-
Notifications
You must be signed in to change notification settings - Fork 0
Construction System
PlatanoGames edited this page Aug 8, 2026
·
3 revisions
PGXCore contains shared construction bases and resolution support for actors, characters, pawns, controllers, game modes, game states, HUDs and worlds.
Construction policy can be authored in Data Assets and resolved during the appropriate Unreal lifecycle. Validation detects missing or incompatible configuration before a domain system relies on it.
The construction layer is a Core capability, not a separate public plugin. It should be extended through Core bases and project-owned configuration rather than by introducing feature-to-feature dependencies.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System