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Construction System

PlatanoGames edited this page Aug 8, 2026 · 3 revisions

Construction Foundations

PGXCore contains shared construction bases and resolution support for actors, characters, pawns, controllers, game modes, game states, HUDs and worlds.

Construction policy can be authored in Data Assets and resolved during the appropriate Unreal lifecycle. Validation detects missing or incompatible configuration before a domain system relies on it.

The construction layer is a Core capability, not a separate public plugin. It should be extended through Core bases and project-owned configuration rather than by introducing feature-to-feature dependencies.

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