privacy & Security › Surroundings and allow the game there.
AVP Play 1.4.7 · Download · Report a problem / Problem melden · 🇩🇪 Deutsch · 🇬🇧 English
🇩🇪 Deutsch
- Erste Schritte
- Einrichtung
- Spiele finden und filtern
- Die Seite eines Spiels
- Spiele von Steam
- Beat Saber mit Mods
- Aufträge
- Datenverwaltung
- Einstellungen der App
- Auf der Vision Pro
- Spielbereich (Raum vermessen)
- Steuerung und Controller
- Fernbedienung (AVP Play Remote)
- Hilfe und FAQ
- Begriffe einfach erklärt
🇬🇧 English