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Early Preview Plugins
PlatanoGames edited this page Aug 9, 2026
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The expanded snapshot includes useful but incomplete domain plugins. Their boundaries are public, so developers can inspect the APIs without mistaking presence for completion.
| Plugin | Implemented now | Not included |
|---|---|---|
| PGXAbility | GAS facades for abilities, attributes and effects | Project ActorInfo/replication setup |
| PGXCrafting | Recipe validation, simulation and job lifecycle | Inventory mutation and gameplay output production |
| PGXInput | Context stack, Enhanced Input application, buffer and manual device override | Rebinding and automatic detection |
| PGXInteraction | Explicit registry, queries, prompts and action lifecycle | Automatic trace/overlap detection |
| PGXInventory | Add/remove/stack/transfer with capacity policies | Persistence, replication, equipment and global coordination |
| PGXSpawn | Spawn lifecycle, pooling, budgets and wave bookkeeping | Complete volumes, point selection and all conditions |
| PGXTrade | Local offers, reputation and transaction records | Transfer of external items or currency |
| Plugin | Implemented now | Not included |
|---|---|---|
| PGXAI | Agent registry and Behavior Tree dispatch/status | Complete perception, planning, state-machine and squad behavior |
| PGXCamera | Mode/configuration state and inspection | Blending, modifiers and collision execution |
| PGXColony | Survivor registry, handles, schemas and tags | Settlement simulation, needs, jobs and policy |
| PGXEnvironment | Authored zones, state and modifiers | Complete editor and Blueprint workflow |
| PGXUI | Screen, notification and pool state services | Automatic UMG creation and viewport presentation |
| PGXVehicles | Vehicle registry and state operations | Physics, driving and world binding |
The distinction is about implemented behavior, not long-term importance. Every
plugin remains a 0.x Development Preview.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System